Adding load test tool.
This commit is contained in:
@@ -0,0 +1,106 @@
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# QMake pro-file for the PokerTH dedicated server
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isEmpty( PREFIX ){
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PREFIX =/usr
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}
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TEMPLATE = app
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CODECFORSRC = UTF-8
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CONFIG += thread console embed_manifest_exe exceptions rtti stl warn_on
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UI_DIR = uics
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TARGET = bin/load
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MOC_DIR = mocs
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OBJECTS_DIR = obj
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DEFINES += PREFIX=\"$${PREFIX}\"
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QT -= core gui
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#QMAKE_CXXFLAGS += -std=gnu++0x
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#PRECOMPILED_HEADER = src/pch_lib.h
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INCLUDEPATH += . \
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src \
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src/third_party/asn1
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DEPENDPATH += . \
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src \
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src/third_party/asn1
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# Input
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HEADERS += \
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src/game_defs.h
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SOURCES += \
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src/load.cpp
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LIBS += -lpokerth_protocol
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unix : !mac {
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##### My release static build options
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#QMAKE_CXXFLAGS += -ffunction-sections -fdata-sections
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#QMAKE_LFLAGS += -Wl,--gc-sections
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QMAKE_LIBDIR += lib $${PREFIX}/lib /opt/gsasl/lib
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INCLUDEPATH += $${PREFIX}/include
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LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64
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BOOST_THREAD = boost_thread boost_thread-mt
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BOOST_PROGRAM_OPTIONS = boost_program_options boost_program_options-mt
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BOOST_SYS = boost_system boost_system-mt
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#
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# searching in $PREFIX/lib and $PREFIX/lib64
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# to override the default '/usr' pass PREFIX
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# variable to qmake.
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#
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for(dir, LIB_DIRS){
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exists($$dir){
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for(lib, BOOST_THREAD):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_THREAD = -l$$lib
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}
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for(lib, BOOST_THREAD):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_THREAD = -l$$lib
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}
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for(lib, BOOST_PROGRAM_OPTIONS):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_PROGRAM_OPTIONS = -l$$lib
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}
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for(lib, BOOST_PROGRAM_OPTIONS):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_PROGRAM_OPTIONS = -l$$lib
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}
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_SYS = -l$$lib
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}
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_SYS = -l$$lib
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}
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}
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}
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BOOST_LIBS = $$BOOST_PROGRAM_OPTIONS $$BOOST_SYS $$BOOST_THREAD
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!count(BOOST_LIBS, 3){
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error("Unable to find boost libraries in PREFIX=$${PREFIX}")
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}
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UNAME = $$system(uname -s)
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BSD = $$find(UNAME, "BSD")
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kFreeBSD = $$find(UNAME, "kFreeBSD")
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LIBS += $$BOOST_LIBS
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LIBS += -lgsasl
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POST_TARGETDEPS += ./lib/libpokerth_protocol.a
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#### INSTALL ####
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binary.path += $${PREFIX}/bin/
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binary.files += load
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INSTALLS += binary
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}
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+406
@@ -0,0 +1,406 @@
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/***************************************************************************
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* Copyright (C) 2011 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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// Load test program for PokerTH
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#include <third_party/asn1/PokerTHMessage.h>
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#include <boost/program_options.hpp>
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#include <boost/asio.hpp>
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#include <boost/thread.hpp>
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#include <gsasl.h>
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#include <iostream>
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#include <sstream>
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#define STL_STRING_FROM_OCTET_STRING(_a) (string((const char *)(_a).buf, (_a).size))
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using namespace std;
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using boost::asio::ip::tcp;
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namespace po = boost::program_options;
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#define BUF_SIZE 1024
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struct NetSession {
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NetSession(boost::asio::io_service &ioService) : recBufPos(0), socket(ioService) {}
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boost::array<char, BUF_SIZE> recBuf;
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size_t recBufPos;
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boost::array<char, BUF_SIZE> sendBuf;
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Gsasl_session *authSession;
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tcp::socket socket;
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string name;
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};
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static int
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net_packet_print_to_string(const void *buffer, size_t size, void *packetStr)
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{
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string *tmpString = (string *)packetStr;
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*tmpString += string((const char *)buffer, size);
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return 0;
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}
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/*string packetString;
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xer_encode(&asn_DEF_PokerTHMessage, msg, XER_F_BASIC, &net_packet_print_to_string, &packetString);
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cout << packetString << endl;*/
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PokerTHMessage_t *
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receiveMessage(NetSession *session)
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{
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PokerTHMessage_t *msg = NULL;
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do {
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asn_dec_rval_t retVal = ber_decode(0, &asn_DEF_PokerTHMessage, (void **)&msg, session->recBuf.data(), session->recBufPos);
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if(retVal.code == RC_OK && msg != NULL) {
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if (retVal.consumed < session->recBufPos) {
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session->recBufPos -= retVal.consumed;
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memmove(session->recBuf.c_array(), session->recBuf.c_array() + retVal.consumed, session->recBufPos);
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} else {
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session->recBufPos = 0;
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}
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if (asn_check_constraints(&asn_DEF_PokerTHMessage, msg, NULL, NULL) != 0) {
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cerr << "Invalid packet received:" << endl;
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string packetString;
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xer_encode(&asn_DEF_PokerTHMessage, msg, XER_F_BASIC, &net_packet_print_to_string, &packetString);
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cout << packetString << endl;
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}
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} else {
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// Free the partially decoded message (if applicable).
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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msg = NULL;
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session->recBufPos += session->socket.receive(boost::asio::buffer(session->recBuf.c_array() + session->recBufPos, BUF_SIZE - session->recBufPos));
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}
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} while (msg == NULL);
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return msg;
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}
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bool
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sendMessage(NetSession *session, PokerTHMessage_t *msg)
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{
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bool retVal = false;
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if (msg) {
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asn_enc_rval_t e = der_encode_to_buffer(&asn_DEF_PokerTHMessage, msg, session->sendBuf.data(), BUF_SIZE);
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if (e.encoded != -1) {
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session->socket.send(boost::asio::buffer(session->sendBuf.data(), e.encoded));
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retVal = true;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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}
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return retVal;
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}
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int
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main(int argc, char *argv[])
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{
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try {
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// Check command line options.
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po::options_description desc("Allowed options");
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desc.add_options()
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("help,h", "produce help message")
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("server,s", po::value<string>(), "PokerTH server name")
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("port,P", po::value<string>(), "PokerTH server port")
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("numGames,n", po::value<unsigned>(), "Number of games to open")
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;
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po::variables_map vm;
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po::store(po::parse_command_line(argc, argv, desc), vm);
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po::notify(vm);
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if (vm.count("help")) {
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cout << desc << endl;
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return 1;
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}
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if (!vm.count("server") || !vm.count("port") || !vm.count("numGames")) {
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cout << "Missing option!" << endl << desc << endl;
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return 1;
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}
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string server(vm["server"].as<string>());
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string port = vm["port"].as<string>();
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unsigned numGames = vm["numGames"].as<unsigned>();
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// Initialise gsasl.
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Gsasl *authContext;
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int res = gsasl_init(&authContext);
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if (res != GSASL_OK) {
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cout << "gsasl init failed" << endl;
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return 1;
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}
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if (!gsasl_client_support_p(authContext, "SCRAM-SHA-1")) {
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gsasl_done(authContext);
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cout << "This version of gsasl does not support SCRAM-SHA-1" << endl;
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return 1;
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}
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// Connect to the PokerTH server.
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boost::asio::io_service ioService;
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tcp::resolver resolver(ioService);
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tcp::resolver::query query(server, port);
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tcp::resolver::iterator endpoint_iterator = resolver.resolve(query);
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tcp::resolver::iterator end;
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boost::system::error_code error = boost::asio::error::host_not_found;
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tcp::resolver::iterator curEndpoint;
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tcp::socket tmpSocket(ioService);
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while (error && endpoint_iterator != end) {
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curEndpoint = endpoint_iterator++;
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tmpSocket.connect(*curEndpoint, error);
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tmpSocket.close();
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}
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if (error) {
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cout << "Connect failed" << endl;
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return 1;
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}
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PokerTHMessage_t *msg;
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NetSession **sessionArray = new NetSession *[numGames * 10];
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unsigned *gameId = new unsigned[numGames];
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for (int i = 0; i < numGames * 10; i++) {
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sessionArray[i] = new NetSession(ioService);
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NetSession *session = sessionArray[i];
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session->socket.connect(*curEndpoint, error);
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// Receive server information
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msg = receiveMessage(session);
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if (!msg || msg->present != PokerTHMessage_PR_announceMessage) {
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cout << "Announce failed" << endl;
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return 1;
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}
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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// Send init
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msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
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msg->present = PokerTHMessage_PR_initMessage;
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InitMessage_t *netInit = &msg->choice.initMessage;
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netInit->requestedVersion.major = 2;
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netInit->requestedVersion.minor = 0;
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int errorCode = gsasl_client_start(authContext, "SCRAM-SHA-1", &session->authSession);
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if (errorCode == GSASL_OK) {
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ostringstream param;
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param << "test" << i + 1;
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cout << "User " << param.str() << " logging in." << endl;
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session->name = param.str();
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gsasl_property_set(session->authSession, GSASL_AUTHID, session->name.c_str());
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gsasl_property_set(session->authSession, GSASL_PASSWORD, session->name.c_str());
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netInit->login.present = login_PR_authenticatedLogin;
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AuthenticatedLogin_t *authLogin = &netInit->login.choice.authenticatedLogin;
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char *tmpOut;
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size_t tmpOutSize;
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string nextGsaslMsg;
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errorCode = gsasl_step(session->authSession, NULL, 0, &tmpOut, &tmpOutSize);
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if (errorCode == GSASL_NEEDS_MORE) {
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nextGsaslMsg = string(tmpOut, tmpOutSize);
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} else {
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cout << "gsasl step 1 failed" << endl;
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return 1;
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}
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gsasl_free(tmpOut);
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OCTET_STRING_fromBuf(&authLogin->clientUserData,
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nextGsaslMsg.c_str(),
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nextGsaslMsg.length());
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if (!sendMessage(session, msg)) {
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cout << "Init auth request failed" << endl;
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return 1;
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}
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msg = receiveMessage(session);
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if (!msg || msg->present != PokerTHMessage_PR_authMessage) {
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cout << "Auth request failed" << endl;
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return 1;
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}
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AuthMessage_t *netAuth = &msg->choice.authMessage;
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AuthServerChallenge_t *netChallenge = &netAuth->choice.authServerChallenge;
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string challengeStr = STL_STRING_FROM_OCTET_STRING(netChallenge->serverChallenge);
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errorCode = gsasl_step(session->authSession, challengeStr.c_str(), challengeStr.size(), &tmpOut, &tmpOutSize);
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|
if (errorCode == GSASL_NEEDS_MORE) {
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nextGsaslMsg = string(tmpOut, tmpOutSize);
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|
} else {
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|
cout << "gsasl step 2 failed" << endl;
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|
return 1;
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||||||
|
}
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gsasl_free(tmpOut);
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||||||
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ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
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msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
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msg->present = PokerTHMessage_PR_authMessage;
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AuthMessage_t *outAuth = &msg->choice.authMessage;
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outAuth->present = AuthMessage_PR_authClientResponse;
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AuthClientResponse_t *outResponse = &outAuth->choice.authClientResponse;
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|
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OCTET_STRING_fromBuf(&outResponse->clientResponse,
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|
nextGsaslMsg.c_str(),
|
||||||
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nextGsaslMsg.length());
|
||||||
|
if (!sendMessage(session, msg)) {
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||||||
|
cout << "Init auth response failed" << endl;
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||||||
|
return 1;
|
||||||
|
}
|
||||||
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msg = receiveMessage(session);
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||||||
|
if (!msg || msg->present != PokerTHMessage_PR_authMessage) {
|
||||||
|
cout << "Auth response failed" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Receive init ack
|
||||||
|
msg = receiveMessage(session);
|
||||||
|
if (!msg || msg->present != PokerTHMessage_PR_initAckMessage) {
|
||||||
|
cout << "Init ack failed" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
|
||||||
|
|
||||||
|
for (int j = i; j >= 0; j--) {
|
||||||
|
size_t bytes_readable = sessionArray[j]->socket.available();
|
||||||
|
while (bytes_readable > 0) {
|
||||||
|
msg = receiveMessage(sessionArray[j]);
|
||||||
|
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
|
||||||
|
bytes_readable = sessionArray[j]->socket.available();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int g = 0; g < numGames; g++) {
|
||||||
|
NetSession *session = sessionArray[g * 10];
|
||||||
|
// Send create game
|
||||||
|
cout << "Player " << session->name << " creating game " << g+1 << endl;
|
||||||
|
msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
|
||||||
|
msg->present = PokerTHMessage_PR_joinGameRequestMessage;
|
||||||
|
JoinGameRequestMessage_t *netJoinGame = &msg->choice.joinGameRequestMessage;
|
||||||
|
string tmpGamePassword("blah123");
|
||||||
|
netJoinGame->password = OCTET_STRING_new_fromBuf(
|
||||||
|
&asn_DEF_UTF8String,
|
||||||
|
tmpGamePassword.c_str(),
|
||||||
|
tmpGamePassword.length());
|
||||||
|
netJoinGame->joinGameAction.present = joinGameAction_PR_joinNewGame;
|
||||||
|
JoinNewGame_t *joinNew = &netJoinGame->joinGameAction.choice.joinNewGame;
|
||||||
|
string tmpGameName("_loadtest_do_not_join_" + session->name);
|
||||||
|
joinNew->gameInfo.netGameType = netGameType_normalGame;
|
||||||
|
joinNew->gameInfo.maxNumPlayers = 10;
|
||||||
|
joinNew->gameInfo.raiseIntervalMode.present = raiseIntervalMode_PR_raiseEveryHands;
|
||||||
|
joinNew->gameInfo.raiseIntervalMode.choice.raiseEveryHands = 1;
|
||||||
|
joinNew->gameInfo.endRaiseMode = endRaiseMode_keepLastBlind;
|
||||||
|
joinNew->gameInfo.proposedGuiSpeed = 5;
|
||||||
|
joinNew->gameInfo.delayBetweenHands = 5;
|
||||||
|
joinNew->gameInfo.playerActionTimeout = 5;
|
||||||
|
joinNew->gameInfo.endRaiseSmallBlindValue = 0;
|
||||||
|
joinNew->gameInfo.firstSmallBlind = 200;
|
||||||
|
joinNew->gameInfo.startMoney = 10000;
|
||||||
|
OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
|
||||||
|
tmpGameName.c_str(),
|
||||||
|
tmpGameName.length());
|
||||||
|
if (!sendMessage(session, msg)) {
|
||||||
|
cout << "Create game failed" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
msg = NULL;
|
||||||
|
// Receive join game ack
|
||||||
|
do {
|
||||||
|
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
|
||||||
|
msg = receiveMessage(session);
|
||||||
|
if (!msg) {
|
||||||
|
cout << "Receive in lobby failed" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
if (msg->present == PokerTHMessage_PR_errorMessage) {
|
||||||
|
cout << "Received error" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
} while (msg->present != PokerTHMessage_PR_joinGameReplyMessage);
|
||||||
|
if (msg->choice.joinGameReplyMessage.joinGameResult.present != joinGameResult_PR_joinGameAck) {
|
||||||
|
cout << "Join game ack failed" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
gameId[g] = msg->choice.joinGameReplyMessage.gameId;
|
||||||
|
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < numGames * 10; i++) {
|
||||||
|
if (i % 10 == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
NetSession *session = sessionArray[i];
|
||||||
|
|
||||||
|
cout << "Player " << session->name << " joining game " << (i / 10)+1 << endl;
|
||||||
|
msg = (PokerTHMessage_t *)calloc(1, sizeof(PokerTHMessage_t));
|
||||||
|
msg->present = PokerTHMessage_PR_joinGameRequestMessage;
|
||||||
|
JoinGameRequestMessage_t *netJoinGame = &msg->choice.joinGameRequestMessage;
|
||||||
|
string tmpGamePassword("blah123");
|
||||||
|
netJoinGame->password = OCTET_STRING_new_fromBuf(
|
||||||
|
&asn_DEF_UTF8String,
|
||||||
|
tmpGamePassword.c_str(),
|
||||||
|
tmpGamePassword.length());
|
||||||
|
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
|
||||||
|
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
|
||||||
|
joinExisting->gameId = gameId[i / 10];
|
||||||
|
if (!sendMessage(session, msg)) {
|
||||||
|
cout << "Join game failed" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
msg = NULL;
|
||||||
|
// Receive join game ack
|
||||||
|
do {
|
||||||
|
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
|
||||||
|
msg = receiveMessage(session);
|
||||||
|
if (!msg) {
|
||||||
|
cout << "Receive in lobby failed" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
if (msg->present == PokerTHMessage_PR_errorMessage) {
|
||||||
|
cout << "Received error" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
} while (msg->present != PokerTHMessage_PR_joinGameReplyMessage);
|
||||||
|
if (msg->choice.joinGameReplyMessage.joinGameResult.present != joinGameResult_PR_joinGameAck) {
|
||||||
|
cout << "Join game ack failed" << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
|
||||||
|
}
|
||||||
|
bool terminated = false;
|
||||||
|
while (!terminated) {
|
||||||
|
for (int i = 0; i < numGames * 10; i++) {
|
||||||
|
NetSession *session = sessionArray[i];
|
||||||
|
|
||||||
|
size_t bytes_readable = session->socket.available();
|
||||||
|
while (bytes_readable > 0) {
|
||||||
|
msg = receiveMessage(session);
|
||||||
|
if (msg->present == PokerTHMessage_PR_endOfGameMessage) {
|
||||||
|
cout << "One game was ended." << endl;
|
||||||
|
terminated = true;
|
||||||
|
}
|
||||||
|
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
|
||||||
|
bytes_readable = session->socket.available();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
boost::this_thread::sleep(boost::posix_time::milliseconds(100));
|
||||||
|
}
|
||||||
|
gsasl_done(authContext);
|
||||||
|
|
||||||
|
} catch (const exception &e) {
|
||||||
|
cout << "Exception caught " << e.what() << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
Reference in New Issue
Block a user