fixed startwindowbg issues - changed disitribute pot animation to blinking playernames

This commit is contained in:
doitux
2009-03-26 09:47:14 +00:00
parent d7bfab7d4e
commit b096149678
5 changed files with 15 additions and 12 deletions
+2 -2
View File
@@ -2270,7 +2270,7 @@ void gameTableImpl::postRiverRunAnimation5() {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
// cashTopLabelArray[(*it_c)->getMyID()]->setText("");
playerNameLabelArray[(*it_c)->getMyID()]->setText("");
}
}
}
@@ -2280,7 +2280,7 @@ void gameTableImpl::postRiverRunAnimation5() {
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
// cashTopLabelArray[(*it_c)->getMyID()]->setText("Cash:");
playerNameLabelArray[(*it_c)->getMyID()]->setText(QString::fromUtf8((*it_c)->getMyName().c_str()));
}
}
}