fix forgotten strings for translation
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@@ -462,10 +462,9 @@ void startWindowImpl::callRejoinPossibleDialog(unsigned gameId)
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MyMessageBox msgBox;
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msgBox.setIcon(QMessageBox::Question);
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msgBox.setWindowTitle("Rejoin possible!");
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// msgBox.setText(QString("There is an existing session with the game: %1").arg(QString::fromUtf8(info.name.c_str())));
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msgBox.setText("There is an existing session with a previous game.");
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msgBox.setInformativeText("Do you want to rejoin this game?");
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msgBox.setWindowTitle(tr("Rejoin possible!"));
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msgBox.setText(tr("There is an existing session with a previous game."));
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msgBox.setInformativeText(tr("Do you want to rejoin this game?"));
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msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msgBox.setDefaultButton(QMessageBox::Yes);
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int ret = msgBox.exec();
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@@ -557,7 +556,7 @@ void startWindowImpl::callCreateNetworkGameDialog()
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myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
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myStartNetworkGameDialog->setWindowTitle("Start Network Game");
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myStartNetworkGameDialog->setWindowTitle(tr("Start Network Game"));
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showNetworkStartDialog();
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}
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@@ -598,7 +597,7 @@ void startWindowImpl::callJoinNetworkGameDialog()
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} else {
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//needed for join and ready sounds - TODO
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//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
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myStartNetworkGameDialog->setWindowTitle("Start Network Game");
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myStartNetworkGameDialog->setWindowTitle(tr("Start Network Game"));
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showNetworkStartDialog();
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}
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