Implementing some brute force attack and denial of service countermeasure.
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@@ -202,12 +202,12 @@ NetPacket::NetErrorToGameError(long netErrorReason)
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case errorReason_errorInitServerMaintenance :
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retVal = ERR_NET_SERVER_MAINTENANCE;
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break;
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case errorReason_errorInitBlocked :
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retVal = ERR_NET_INIT_BLOCKED;
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break;
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case errorReason_errorAvatarTooLarge :
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retVal = ERR_NET_AVATAR_TOO_LARGE;
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break;
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case errorReason_errorAvatarUploadBlocked :
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retVal = ERR_NET_AVATAR_UPLOAD_BLOCKED;
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break;
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case errorReason_errorInvalidPacket :
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retVal = ERR_SOCK_INVALID_PACKET;
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break;
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@@ -254,12 +254,12 @@ NetPacket::GameErrorToNetError(int gameErrorReason)
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case ERR_NET_SERVER_MAINTENANCE :
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retVal = errorReason_errorInitServerMaintenance;
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break;
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case ERR_NET_INIT_BLOCKED :
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retVal = errorReason_errorInitBlocked;
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break;
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case ERR_NET_AVATAR_TOO_LARGE :
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retVal = errorReason_errorAvatarTooLarge;
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break;
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case ERR_NET_AVATAR_UPLOAD_BLOCKED :
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retVal = errorReason_errorAvatarUploadBlocked;
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break;
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case ERR_SOCK_INVALID_PACKET :
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retVal = errorReason_errorInvalidPacket;
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break;
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