fix forgotten strings for translation

This commit is contained in:
doitux
2012-12-25 16:30:18 +01:00
parent de3cc9d8de
commit ae985034b7
+5 -6
View File
@@ -462,10 +462,9 @@ void startWindowImpl::callRejoinPossibleDialog(unsigned gameId)
MyMessageBox msgBox; MyMessageBox msgBox;
msgBox.setIcon(QMessageBox::Question); msgBox.setIcon(QMessageBox::Question);
msgBox.setWindowTitle("Rejoin possible!"); msgBox.setWindowTitle(tr("Rejoin possible!"));
// msgBox.setText(QString("There is an existing session with the game: %1").arg(QString::fromUtf8(info.name.c_str()))); msgBox.setText(tr("There is an existing session with a previous game."));
msgBox.setText("There is an existing session with a previous game."); msgBox.setInformativeText(tr("Do you want to rejoin this game?"));
msgBox.setInformativeText("Do you want to rejoin this game?");
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No); msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::Yes); msgBox.setDefaultButton(QMessageBox::Yes);
int ret = msgBox.exec(); int ret = msgBox.exec();
@@ -557,7 +556,7 @@ void startWindowImpl::callCreateNetworkGameDialog()
myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers); myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
myStartNetworkGameDialog->setWindowTitle("Start Network Game"); myStartNetworkGameDialog->setWindowTitle(tr("Start Network Game"));
showNetworkStartDialog(); showNetworkStartDialog();
} }
@@ -598,7 +597,7 @@ void startWindowImpl::callJoinNetworkGameDialog()
} else { } else {
//needed for join and ready sounds - TODO //needed for join and ready sounds - TODO
//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers); //myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
myStartNetworkGameDialog->setWindowTitle("Start Network Game"); myStartNetworkGameDialog->setWindowTitle(tr("Start Network Game"));
showNetworkStartDialog(); showNetworkStartDialog();
} }