Vote kick kind of working. Only the forward case - no timeout, no error handling, no display update.
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@@ -106,7 +106,7 @@ void GuiWrapper::startTimeoutAnimation(int playerNum, int timeoutSec) { myW->sig
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void GuiWrapper::stopTimeoutAnimation(int playerNum) { myW->signalStopTimeoutAnimation(playerNum); }
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void GuiWrapper::startVoteOnKick(unsigned playerId, int timeoutSec, int numVotesNeededToKick) { myW->signalStartVoteOnKick(playerId, timeoutSec, numVotesNeededToKick); }
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void GuiWrapper::changeVoteOnKickButtonsState(bool showHide) { myW->changeVoteOnKickButtonsState(showHide); }
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void GuiWrapper::changeVoteOnKickButtonsState(bool showHide) { myW->signalChangeVoteOnKickButtonsState(showHide); }
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void GuiWrapper::refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) { myW->refreshVotesMonitor(currentVotes, numVotesNeededToKick); }
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void GuiWrapper::endVoteOnKick() { myW->signalEndVoteOnKick(); }
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