add timout warning in ranking game dialog

This commit is contained in:
doitux
2010-09-05 13:13:42 +00:00
parent 76dd9a0289
commit af101c4fce
8 changed files with 24 additions and 6 deletions
+2
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@@ -147,6 +147,8 @@ void ServerGuiWrapper::SignalNetClientGameChatMsg(const string &playerName, cons
void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg) { if (myClientcb) myClientcb->SignalNetClientMsgBox(msg); }
void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb->SignalNetClientWaitDialog(); }
void ServerGuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds) { if (myClientcb) myClientcb->SignalNetClientWarningAutoFoldInRankingGame(remainingAutoFolds); }
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
+1
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@@ -120,6 +120,7 @@ public:
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds);
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
@@ -1552,7 +1552,7 @@ void gameLobbyDialogImpl::showAutoStartTimer()
autoStartTimerOverlay->setGeometry(((scrollArea_gameInfos->geometry().width()-190)/2), ((scrollArea_gameInfos->geometry().height()-50)/2), 190, 50);
QString string(tr("The game will start in<br><b>%1</b> seconds.").arg(6));
autoStartTimerOverlay->setText("<span style='font-size:9pt;'>"+string+"</span>");
autoStartTimerOverlay->setText("<span style='color:#008B00; font-size:9pt;'>"+string+"</span>");
autoStartTimerCounter = 6;
autoStartTimer->start(1000);
@@ -1563,7 +1563,7 @@ void gameLobbyDialogImpl::updateAutoStartTimer()
--autoStartTimerCounter;
if(autoStartTimerCounter) {
QString string(tr("The game will start in<br><b>%1</b> seconds.").arg(autoStartTimerCounter));
autoStartTimerOverlay->setText("<span style='font-size:9pt;'>"+string+"</span>");
autoStartTimerOverlay->setText("<span style='color:#008B00; font-size:9pt;'>"+string+"</span>");
}
else {
autoStartTimer->stop();
+11 -1
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@@ -508,7 +508,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned)), this, SLOT(netClientPlayerLeft(unsigned)));
connect(this, SIGNAL(signalWarningAutoFoldInRankingGame(unsigned)), this, SLOT(showWarningAutoFoldInRankingGame(unsigned)));
}
gameTableImpl::~gameTableImpl() {
@@ -3387,3 +3387,13 @@ void gameTableImpl::sendShowMyCardsSignal()
pushButton_showMyCards->hide();
}
}
void gameTableImpl::showWarningAutoFoldInRankingGame(unsigned remainingAutoFolds)
{
QMessageBox::warning(this, tr("PokerTH - Warning"),
tr("You have triggered a warning level of timeouts in a ranking game.\n"
"After %1 additional timeouts the server needs to kick you to provide a better game flow!\n\n"
"If you are temporarily away, you can use the \"away\" tools in the tool box on the right."),
QMessageBox::Ok);
tabWidget_Right->setCurrentIndex(1);
}
+3 -3
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@@ -119,14 +119,12 @@ signals:
void signalPostRiverShowCards(unsigned playerId);
void signalFlipHolecardsAllIn();
void signalNextRoundCleanGui();
void signalStartVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
void signalChangeVoteOnKickButtonsState(bool showHide);
void signalEndVoteOnKick();
void signalNetClientPlayerLeft(unsigned playerId);
void signalWarningAutoFoldInRankingGame(unsigned remainingAutoFolds);
public slots:
@@ -309,6 +307,8 @@ public slots:
void showShowMyCardsButton();
void sendShowMyCardsSignal();
void showWarningAutoFoldInRankingGame(unsigned);
private:
boost::shared_ptr<GuiInterface> myServerGuiInterface;
+2
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@@ -168,6 +168,8 @@ void GuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned pla
void GuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { myStartWindow->signalNetClientGameStart(game); }
void GuiWrapper::SignalNetClientWaitDialog() { myStartWindow->signalShowClientDialog(); }
void GuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds) { myW->signalWarningAutoFoldInRankingGame(remainingAutoFolds); }
void GuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg) { myStartWindow->signalNetClientGameChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg) { myStartWindow->signalNetClientLobbyChatMsg(QString::fromUtf8(playerName.c_str()), QString::fromUtf8(msg.c_str())); }
void GuiWrapper::SignalNetClientMsgBox(const string &msg) { myStartWindow->signalNetClientMsgBox(QString::fromUtf8(msg.c_str())); }
+2
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@@ -133,6 +133,8 @@ public:
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientMsgBox(const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds);
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
+1
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@@ -60,6 +60,7 @@ public:
virtual void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientMsgBox(const std::string &msg) = 0;
virtual void SignalNetClientWaitDialog() = 0;
virtual void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds) = 0;
virtual void SignalNetClientServerListAdd(unsigned serverId) = 0;
virtual void SignalNetClientServerListClear() = 0;