Mainly cosmetic changes.
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@@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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namespace pokerth_console
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{
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class Client
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{
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public Client(Settings settings)
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{
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m_tcpClient = new TcpClient();
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m_settings = settings;
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}
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public void Connect()
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{
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// Connect to the server.
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// Try IPv6 first.
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IPAddress[] addresses = new IPAddress[2];
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addresses[0] = IPAddress.Parse(m_settings.ServerSettings.IPv6Address);
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addresses[1] = IPAddress.Parse(m_settings.ServerSettings.IPv4Address);
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m_tcpClient.Connect(addresses, m_settings.ServerSettings.Port);
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}
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public void Start(GameInfoList list)
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{
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StartReceiveThread(list);
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SendInit();
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}
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public void SetTerminateFlag()
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{
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m_receiver.SetTerminateFlag();
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}
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public void WaitTermination()
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{
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m_receiver.WaitTermination();
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}
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protected void StartReceiveThread(GameInfoList list)
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{
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m_receiver = new ReceiverThread(m_tcpClient.GetStream(), list);
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m_receiver.Run();
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}
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protected void SendInit()
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{
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NetPacket test = new NetPacketInit();
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test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMajor, "4");
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test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMinor, "2");
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test.Properties.Add(NetPacket.PropertyType.PropPlayerName, "Loto");
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test.Properties.Add(NetPacket.PropertyType.PropPlayerPassword, "");
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byte[] buf = test.ToByteArray();
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m_tcpClient.GetStream().Write(buf, 0, buf.Length);
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}
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private TcpClient m_tcpClient;
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private ReceiverThread m_receiver;
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private Settings m_settings;
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}
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}
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