starts human player input filed redesign - PART III (checkable buttons)

This commit is contained in:
doitux
2007-10-17 23:26:57 +00:00
parent a878827c84
commit b03ac19e2f
4 changed files with 721 additions and 608 deletions
@@ -300,7 +300,7 @@ void gameLobbyDialogImpl::refreshGameStats() {
void gameLobbyDialogImpl::refreshPlayerStats() {
label_nickListCounter->setText("| "+tr("nicks in chat: %1").arg(treeWidget_NickList->topLevelItemCount()));
label_nickListCounter->setText("| "+tr("players in chat: %1").arg(treeWidget_NickList->topLevelItemCount()));
label_connectedPlayersCounter->setText(tr("connected players: %1").arg(0));
}
+546 -512
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+167 -92
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@@ -204,13 +204,14 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
// userWidgetsArray init
userWidgetsArray[0] = pushButton_BetRaise;
userWidgetsArray[1] = pushButton_CallCheckSet;
userWidgetsArray[2] = pushButton_FoldAllin;
userWidgetsArray[1] = pushButton_CallCheck;
userWidgetsArray[2] = pushButton_Fold;
userWidgetsArray[3] = spinBox_set;
userWidgetsArray[4] = horizontalSlider_bet;
userWidgetsArray[5] = pushButton_AllIn;
//hide userWidgets
for(i=0; i<5; i++) {
for(i=0; i<6; i++) {
userWidgetsArray[i]->hide();
}
@@ -483,11 +484,12 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
//Human player button
pushButton_BetRaise->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; QPushButton }");
pushButton_CallCheckSet->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
pushButton_FoldAllin->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
pushButton_CallCheck->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
pushButton_Fold->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
spinBox_set->setStyleSheet("QSpinBox { "+ font2String +" font-size: 10px; font-weight: bold; background-color: #1D3B00; color: #F0F0F0; } QSpinBox:disabled { background-color: #316300; color: #6d7b5f }");
pushButton_AllIn->setStyleSheet("QPushButton { background-color: #145300; color: white;}");
// away radiobuttons
QString radioButtonString("QRadioButton { color: #F0F0F0; } QRadioButton::indicator { width: 13px; height: 13px; } QRadioButton::indicator::checked { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_checked.png); }");
@@ -603,9 +605,10 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect( actionShowHideHelp, SIGNAL( triggered() ), this, SLOT( switchHelpWindow() ) );
connect( actionShowHideLog, SIGNAL( triggered() ), this, SLOT( switchLogWindow() ) );
connect( pushButton_BetRaise, SIGNAL( clicked() ), this, SLOT( mySet() ) );
connect( pushButton_FoldAllin, SIGNAL( clicked() ), this, SLOT( myFoldAllin() ) );
connect( pushButton_CallCheckSet, SIGNAL( clicked() ), this, SLOT( myCallCheckSet() ) );
connect( pushButton_BetRaise, SIGNAL( clicked(bool) ), this, SLOT( pushButtonBetRaiseClicked(bool) ) );
connect( pushButton_Fold, SIGNAL( clicked(bool) ), this, SLOT( pushButtonFoldClicked(bool) ) );
connect( pushButton_CallCheck, SIGNAL( clicked(bool) ), this, SLOT( pushButtonCallCheckClicked(bool) ) );
connect( pushButton_AllIn, SIGNAL( clicked(bool) ), this, SLOT(pushButtonAllInClicked(bool) ) );
connect ( horizontalSlider_speed, SIGNAL( valueChanged(int)), this, SLOT ( setGameSpeed(int) ) );
connect ( pushButton_break, SIGNAL( clicked()), this, SLOT ( breakButtonClicked() ) ); // auch wieder starten!!!!
@@ -1149,7 +1152,7 @@ void mainWindowImpl::initGui(int speed)
groupBox_LeftToolBox->setDisabled(FALSE);
//show human player buttons
for(int i=0; i<5; i++) {
for(int i=0; i<6; i++) {
userWidgetsArray[i]->show();
}
@@ -1656,7 +1659,7 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
if((*it_c)->getMyID()==0) {
groupBoxArray[0]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
//show buttons
for(j=0; j<5; j++) {
for(j=0; j<6; j++) {
userWidgetsArray[j]->show();
}
}
@@ -1669,7 +1672,7 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
if((*it_c)->getMyID()==0) {
groupBoxArray[0]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
//hide buttons
for(j=0; j<5; j++) {
for(j=0; j<6; j++) {
userWidgetsArray[j]->hide();
}
}
@@ -1701,7 +1704,7 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
if (!playerID) {
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
//hide buttons
for(j=0; j<5; j++) {
for(j=0; j<6; j++) {
userWidgetsArray[j]->hide();
}
}
@@ -1715,7 +1718,7 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
if (!playerID) {
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
//show buttons
for(j=0; j<5; j++) {
for(j=0; j<6; j++) {
userWidgetsArray[j]->show();
}
}
@@ -2107,22 +2110,22 @@ void mainWindowImpl::provideMyActions() {
pushButton_BetRaise->setText("Raise");
}
if (currentGame->getSeatsList()->front()->getMySet()== currentHand->getCurrentBeRo()->getHighestSet() && currentGame->getSeatsList()->front()->getMyButton() == 3) { pushButton_CallCheckSet->setText("Check"); }
else { pushButton_CallCheckSet->setText("Call "+QString::number(getMyCallAmount())+"$" ); }
pushButton_FoldAllin->setText("Fold");
if (currentGame->getSeatsList()->front()->getMySet()== currentHand->getCurrentBeRo()->getHighestSet() && currentGame->getSeatsList()->front()->getMyButton() == 3) { pushButton_CallCheck->setText("Check"); }
else { pushButton_CallCheck->setText("Call "+QString::number(getMyCallAmount())+"$" ); }
pushButton_Fold->setText("Fold");
}
break;
case 1: {
pushButton_FoldAllin->setText("Fold");
pushButton_Fold->setText("Fold");
// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
pushButton_CallCheckSet->setText("Check");
pushButton_CallCheck->setText("Check");
pushButton_BetRaise->setText("Bet");
}
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
pushButton_CallCheckSet->setText("Call "+QString::number(getMyCallAmount())+"$" );
pushButton_CallCheck->setText("Call "+QString::number(getMyCallAmount())+"$" );
if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
pushButton_BetRaise->setText("Raise");
}
@@ -2131,15 +2134,15 @@ void mainWindowImpl::provideMyActions() {
break;
case 2: {
pushButton_FoldAllin->setText("Fold");
pushButton_Fold->setText("Fold");
// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
pushButton_CallCheckSet->setText("Check");
pushButton_CallCheck->setText("Check");
pushButton_BetRaise->setText("Bet");
}
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
pushButton_CallCheckSet->setText("Call "+QString::number(getMyCallAmount())+"$" );
pushButton_CallCheck->setText("Call "+QString::number(getMyCallAmount())+"$" );
if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
pushButton_BetRaise->setText("Raise");
}
@@ -2148,15 +2151,15 @@ void mainWindowImpl::provideMyActions() {
break;
case 3: {
pushButton_FoldAllin->setText("Fold");
pushButton_Fold->setText("Fold");
// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
pushButton_CallCheckSet->setText("Check");
pushButton_CallCheck->setText("Check");
pushButton_BetRaise->setText("Bet");
}
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
pushButton_CallCheckSet->setText("Call "+QString::number(getMyCallAmount())+"$" );
pushButton_CallCheck->setText("Call "+QString::number(getMyCallAmount())+"$" );
if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
pushButton_BetRaise->setText("Raise");
}
@@ -2183,9 +2186,9 @@ void mainWindowImpl::meInAction() {
if(myConfig->readConfigInt("ShowStatusbarMessages")) {
if ( myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0 ) {
statusBar()->showMessage(tr("F1 - Fold/All-In | F2 - Check/Call | F3 - Bet/Raise"), 15000);
statusBar()->showMessage(tr("F1 - Fold | F2 - Check/Call | F3 - Bet/Raise | F4 - All-In"), 15000);
} else {
statusBar()->showMessage(tr("F1 - Bet/Raise | F2 - Check/Call | F3 - Fold/All-In"), 15000);
statusBar()->showMessage(tr("F1 - All-In | F2 - Bet/Raise | F3 - Check/Call | F4 - Fold"), 15000);
}
}
@@ -2197,10 +2200,10 @@ void mainWindowImpl::meInAction() {
case 0: // Manual mode
break;
case 1: // Auto check / call all
myCallCheckSet();
myCallCheck();
break;
case 2: // Auto check / fold all
if (pushButton_CallCheckSet->text() == "Check") {
if (pushButton_CallCheck->text() == "Check") {
myCheck();
} else {
myFold();
@@ -2235,8 +2238,8 @@ void mainWindowImpl::disableMyButtons() {
// spinBox_set->hide();
// pushButton_BetRaise->show();
// pushButton_BetRaise->setText("");
// pushButton_CallCheckSet->setText("");
// pushButton_FoldAllin->setText("");
// pushButton_CallCheck->setText("");
// pushButton_Fold->setText("");
myButtonsCheckable(TRUE);
@@ -2261,34 +2264,29 @@ void mainWindowImpl::myBetRaise() {
}
}
void mainWindowImpl::myFoldAllin() {
if(!pushButton_FoldAllin->isCheckable()) {
if(pushButton_FoldAllin->text() == "Fold") { myFold(); }
}
}
void mainWindowImpl::myCallCheck() {
void mainWindowImpl::myCallCheckSet() {
if(!pushButton_CallCheckSet->isCheckable()) {
if(pushButton_CallCheckSet->text().startsWith("Call")) { myCall(); }
if(pushButton_CallCheckSet->text() == "Check") { myCheck(); }
}
if(pushButton_CallCheck->text().startsWith("Call")) { myCall(); }
if(pushButton_CallCheck->text() == "Check") { myCheck(); }
}
void mainWindowImpl::myFold(){
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getSeatsList()->front()->setMyAction(1);
currentHand->getSeatsList()->front()->setMyTurn(0);
if(pushButton_Fold->text() == "Fold") {
//set that i was the last active player. need this for unhighlighting groupbox
currentHand->setLastPlayersTurn(0);
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getSeatsList()->front()->setMyAction(1);
currentHand->getSeatsList()->front()->setMyTurn(0);
statusBar()->clearMessage();
//Spiel läuft weiter
myActionDone();
//set that i was the last active player. need this for unhighlighting groupbox
currentHand->setLastPlayersTurn(0);
statusBar()->clearMessage();
//Spiel läuft weiter
myActionDone();
}
}
void mainWindowImpl::myCheck() {
@@ -2391,7 +2389,7 @@ void mainWindowImpl::myRaise(){
void mainWindowImpl::mySet(){
if(!pushButton_BetRaise->isCheckable() && pushButton_BetRaise->text() != "") {
if(pushButton_BetRaise->text() != "") {
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
int tempCash = currentHand->getSeatsList()->front()->getMyCash();
@@ -2445,31 +2443,92 @@ void mainWindowImpl::mySet(){
void mainWindowImpl::myAllIn(){
// HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
//
// currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
// currentHand->getSeatsList()->front()->setMyCash(0);
// currentHand->getSeatsList()->front()->setMyAction(6);
//
// if(currentHand->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
// currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
//
// currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
//
// }
//
// currentHand->getSeatsList()->front()->setMyTurn(0);
//
// currentHand->getBoard()->collectSets();
// refreshPot();
//
// statusBar()->clearMessage();
//
// //set that i was the last active player. need this for unhighlighting groupbox
// currentHand->setLastPlayersTurn(0);
//
// //Spiel läuft weiter
// myActionDone();
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
currentHand->getSeatsList()->front()->setMyCash(0);
currentHand->getSeatsList()->front()->setMyAction(6);
if(currentHand->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
}
currentHand->getSeatsList()->front()->setMyTurn(0);
currentHand->getBoard()->collectSets();
refreshPot();
statusBar()->clearMessage();
//set that i was the last active player. need this for unhighlighting groupbox
currentHand->setLastPlayersTurn(0);
//Spiel läuft weiter
myActionDone();
}
void mainWindowImpl::pushButtonBetRaiseClicked(bool checked) {
if (pushButton_BetRaise->isCheckable()) {
if(checked) {
pushButton_CallCheck->setChecked(FALSE);
pushButton_Fold->setChecked(FALSE);
pushButton_AllIn->setChecked(FALSE);
}
else {}
}
else {
mySet();
}
}
void mainWindowImpl::pushButtonCallCheckClicked(bool checked) {
if (pushButton_CallCheck->isCheckable()) {
if(checked) {
pushButton_Fold->setChecked(FALSE);
pushButton_BetRaise->setChecked(FALSE);
pushButton_AllIn->setChecked(FALSE);
}
else {}
}
else {
myCallCheck();
}
}
void mainWindowImpl::pushButtonFoldClicked(bool checked) {
if (pushButton_Fold->isCheckable()) {
if(checked) {
pushButton_CallCheck->setChecked(FALSE);
pushButton_BetRaise->setChecked(FALSE);
pushButton_AllIn->setChecked(FALSE);
}
else {}
}
else {
myFold();
}
}
void mainWindowImpl::pushButtonAllInClicked(bool checked) {
if (pushButton_AllIn->isCheckable()) {
if(checked) {
pushButton_CallCheck->setChecked(FALSE);
pushButton_BetRaise->setChecked(FALSE);
pushButton_Fold->setChecked(FALSE);
}
else {}
}
else {
myAllIn();
}
}
void mainWindowImpl::myActionDone() {
@@ -3720,22 +3779,36 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == Qt::Key_Enter || event->key() == Qt::Key_Return ) { if(spinBox_set->hasFocus()) pushButton_BetRaise->click(); } //ENTER
if (event->key() == Qt::Key_F1) {
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
pushButton_FoldAllin->click();
pushButton_Fold->click();
} else {
pushButton_AllIn->click();
}
}
if (event->key() == Qt::Key_F2) {
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
pushButton_CallCheck->click();
} else {
pushButton_BetRaise->click();
}
}
if (event->key() == Qt::Key_F2) { pushButton_CallCheckSet->click(); }
}
if (event->key() == Qt::Key_F3 ) {
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
pushButton_BetRaise->click();
} else {
pushButton_FoldAllin->click();
pushButton_CallCheck->click();
}
}
if (event->key() == Qt::Key_F4) { radioButton_manualAction->click(); }
if (event->key() == Qt::Key_F5) { radioButton_autoCheckFold->click(); }
if (event->key() == Qt::Key_F6) { radioButton_autoCheckCallAny->click(); }
if (event->key() == Qt::Key_F4) {
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
pushButton_AllIn->click();
} else {
pushButton_Fold->click();
}
}
if (event->key() == Qt::Key_F5) { radioButton_manualAction->click(); }
if (event->key() == Qt::Key_F6) { radioButton_autoCheckFold->click(); }
if (event->key() == Qt::Key_F7) { radioButton_autoCheckCallAny->click(); }
if (event->key() == 16777249) { //CTRL
pushButton_break->click();
ctrlPressed = TRUE;
@@ -3926,25 +3999,27 @@ void mainWindowImpl::myButtonsCheckable(bool state) {
//checkable
pushButton_BetRaise->setCheckable(TRUE);
pushButton_CallCheckSet->setCheckable(TRUE);
pushButton_FoldAllin->setCheckable(TRUE);
pushButton_CallCheck->setCheckable(TRUE);
pushButton_Fold->setCheckable(TRUE);
pushButton_AllIn->setCheckable(TRUE);
//design
pushButton_BetRaise->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #28E74B; }");
pushButton_CallCheckSet->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #009DFF; }");
pushButton_FoldAllin->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #FF1E1E; }");
pushButton_CallCheck->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #009DFF; }");
pushButton_Fold->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #FF1E1E; }");
}
else {
//not checkable
pushButton_BetRaise->setCheckable(FALSE);
pushButton_CallCheckSet->setCheckable(FALSE);
pushButton_FoldAllin->setCheckable(FALSE);
pushButton_CallCheck->setCheckable(FALSE);
pushButton_Fold->setCheckable(FALSE);
pushButton_AllIn->setCheckable(FALSE);
//design
pushButton_BetRaise->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; QPushButton }");
pushButton_CallCheckSet->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
pushButton_FoldAllin->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
pushButton_CallCheck->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
pushButton_Fold->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0; }");
}
}
+7 -3
View File
@@ -196,9 +196,13 @@ public slots:
void callGameLobbyDialog();
void joinGameLobby();
void pushButtonBetRaiseClicked(bool checked);
void pushButtonCallCheckClicked(bool checked);
void pushButtonFoldClicked(bool checked);
void pushButtonAllInClicked(bool checked);
void myBetRaise();
void myFoldAllin();
void myCallCheckSet();
void myCallCheck();
void myFold();
void myCheck();
@@ -386,7 +390,7 @@ private:
QTimer *blinkingStartButtonAnimationTimer;
QWidget *userWidgetsArray[5];
QWidget *userWidgetsArray[6];
QLabel *buttonLabelArray[MAX_NUMBER_OF_PLAYERS];
QLabel *cashLabelArray[MAX_NUMBER_OF_PLAYERS];
QLabel *cashTopLabelArray[MAX_NUMBER_OF_PLAYERS];