Fixed two race conditions.

This commit is contained in:
lotodore
2007-10-30 21:25:10 +00:00
parent fee8450a74
commit b0524a59ff
3 changed files with 46 additions and 27 deletions
+38 -24
View File
@@ -121,7 +121,10 @@ ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
void
ServerLobbyThread::CloseSession(SessionWrapper session)
{
m_initTimerSessionMap.erase(session.sessionData->GetId());
{
boost::mutex::scoped_lock lock(m_initTimerSessionMapMutex);
m_initTimerSessionMap.erase(session.sessionData->GetId());
}
m_sessionManager.RemoveSession(session.sessionData->GetId());
m_gameSessionManager.RemoveSession(session.sessionData->GetId());
@@ -616,10 +619,16 @@ ServerLobbyThread::EstablishSession(SessionWrapper session)
SendGameList(session.sessionData);
// Session is now established.
m_initTimerSessionMap.erase(session.sessionData->GetId());
{
boost::mutex::scoped_lock lock(m_initTimerSessionMapMutex);
m_initTimerSessionMap.erase(session.sessionData->GetId());
}
session.sessionData->SetState(SessionData::Established);
++m_totalPlayersLoggedIn;
{
boost::mutex::scoped_lock lock(m_statMutex);
++m_totalPlayersLoggedIn;
}
BroadcastStatisticsUpdate();
}
@@ -674,22 +683,21 @@ ServerLobbyThread::NewSessionLoop()
void
ServerLobbyThread::CloseSessionLoop()
{
{
InitTimerSessionMap::iterator i = m_initTimerSessionMap.begin();
InitTimerSessionMap::iterator end = m_initTimerSessionMap.end();
boost::mutex::scoped_lock lock(m_initTimerSessionMapMutex);
InitTimerSessionMap::iterator i = m_initTimerSessionMap.begin();
InitTimerSessionMap::iterator end = m_initTimerSessionMap.end();
// Remove sessions if they do not initialize within a certain period.
while (i != end)
// Remove sessions if they do not initialize within a certain period.
while (i != end)
{
InitTimerSessionMap::iterator next = i;
++next;
if (i->second.elapsed().total_seconds() > SERVER_INIT_SESSION_TIMEOUT_SEC)
{
InitTimerSessionMap::iterator next = i;
++next;
if (i->second.elapsed().total_seconds() > SERVER_INIT_SESSION_TIMEOUT_SEC)
{
m_sessionManager.RemoveSession(i->first);
m_initTimerSessionMap.erase(i);
}
i = next;
m_sessionManager.RemoveSession(i->first);
m_initTimerSessionMap.erase(i);
}
i = next;
}
}
@@ -740,7 +748,10 @@ ServerLobbyThread::InternalAddGame(boost::shared_ptr<ServerGameThread> game)
m_sessionManager.SendToAllSessionsLowPrio(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Established);
m_gameSessionManager.SendToAllSessionsLowPrio(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Game);
++m_totalGamesStarted;
{
boost::mutex::scoped_lock lock(m_statMutex);
++m_totalGamesStarted;
}
BroadcastStatisticsUpdate();
}
@@ -791,6 +802,7 @@ ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
{
boost::mutex::scoped_lock lock(m_initTimerSessionMapMutex);
m_initTimerSessionMap[sessionData->GetId()] = boost::timers::portable::microsec_timer();
}
else
@@ -877,14 +889,16 @@ ServerLobbyThread::BroadcastStatisticsUpdate()
{
boost::shared_ptr<NetPacket> packet(new NetPacketStatisticsChanged);
NetPacketStatisticsChanged::Data statData;
unsigned curNumberOfPlayersOnServer = m_sessionManager.GetRawSessionCount() + m_gameSessionManager.GetRawSessionCount();
if (curNumberOfPlayersOnServer != m_lastStatData.numberOfPlayersOnServer)
m_lastStatData.numberOfPlayersOnServer = statData.stats.numberOfPlayersOnServer = curNumberOfPlayersOnServer;
if (m_totalPlayersLoggedIn != m_lastStatData.totalPlayersEverLoggedIn)
m_lastStatData.totalPlayersEverLoggedIn = statData.stats.totalPlayersEverLoggedIn = m_totalPlayersLoggedIn;
if (m_totalGamesStarted != m_lastStatData.totalGamesEverStarted)
m_lastStatData.totalGamesEverStarted = statData.stats.totalGamesEverStarted = m_totalGamesStarted;
{
boost::mutex::scoped_lock lock(m_statMutex);
if (curNumberOfPlayersOnServer != m_lastStatData.numberOfPlayersOnServer)
m_lastStatData.numberOfPlayersOnServer = statData.stats.numberOfPlayersOnServer = curNumberOfPlayersOnServer;
if (m_totalPlayersLoggedIn != m_lastStatData.totalPlayersEverLoggedIn)
m_lastStatData.totalPlayersEverLoggedIn = statData.stats.totalPlayersEverLoggedIn = m_totalPlayersLoggedIn;
if (m_totalGamesStarted != m_lastStatData.totalGamesEverStarted)
m_lastStatData.totalGamesEverStarted = statData.stats.totalGamesEverStarted = m_totalGamesStarted;
}
if (curNumberOfPlayersOnServer)
{