Mainly cosmetic changes.

This commit is contained in:
lotodore
2008-12-19 10:26:02 +00:00
parent e78ce57e5d
commit b2dae6e4f7
5 changed files with 205 additions and 43 deletions
+6 -39
View File
@@ -20,10 +20,6 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Xml;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace pokerth_console
@@ -32,44 +28,15 @@ namespace pokerth_console
{
static int Main(string[] args)
{
// Retrieve server list.
WebClient webcl = new WebClient();
string tmpFilePath = Path.GetTempPath();
string tmpZipFileName = tmpFilePath + "pokerth_serverlist.xml.z";
string tmpXmlFileName = tmpFilePath + "pokerth_serverlist.xml";
webcl.DownloadFile("http://pokerth.net/serverlist.xml.z", tmpZipFileName);
ZlibHelper.UncompressFile(tmpZipFileName, tmpXmlFileName);
FileStream f = new FileStream(tmpXmlFileName, FileMode.Open, FileAccess.Read);
XmlReader x = XmlReader.Create(f);
x.Read();
x.ReadStartElement("ServerList");
x.ReadStartElement("Server");
x.ReadToFollowing("IPv4Address");
x.MoveToFirstAttribute();
string ipAddress = x.Value;
x.ReadToFollowing("Port");
x.MoveToFirstAttribute();
int port = Convert.ToInt32(x.Value);
x.Close();
f.Close();
File.Delete(tmpZipFileName);
File.Delete(tmpXmlFileName);
// Connect to the server.
TcpClient client = new TcpClient(ipAddress, port);
NetPacket test = new NetPacketInit();
test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMajor, "4");
test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMinor, "2");
test.Properties.Add(NetPacket.PropertyType.PropPlayerName, "Loto");
test.Properties.Add(NetPacket.PropertyType.PropPlayerPassword, "");
byte[] buf = test.ToByteArray();
client.GetStream().Write(buf, 0, buf.Length);
Settings settings = new Settings();
GameInfoList list = new GameInfoList();
ReceiverThread t = new ReceiverThread(client.GetStream(), list);
ReceiverThread.Run(t);
Client client = new Client(settings);
client.Connect();
client.Start(list);
Thread.Sleep(5000);
t.SetTerminateFlag();
client.SetTerminateFlag();
Console.Write(list.ToString());
t.WaitTermination();
client.WaitTermination();
return 0;
}
}