Implementing some brute force attack and denial of service countermeasure.

This commit is contained in:
lotodore
2009-12-23 09:53:01 +00:00
parent c68e59dad7
commit b0f764d4bd
8 changed files with 57 additions and 54 deletions
+6 -6
View File
@@ -202,12 +202,12 @@ NetPacket::NetErrorToGameError(long netErrorReason)
case errorReason_errorInitServerMaintenance :
retVal = ERR_NET_SERVER_MAINTENANCE;
break;
case errorReason_errorInitBlocked :
retVal = ERR_NET_INIT_BLOCKED;
break;
case errorReason_errorAvatarTooLarge :
retVal = ERR_NET_AVATAR_TOO_LARGE;
break;
case errorReason_errorAvatarUploadBlocked :
retVal = ERR_NET_AVATAR_UPLOAD_BLOCKED;
break;
case errorReason_errorInvalidPacket :
retVal = ERR_SOCK_INVALID_PACKET;
break;
@@ -254,12 +254,12 @@ NetPacket::GameErrorToNetError(int gameErrorReason)
case ERR_NET_SERVER_MAINTENANCE :
retVal = errorReason_errorInitServerMaintenance;
break;
case ERR_NET_INIT_BLOCKED :
retVal = errorReason_errorInitBlocked;
break;
case ERR_NET_AVATAR_TOO_LARGE :
retVal = errorReason_errorAvatarTooLarge;
break;
case ERR_NET_AVATAR_UPLOAD_BLOCKED :
retVal = errorReason_errorAvatarUploadBlocked;
break;
case ERR_SOCK_INVALID_PACKET :
retVal = errorReason_errorInvalidPacket;
break;
+36 -33
View File
@@ -54,10 +54,10 @@
#define SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC 500
#define SERVER_REMOVE_GAME_INTERVAL_MSEC 500
#define SERVER_REMOVE_PLAYER_INTERVAL_MSEC 100
#define SERVER_UPDATE_AVATAR_LOCK_INTERVAL_MSEC 1000
#define SERVER_UPDATE_LOGIN_LOCK_INTERVAL_MSEC 1000
#define SERVER_PROCESS_SEND_INTERVAL_MSEC 10
#define SERVER_INIT_AVATAR_CLIENT_LOCK_SEC 30 // Forbid a client to send an additional avatar.
#define SERVER_INIT_LOGIN_CLIENT_LOCK_SEC 30 // Forbid a client to send an additional avatar.
#define SERVER_INIT_SESSION_TIMEOUT_SEC 60
#define SERVER_TIMEOUT_WARNING_REMAINING_SEC 60
@@ -145,7 +145,7 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ServerMode mode, ServerI
m_mode(mode), m_playerConfig(playerConfig), m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
m_statDataChanged(false), m_removeGameTimer(*ioService), m_removePlayerTimer(*ioService),
m_sessionTimeoutTimer(*ioService), m_avatarCleanupTimer(*ioService),
m_saveStatisticsTimer(*ioService), m_avatarLockTimer(*ioService),
m_saveStatisticsTimer(*ioService), m_loginLockTimer(*ioService),
m_startTime(boost::posix_time::second_clock::local_time())
{
m_internalServerCallback.reset(new InternalServerCallback(*this));
@@ -698,11 +698,11 @@ ServerLobbyThread::RegisterTimers()
boost::bind(
&ServerLobbyThread::TimerSaveStatisticsFile, shared_from_this(), boost::asio::placeholders::error));
// Update the avatar upload locks.
m_avatarLockTimer.expires_from_now(
boost::posix_time::milliseconds(SERVER_UPDATE_AVATAR_LOCK_INTERVAL_MSEC));
m_avatarLockTimer.async_wait(
m_loginLockTimer.expires_from_now(
boost::posix_time::milliseconds(SERVER_UPDATE_LOGIN_LOCK_INTERVAL_MSEC));
m_loginLockTimer.async_wait(
boost::bind(
&ServerLobbyThread::TimerUpdateClientAvatarLock, shared_from_this(), boost::asio::placeholders::error));
&ServerLobbyThread::TimerUpdateClientLoginLock, shared_from_this(), boost::asio::placeholders::error));
}
void
@@ -713,7 +713,7 @@ ServerLobbyThread::CancelTimers()
m_sessionTimeoutTimer.cancel();
m_avatarCleanupTimer.cancel();
m_saveStatisticsTimer.cancel();
m_avatarLockTimer.cancel();
m_loginLockTimer.cancel();
}
void
@@ -931,6 +931,23 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
{
LOG_VERBOSE("Received init for session #" << session.sessionData->GetId() << ".");
// Before any other processing, perform some denial of service and
// brute force attack prevention by checking whether the user recently sent an
// Init packet.
bool recentlySentInit = false;
{
boost::mutex::scoped_lock lock(m_timerClientAddressMapMutex);
if (m_timerClientAddressMap.find(session.sessionData->GetClientAddr()) != m_timerClientAddressMap.end())
recentlySentInit = true;
else
m_timerClientAddressMap[session.sessionData->GetClientAddr()] = boost::timers::portable::microsec_timer();
}
if (recentlySentInit)
{
SessionError(session, ERR_NET_INIT_BLOCKED);
return;
}
// Check the protocol version.
if (initMessage.requestedVersion.major != NET_VERSION_MAJOR
|| session.playerData) // Has this session already sent an init?
@@ -1351,16 +1368,7 @@ ServerLobbyThread::InitAfterLogin(SessionWrapper session)
if (!avatarMD5.IsZero()
&& !GetAvatarManager().GetAvatarFileName(avatarMD5, avatarFileName))
{
bool avatarRecentlyRequested = false;
{
boost::mutex::scoped_lock lock(m_timerAvatarClientAddressMapMutex);
if (m_timerAvatarClientAddressMap.find(session.sessionData->GetClientAddr()) != m_timerAvatarClientAddressMap.end())
avatarRecentlyRequested = true;
}
if (avatarRecentlyRequested)
SessionError(session, ERR_NET_AVATAR_UPLOAD_BLOCKED);
else
RequestPlayerAvatar(session);
RequestPlayerAvatar(session);
}
else
{
@@ -1429,11 +1437,6 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
{
if (!session.playerData.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Accept no more new avatars from that client for a certain time.
{
boost::mutex::scoped_lock lock(m_timerAvatarClientAddressMapMutex);
m_timerAvatarClientAddressMap[session.sessionData->GetClientAddr()] = boost::timers::portable::microsec_timer();
}
// Ask the client to send its avatar.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_avatarRequestMessage;
@@ -1501,29 +1504,29 @@ ServerLobbyThread::TimerRemovePlayer(const boost::system::error_code &ec)
}
void
ServerLobbyThread::TimerUpdateClientAvatarLock(const boost::system::error_code &ec)
ServerLobbyThread::TimerUpdateClientLoginLock(const boost::system::error_code &ec)
{
if (!ec)
{
boost::mutex::scoped_lock lock(m_timerAvatarClientAddressMapMutex);
boost::mutex::scoped_lock lock(m_timerClientAddressMapMutex);
TimerClientAddressMap::iterator i = m_timerAvatarClientAddressMap.begin();
TimerClientAddressMap::iterator end = m_timerAvatarClientAddressMap.end();
TimerClientAddressMap::iterator i = m_timerClientAddressMap.begin();
TimerClientAddressMap::iterator end = m_timerClientAddressMap.end();
while (i != end)
{
TimerClientAddressMap::iterator next = i;
++next;
if (i->second.elapsed().total_seconds() > SERVER_INIT_AVATAR_CLIENT_LOCK_SEC)
m_timerAvatarClientAddressMap.erase(i);
if (i->second.elapsed().total_seconds() > SERVER_INIT_LOGIN_CLIENT_LOCK_SEC)
m_timerClientAddressMap.erase(i);
i = next;
}
// Restart timer
m_avatarLockTimer.expires_from_now(
boost::posix_time::milliseconds(SERVER_UPDATE_AVATAR_LOCK_INTERVAL_MSEC));
m_avatarLockTimer.async_wait(
m_loginLockTimer.expires_from_now(
boost::posix_time::milliseconds(SERVER_UPDATE_LOGIN_LOCK_INTERVAL_MSEC));
m_loginLockTimer.async_wait(
boost::bind(
&ServerLobbyThread::TimerUpdateClientAvatarLock, shared_from_this(), boost::asio::placeholders::error));
&ServerLobbyThread::TimerUpdateClientLoginLock, shared_from_this(), boost::asio::placeholders::error));
}
}