More protocol changes for rejoin. Re-adding server password to protocol.
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@@ -137,8 +137,8 @@ protected:
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void HandleNetPacketAvatarEnd(boost::shared_ptr<SessionData> session, unsigned requestId, const AvatarEnd_t &avatarEnd);
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void HandleNetPacketRetrievePlayerInfo(boost::shared_ptr<SessionData> session, const PlayerInfoRequestMessage_t &playerInfoRequest);
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void HandleNetPacketRetrieveAvatar(boost::shared_ptr<SessionData> session, const AvatarRequestMessage_t &retrieveAvatar);
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void HandleNetPacketCreateGame(boost::shared_ptr<SessionData> session, const std::string &password, bool autoLeave, const JoinNewGame_t &newGame);
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void HandleNetPacketJoinGame(boost::shared_ptr<SessionData> session, const std::string &password, bool autoLeave, const JoinExistingGame_t &joinGame);
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void HandleNetPacketCreateGame(boost::shared_ptr<SessionData> session, bool autoLeave, const JoinNewGame_t &newGame);
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void HandleNetPacketJoinGame(boost::shared_ptr<SessionData> session, bool autoLeave, const JoinExistingGame_t &joinGame);
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void HandleNetPacketRejoinGame(boost::shared_ptr<SessionData> session, bool autoLeave, const RejoinExistingGame_t &rejoinGame);
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void HandleNetPacketChatRequest(boost::shared_ptr<SessionData> session, const ChatRequestMessage_t &chatRequest);
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void HandleNetPacketRejectGameInvitation(boost::shared_ptr<SessionData> session, const RejectGameInvitationMessage_t &reject);
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