More protocol changes for rejoin. Re-adding server password to protocol.
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@@ -1146,8 +1146,7 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
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if (session) {
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// Set new player id.
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boost::shared_ptr<PlayerInterface> rejoinPlayer = curGame.getPlayerByName(session->GetPlayerData()->GetName());
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if (rejoinPlayer)
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{
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if (rejoinPlayer) {
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rejoinPlayer->setMyUniqueID(session->GetPlayerData()->GetUniqueId());
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rejoinPlayer->setIsConnected(true);
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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