More protocol changes for rejoin. Re-adding server password to protocol.
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+6
-6
@@ -28,8 +28,8 @@ static asn_TYPE_member_t asn_MBR_gameStartMode_4[] = {
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},
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};
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static asn_TYPE_tag2member_t asn_MAP_gameStartMode_tag2el_4[] = {
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* gameStartModeInitial at 459 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* gameStartModeRejoin at 461 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* gameStartModeInitial at 463 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 } /* gameStartModeRejoin at 465 */
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};
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static asn_CHOICE_specifics_t asn_SPC_gameStartMode_specs_4 = {
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sizeof(struct gameStartMode),
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@@ -98,10 +98,10 @@ static ber_tlv_tag_t asn_DEF_GameStartMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_GameStartMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 456 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* startDealerPlayerId at 457 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 2, 0, 0 }, /* gameStartModeInitial at 459 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 2, 0, 0 } /* gameStartModeRejoin at 461 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 460 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* startDealerPlayerId at 461 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 2, 0, 0 }, /* gameStartModeInitial at 463 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 2, 0, 0 } /* gameStartModeRejoin at 465 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_GameStartMessage_specs_1 = {
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sizeof(struct GameStartMessage),
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