More protocol changes for rejoin. Re-adding server password to protocol.
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@@ -568,8 +568,7 @@ boost::shared_ptr<PlayerInterface>
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ServerGame::GetPlayerInterfaceFromGame(const std::string &playerName)
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{
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boost::shared_ptr<PlayerInterface> tmpPlayer;
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if (m_game)
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{
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if (m_game) {
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tmpPlayer = m_game->getPlayerByName(playerName);
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}
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return tmpPlayer;
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