More protocol changes for rejoin. Re-adding server password to protocol.
This commit is contained in:
+11
-53
@@ -7,38 +7,6 @@
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#include "JoinGameRequestMessage.h"
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static int
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memb_password_constraint_1(asn_TYPE_descriptor_t *td, const void *sptr,
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asn_app_constraint_failed_f *ctfailcb, void *app_key) {
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const UTF8String_t *st = (const UTF8String_t *)sptr;
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size_t size;
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if(!sptr) {
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_ASN_CTFAIL(app_key, td, sptr,
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"%s: value not given (%s:%d)",
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td->name, __FILE__, __LINE__);
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return -1;
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}
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size = UTF8String_length(st);
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if((ssize_t)size < 0) {
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_ASN_CTFAIL(app_key, td, sptr,
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"%s: UTF-8: broken encoding (%s:%d)",
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td->name, __FILE__, __LINE__);
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return -1;
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}
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if((size >= 1 && size <= 64)) {
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/* Constraint check succeeded */
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return 0;
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} else {
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_ASN_CTFAIL(app_key, td, sptr,
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"%s: constraint failed (%s:%d)",
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td->name, __FILE__, __LINE__);
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return -1;
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}
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}
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static asn_TYPE_member_t asn_MBR_joinGameAction_2[] = {
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{ ATF_NOFLAGS, 0, offsetof(struct joinGameAction, choice.joinExistingGame),
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(ASN_TAG_CLASS_CONTEXT | (0 << 2)),
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@@ -69,9 +37,9 @@ static asn_TYPE_member_t asn_MBR_joinGameAction_2[] = {
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},
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};
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static asn_TYPE_tag2member_t asn_MAP_joinGameAction_tag2el_2[] = {
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 282 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 }, /* joinNewGame at 283 */
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{ (ASN_TAG_CLASS_CONTEXT | (2 << 2)), 2, 0, 0 } /* rejoinExistingGame at 285 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 284 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 1, 0, 0 }, /* joinNewGame at 285 */
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{ (ASN_TAG_CLASS_CONTEXT | (2 << 2)), 2, 0, 0 } /* rejoinExistingGame at 287 */
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};
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static asn_CHOICE_specifics_t asn_SPC_joinGameAction_specs_2 = {
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sizeof(struct joinGameAction),
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@@ -116,15 +84,6 @@ static asn_TYPE_member_t asn_MBR_JoinGameRequestMessage_1[] = {
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0,
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"joinGameAction"
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},
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{ ATF_POINTER, 1, offsetof(struct JoinGameRequestMessage, password),
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(ASN_TAG_CLASS_UNIVERSAL | (12 << 2)),
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0,
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&asn_DEF_UTF8String,
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memb_password_constraint_1,
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0, /* PER is not compiled, use -gen-PER */
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0,
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"password"
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},
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{ ATF_NOFLAGS, 0, offsetof(struct JoinGameRequestMessage, autoLeave),
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(ASN_TAG_CLASS_UNIVERSAL | (1 << 2)),
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0,
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@@ -140,20 +99,19 @@ static ber_tlv_tag_t asn_DEF_JoinGameRequestMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_JoinGameRequestMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 2, 0, 0 }, /* autoLeave at 287 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (12 << 2)), 1, 0, 0 }, /* password at 286 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 282 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 0, 0, 0 }, /* joinNewGame at 283 */
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{ (ASN_TAG_CLASS_CONTEXT | (2 << 2)), 0, 0, 0 } /* rejoinExistingGame at 285 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* autoLeave at 288 */
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{ (ASN_TAG_CLASS_CONTEXT | (0 << 2)), 0, 0, 0 }, /* joinExistingGame at 284 */
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{ (ASN_TAG_CLASS_CONTEXT | (1 << 2)), 0, 0, 0 }, /* joinNewGame at 285 */
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{ (ASN_TAG_CLASS_CONTEXT | (2 << 2)), 0, 0, 0 } /* rejoinExistingGame at 287 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_JoinGameRequestMessage_specs_1 = {
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sizeof(struct JoinGameRequestMessage),
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offsetof(struct JoinGameRequestMessage, _asn_ctx),
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asn_MAP_JoinGameRequestMessage_tag2el_1,
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5, /* Count of tags in the map */
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4, /* Count of tags in the map */
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0, 0, 0, /* Optional elements (not needed) */
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2, /* Start extensions */
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4 /* Stop extensions */
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1, /* Start extensions */
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3 /* Stop extensions */
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};
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asn_TYPE_descriptor_t asn_DEF_JoinGameRequestMessage = {
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"JoinGameRequestMessage",
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@@ -175,7 +133,7 @@ asn_TYPE_descriptor_t asn_DEF_JoinGameRequestMessage = {
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/sizeof(asn_DEF_JoinGameRequestMessage_tags_1[0]), /* 2 */
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0, /* No PER visible constraints */
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asn_MBR_JoinGameRequestMessage_1,
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3, /* Elements count */
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2, /* Elements count */
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&asn_SPC_JoinGameRequestMessage_specs_1 /* Additional specs */
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};
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