Calculate player numbers in a different way, so that a player number on the server can be converted to a player number on the client.
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@@ -1197,7 +1197,8 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
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}
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PlayerListIterator player_i = curGame.getSeatsList()->begin();
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PlayerListIterator player_end = curGame.getSeatsList()->end();
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while (player_i != player_end) {
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unsigned playerCounter = 0;
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while (player_i != player_end && playerCounter < server->GetStartData().numberOfPlayers) {
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NetPlayerState_t *seatState = (NetPlayerState_t *)calloc(1, sizeof(NetPlayerState_t));
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if ((*player_i)->getMyCash() <= 0) {
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*seatState = NetPlayerState_playerStateNoMoney;
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@@ -1208,6 +1209,7 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
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}
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ASN_SEQUENCE_ADD(&netHandStart->seatStates.list, seatState);
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++player_i;
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++playerCounter;
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}
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if (!errorFlag) {
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