More protocol changes for rejoin. Re-adding server password to protocol.

This commit is contained in:
lotodore
2011-10-03 08:03:58 +00:00
parent f8c89304d1
commit aee0adbffe
123 changed files with 766 additions and 535 deletions
+2 -4
View File
@@ -982,8 +982,7 @@ ClientStateWaitEnterLogin::TimerLoop(const boost::system::error_code& ec, boost:
InitMessage_t *netInit = &init->GetMsg()->choice.initMessage;
netInit->requestedVersion.major = NET_VERSION_MAJOR;
netInit->requestedVersion.minor = NET_VERSION_MINOR;
if (!context.GetSessionGuid().empty())
{
if (!context.GetSessionGuid().empty()) {
netInit->myLastSessionId =
OCTET_STRING_new_fromBuf(
&asn_DEF_OCTET_STRING,
@@ -1499,8 +1498,7 @@ ClientStateWaitStart::InternalHandlePacket(boost::shared_ptr<ClientThread> clien
StartData startData;
startData.startDealerPlayerId = netGameStart->startDealerPlayerId;
if (netGameStart->gameStartMode.present == gameStartMode_PR_gameStartModeInitial)
{
if (netGameStart->gameStartMode.present == gameStartMode_PR_gameStartModeInitial) {
GameStartModeInitial_t *netStartModeInitial = &netGameStart->gameStartMode.choice.gameStartModeInitial;
startData.numberOfPlayers = netStartModeInitial->playerSeats.list.count;
client->SetStartData(startData);
+20 -22
View File
@@ -221,16 +221,16 @@ ClientThread::SendJoinFirstGame(const std::string &password, bool autoLeave)
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
if (!password.empty()) {
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = 1;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -243,16 +243,16 @@ ClientThread::SendJoinGame(unsigned gameId, const std::string &password, bool au
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
if (!password.empty()) {
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = gameId;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -281,12 +281,6 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
if (!password.empty()) {
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinNewGame;
JoinNewGame_t *joinNew = &netJoinGame->joinGameAction.choice.joinNewGame;
@@ -294,6 +288,12 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
name.c_str(),
(int)name.length());
if (!password.empty()) {
joinNew->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -1411,8 +1411,7 @@ ClientThread::ReadSessionGuidFromFile()
{
string guidFileName(GetContext().GetCacheDir() + TEMP_GUID_FILENAME);
ifstream guidStream(guidFileName.c_str(), ios::in | ios::binary);
if (guidStream.good())
{
if (guidStream.good()) {
std::vector<char> tmpGuid(CLIENT_GUID_SIZE);
guidStream.read(&tmpGuid[0], CLIENT_GUID_SIZE);
GetContext().SetSessionGuid(string(tmpGuid.begin(), tmpGuid.end()));
@@ -1424,8 +1423,7 @@ ClientThread::WriteSessionGuidToFile() const
{
string guidFileName(GetContext().GetCacheDir() + TEMP_GUID_FILENAME);
ofstream guidStream(guidFileName.c_str(), ios::out | ios::trunc | ios::binary);
if (guidStream.good())
{
if (guidStream.good()) {
guidStream.write(GetContext().GetSessionGuid().c_str(), GetContext().GetSessionGuid().size());
}
}
+1 -2
View File
@@ -568,8 +568,7 @@ boost::shared_ptr<PlayerInterface>
ServerGame::GetPlayerInterfaceFromGame(const std::string &playerName)
{
boost::shared_ptr<PlayerInterface> tmpPlayer;
if (m_game)
{
if (m_game) {
tmpPlayer = m_game->getPlayerByName(playerName);
}
return tmpPlayer;
+1 -2
View File
@@ -1146,8 +1146,7 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
if (session) {
// Set new player id.
boost::shared_ptr<PlayerInterface> rejoinPlayer = curGame.getPlayerByName(session->GetPlayerData()->GetName());
if (rejoinPlayer)
{
if (rejoinPlayer) {
rejoinPlayer->setMyUniqueID(session->GetPlayerData()->GetUniqueId());
rejoinPlayer->setIsConnected(true);
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
+17 -16
View File
@@ -904,7 +904,7 @@ ServerLobbyThread::HandlePacket(boost::shared_ptr<SessionData> session, boost::s
else if (packet->GetMsg()->present == PokerTHMessage_PR_avatarRequestMessage)
HandleNetPacketRetrieveAvatar(session, packet->GetMsg()->choice.avatarRequestMessage);
else if (packet->GetMsg()->present == PokerTHMessage_PR_resetTimeoutMessage)
{}
{}
else if (packet->GetMsg()->present == PokerTHMessage_PR_subscriptionRequestMessage) {
SubscriptionRequestMessage_t *subscriptionRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
if (subscriptionRequest->subscriptionAction == subscriptionAction_resubscribeGameList)
@@ -913,13 +913,10 @@ ServerLobbyThread::HandlePacket(boost::shared_ptr<SessionData> session, boost::s
session->ResetWantsLobbyMsg();
} else if (packet->GetMsg()->present == PokerTHMessage_PR_joinGameRequestMessage) {
JoinGameRequestMessage_t *joinRequest = &packet->GetMsg()->choice.joinGameRequestMessage;
string password;
if (joinRequest->password)
password = string((char *)joinRequest->password->buf, joinRequest->password->size);
if (joinRequest->joinGameAction.present == joinGameAction_PR_joinNewGame)
HandleNetPacketCreateGame(session, password, joinRequest->autoLeave, joinRequest->joinGameAction.choice.joinNewGame);
HandleNetPacketCreateGame(session, joinRequest->autoLeave, joinRequest->joinGameAction.choice.joinNewGame);
else if (joinRequest->joinGameAction.present == joinGameAction_PR_joinExistingGame)
HandleNetPacketJoinGame(session, password, joinRequest->autoLeave, joinRequest->joinGameAction.choice.joinExistingGame);
HandleNetPacketJoinGame(session, joinRequest->autoLeave, joinRequest->joinGameAction.choice.joinExistingGame);
else if (joinRequest->joinGameAction.present == joinGameAction_PR_rejoinExistingGame)
HandleNetPacketRejoinGame(session, joinRequest->autoLeave, joinRequest->joinGameAction.choice.rejoinExistingGame);
} else if (packet->GetMsg()->present == PokerTHMessage_PR_chatRequestMessage)
@@ -1034,8 +1031,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
new PlayerData(GetNextUniquePlayerId(), 0, PLAYER_TYPE_HUMAN, validGuest ? PLAYER_RIGHTS_GUEST : PLAYER_RIGHTS_NORMAL, false));
tmpPlayerData->SetName(playerName);
tmpPlayerData->SetAvatarMD5(avatarMD5);
if (initMessage.myLastSessionId)
{
if (initMessage.myLastSessionId) {
tmpPlayerData->SetOldGuid(STL_STRING_FROM_OCTET_STRING(*initMessage.myLastSessionId));
}
@@ -1235,10 +1231,14 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(boost::shared_ptr<SessionData>
}
void
ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> session, const std::string &password, bool autoLeave, const JoinNewGame_t &newGame)
ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> session, bool autoLeave, const JoinNewGame_t &newGame)
{
LOG_VERBOSE("Creating new game, initiated by session #" << session->GetId() << ".");
string password;
if (newGame.password)
password = string((char *)newGame.password->buf, newGame.password->size);
// Create a new game.
GameData tmpData;
NetPacket::GetGameData(&newGame.gameInfo, tmpData);
@@ -1276,8 +1276,12 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
}
void
ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> session, const std::string &password, bool autoLeave, const JoinExistingGame_t &joinGame)
ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> session, bool autoLeave, const JoinExistingGame_t &joinGame)
{
string password;
if (joinGame.password)
password = string((char *)joinGame.password->buf, joinGame.password->size);
// Join an existing game.
GameMap::iterator pos = m_gameMap.find(joinGame.gameId);
@@ -1490,8 +1494,7 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
u_int32_t rejoinPlayerId = 0;
u_int32_t rejoinGameId = GetRejoinGameIdForPlayer(session->GetPlayerData()->GetName(), session->GetPlayerData()->GetOldGuid(), rejoinPlayerId);
if (rejoinGameId != 0)
{
if (rejoinGameId != 0) {
// Offer rejoin, and disconnect current player with the same name.
InternalRemovePlayer(rejoinPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
}
@@ -1527,8 +1530,7 @@ ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
session->GetPlayerData()->GetGuid().c_str(),
session->GetPlayerData()->GetGuid().size());
netInitAck->yourPlayerId = session->GetPlayerData()->GetUniqueId();
if (rejoinGameId != 0)
{
if (rejoinGameId != 0) {
netInitAck->rejoinGameId = (NonZeroId_t *)calloc(1, sizeof(NonZeroId_t));
*netInitAck->rejoinGameId = rejoinGameId;
}
@@ -2194,8 +2196,7 @@ ServerLobbyThread::GetRejoinGameIdForPlayer(const std::string &playerName, const
while (i != end) {
boost::shared_ptr<ServerGame> tmpGame = i->second;
boost::shared_ptr<PlayerInterface> tmpPlayer = tmpGame->GetPlayerInterfaceFromGame(playerName);
if (tmpPlayer && tmpPlayer->getMyGuid() == guid)
{
if (tmpPlayer && tmpPlayer->getMyGuid() == guid) {
retGameId = tmpGame->GetId();
outPlayerUniqueId = tmpPlayer->getMyUniqueID();
break;