engine 0.4 rev15 + gui
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@@ -109,9 +109,19 @@ public:
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void turnEngine();
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void turnEngine();
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void riverEngine();
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void riverEngine();
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void preflopEngine3();
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void flopEngine3();
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void turnEngine3();
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void riverEngine3();
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int preflopCardsValue(int*);
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int flopCardsValue(int*);
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int flopCardsValue(int*);
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int turnCardsValue(int*);
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int turnCardsValue(int*);
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void readFile();
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void evaluation(int, int, int);
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private:
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private:
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HandInterface *actualHand;
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HandInterface *actualHand;
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@@ -129,7 +139,7 @@ private:
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// Laufvariablen
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// Laufvariablen
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int myCardsValueInt;
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int myCardsValueInt;
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int myBestHandPosition[5];
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int myBestHandPosition[5];
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double myHoleCardsValue;
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double myOdds;
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int myNiveau[3];
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int myNiveau[3];
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int myCards[2];
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int myCards[2];
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