More protocol changes for rejoin. Re-adding server password to protocol.
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+4
-4
@@ -50,10 +50,10 @@ static ber_tlv_tag_t asn_DEF_InitAckMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_InitAckMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, 0, 1 }, /* yourPlayerId at 147 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* rejoinGameId at 149 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (4 << 2)), 0, 0, 1 }, /* yourSessionId at 146 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (4 << 2)), 2, -1, 0 } /* yourAvatar at 148 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, 0, 1 }, /* yourPlayerId at 149 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* rejoinGameId at 151 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (4 << 2)), 0, 0, 1 }, /* yourSessionId at 148 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (4 << 2)), 2, -1, 0 } /* yourAvatar at 150 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_InitAckMessage_specs_1 = {
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sizeof(struct InitAckMessage),
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