More protocol changes for rejoin. Re-adding server password to protocol.

This commit is contained in:
lotodore
2011-10-03 08:03:58 +00:00
parent f8c89304d1
commit aee0adbffe
123 changed files with 766 additions and 535 deletions
+20 -22
View File
@@ -221,16 +221,16 @@ ClientThread::SendJoinFirstGame(const std::string &password, bool autoLeave)
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
if (!password.empty()) {
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = 1;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -243,16 +243,16 @@ ClientThread::SendJoinGame(unsigned gameId, const std::string &password, bool au
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
if (!password.empty()) {
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = gameId;
if (!password.empty()) {
joinExisting->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -281,12 +281,6 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
netJoinGame->autoLeave = autoLeave;
if (!password.empty()) {
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinNewGame;
JoinNewGame_t *joinNew = &netJoinGame->joinGameAction.choice.joinNewGame;
@@ -294,6 +288,12 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
name.c_str(),
(int)name.length());
if (!password.empty()) {
joinNew->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
(int)password.length());
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
@@ -1411,8 +1411,7 @@ ClientThread::ReadSessionGuidFromFile()
{
string guidFileName(GetContext().GetCacheDir() + TEMP_GUID_FILENAME);
ifstream guidStream(guidFileName.c_str(), ios::in | ios::binary);
if (guidStream.good())
{
if (guidStream.good()) {
std::vector<char> tmpGuid(CLIENT_GUID_SIZE);
guidStream.read(&tmpGuid[0], CLIENT_GUID_SIZE);
GetContext().SetSessionGuid(string(tmpGuid.begin(), tmpGuid.end()));
@@ -1424,8 +1423,7 @@ ClientThread::WriteSessionGuidToFile() const
{
string guidFileName(GetContext().GetCacheDir() + TEMP_GUID_FILENAME);
ofstream guidStream(guidFileName.c_str(), ios::out | ios::trunc | ios::binary);
if (guidStream.good())
{
if (guidStream.good()) {
guidStream.write(GetContext().GetSessionGuid().c_str(), GetContext().GetSessionGuid().size());
}
}