add netLeaveTableWhenGameFinish config dialog option for ticket #2,
string changes, better recognizable (pm) support in chat
This commit is contained in:
+185
-180
@@ -28,8 +28,8 @@ using namespace std;
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ChatTools::ChatTools(QLineEdit* l, ConfigFile *c, ChatType ct, QTextBrowser *b, QStandardItemModel *m, gameLobbyDialogImpl *lo) : nickAutoCompletitionCounter(0), myLineEdit(l), myNickListModel(m), myNickStringList(NULL), myTextBrowser(b), myChatType(ct), myConfig(c), myNick(""), myLobby(lo)
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ChatTools::ChatTools(QLineEdit* l, ConfigFile *c, ChatType ct, QTextBrowser *b, QStandardItemModel *m, gameLobbyDialogImpl *lo) : nickAutoCompletitionCounter(0), myLineEdit(l), myNickListModel(m), myNickStringList(NULL), myTextBrowser(b), myChatType(ct), myConfig(c), myNick(""), myLobby(lo)
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{
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{
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myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
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myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
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ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
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ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
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}
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}
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@@ -40,141 +40,146 @@ ChatTools::~ChatTools()
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void ChatTools::sendMessage()
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void ChatTools::sendMessage()
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{
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{
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if(myLineEdit->text().size() && mySession) {
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if(myLineEdit->text().size() && mySession) {
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fillChatLinesHistory(myLineEdit->text());
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fillChatLinesHistory(myLineEdit->text());
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QString chatText(myLineEdit->text());
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QString chatText(myLineEdit->text());
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if(myChatType == INGAME_CHAT) {
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if(myChatType == INGAME_CHAT) {
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mySession->sendGameChatMessage(chatText.toUtf8().constData());
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mySession->sendGameChatMessage(chatText.toUtf8().constData());
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} else {
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} else {
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// Parse user name for private messages.
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// Parse user name for private messages.
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if(chatText.indexOf(QString("/msg ")) == 0) {
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if(chatText.indexOf(QString("/msg ")) == 0) {
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chatText.remove(0, 5);
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chatText.remove(0, 5);
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unsigned playerId = parsePrivateMessageTarget(chatText);
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unsigned playerId = parsePrivateMessageTarget(chatText);
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if (playerId)
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if (playerId)
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mySession->sendPrivateChatMessage(playerId, chatText.toUtf8().constData());
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mySession->sendPrivateChatMessage(playerId, chatText.toUtf8().constData());
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} else {
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} else {
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mySession->sendLobbyChatMessage(chatText.toUtf8().constData());
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mySession->sendLobbyChatMessage(chatText.toUtf8().constData());
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}
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}
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}
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}
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myLineEdit->setText("");
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myLineEdit->setText("");
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}
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}
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}
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}
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void ChatTools::receiveMessage(QString playerName, QString message)
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void ChatTools::receiveMessage(QString playerName, QString message, bool pm)
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{
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{
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if(myTextBrowser) {
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if(myTextBrowser) {
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message = message.replace("<","<");
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message = message.replace("<","<");
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message = message.replace(">",">");
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message = message.replace(">",">");
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//refresh myNick if it was changed during runtime
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//refresh myNick if it was changed during runtime
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myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
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myNick = QString::fromUtf8(myConfig->readConfigString("MyName").c_str());
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QString tempMsg;
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QString tempMsg;
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if(myChatType == INET_LOBBY_CHAT && playerName == "(chat bot)" && message.startsWith(myNick)) {
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if(myChatType == INET_LOBBY_CHAT && playerName == "(chat bot)" && message.startsWith(myNick)) {
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tempMsg = QString("<span style=\"font-weight:bold; color:red;\">"+message+"</span>");
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tempMsg = QString("<span style=\"font-weight:bold; color:red;\">"+message+"</span>");
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//play beep sound only in INET-lobby-chat
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//play beep sound only in INET-lobby-chat
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if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
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if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
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myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
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myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
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}
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}
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} else if(message.contains(myNick, Qt::CaseInsensitive)) {
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} else if(message.contains(myNick, Qt::CaseInsensitive)) {
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switch (myChatType) {
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switch (myChatType) {
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case INET_LOBBY_CHAT: {
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case INET_LOBBY_CHAT: {
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tempMsg = QString("<span style=\"font-weight:bold; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
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tempMsg = QString("<span style=\"font-weight:bold; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
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//play beep sound only in INET-lobby-chat
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//play beep sound only in INET-lobby-chat
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// TODO dont play when message is from yourself
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// TODO dont play when message is from yourself
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if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
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if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
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myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
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myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
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}
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}
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}
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}
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break;
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break;
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case LAN_LOBBY_CHAT:
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case LAN_LOBBY_CHAT:
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tempMsg = QString("<span style=\"font-weight:bold;\">"+message+"</span>");
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tempMsg = QString("<span style=\"font-weight:bold;\">"+message+"</span>");
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break;
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break;
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case INGAME_CHAT:
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case INGAME_CHAT:
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tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextNickNotifyColor()+";\">"+message+"</span>");
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tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextNickNotifyColor()+";\">"+message+"</span>");
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break;
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break;
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default:
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default:
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tempMsg = message;
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tempMsg = message;
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}
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}
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} else if(playerName == myNick) {
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} else if(playerName == myNick) {
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switch (myChatType) {
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switch (myChatType) {
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case INET_LOBBY_CHAT:
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case INET_LOBBY_CHAT:
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tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
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tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
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break;
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break;
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case LAN_LOBBY_CHAT:
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case LAN_LOBBY_CHAT:
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tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
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tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
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break;
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break;
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case INGAME_CHAT:
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case INGAME_CHAT:
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tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
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tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
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break;
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break;
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default:
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default:
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tempMsg = message;
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tempMsg = message;
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}
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}
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} else {
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} else {
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switch (myChatType) {
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switch (myChatType) {
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case INET_LOBBY_CHAT:
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case INET_LOBBY_CHAT:
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tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().text().color().name()+";\">"+message+"</span>");
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tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().text().color().name()+";\">"+message+"</span>");
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break;
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break;
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case LAN_LOBBY_CHAT:
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case LAN_LOBBY_CHAT:
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tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
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tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
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break;
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break;
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case INGAME_CHAT:
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case INGAME_CHAT:
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tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
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tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
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break;
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break;
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default:
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default:
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tempMsg = message;
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tempMsg = message;
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}
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}
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}
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}
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bool nickFoundOnIgnoreList = false;
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bool nickFoundOnIgnoreList = false;
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list<std::string>::iterator it1;
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list<std::string>::iterator it1;
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for(it1=ignoreList.begin(); it1 != ignoreList.end(); ++it1) {
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for(it1=ignoreList.begin(); it1 != ignoreList.end(); ++it1) {
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if(playerName == QString::fromUtf8(it1->c_str())) {
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if(playerName == QString::fromUtf8(it1->c_str())) {
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nickFoundOnIgnoreList = true;
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nickFoundOnIgnoreList = true;
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}
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}
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}
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}
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if(!nickFoundOnIgnoreList) {
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if(!nickFoundOnIgnoreList) {
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if(message.indexOf(QString("/me "))==0) {
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if(message.indexOf(QString("/me "))==0) {
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myTextBrowser->append(tempMsg.replace("/me ","<i>*"+playerName+" ")+"</i>");
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myTextBrowser->append(tempMsg.replace("/me ","<i>*"+playerName+" ")+"</i>");
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} else {
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}
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myTextBrowser->append(playerName + ": " + tempMsg);
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else if(pm == true) {
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}
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myTextBrowser->append("<i>"+playerName+"(pm): " + tempMsg+"</i>");
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}
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}
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}
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else {
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myTextBrowser->append(playerName + ": " + tempMsg);
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}
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}
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}
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}
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}
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void ChatTools::privateMessage(QString playerName, QString message)
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void ChatTools::privateMessage(QString playerName, QString message)
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{
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{
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receiveMessage(playerName, "->" + message);
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bool pm=true;
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receiveMessage(playerName, message, pm);
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}
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}
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void ChatTools::clearChat()
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void ChatTools::clearChat()
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{
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{
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if(myTextBrowser)
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if(myTextBrowser)
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myTextBrowser->clear();
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myTextBrowser->clear();
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}
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}
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void ChatTools::checkInputLength(QString string)
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void ChatTools::checkInputLength(QString string)
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{
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{
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if(string.toUtf8().length() > 120) myLineEdit->setMaxLength(string.length());
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if(string.toUtf8().length() > 120) myLineEdit->setMaxLength(string.length());
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}
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}
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void ChatTools::fillChatLinesHistory(QString fillString)
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void ChatTools::fillChatLinesHistory(QString fillString)
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{
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{
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chatLinesHistory << fillString;
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chatLinesHistory << fillString;
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if(chatLinesHistory.size() > 50) chatLinesHistory.removeFirst();
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if(chatLinesHistory.size() > 50) chatLinesHistory.removeFirst();
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}
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}
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@@ -182,114 +187,114 @@ void ChatTools::fillChatLinesHistory(QString fillString)
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void ChatTools::showChatHistoryIndex(int index)
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void ChatTools::showChatHistoryIndex(int index)
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{
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{
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if(index <= chatLinesHistory.size()) {
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if(index <= chatLinesHistory.size()) {
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// cout << chatLinesHistory.size() << " : " << index << endl;
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// cout << chatLinesHistory.size() << " : " << index << endl;
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if(index > 0)
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if(index > 0)
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myLineEdit->setText(chatLinesHistory.at(chatLinesHistory.size()-(index)));
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myLineEdit->setText(chatLinesHistory.at(chatLinesHistory.size()-(index)));
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else
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else
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myLineEdit->setText("");
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myLineEdit->setText("");
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}
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}
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}
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}
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void ChatTools::nickAutoCompletition()
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void ChatTools::nickAutoCompletition()
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{
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{
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QString myChatString = myLineEdit->text();
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QString myChatString = myLineEdit->text();
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QStringList myChatStringList = myChatString.split(" ");
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QStringList myChatStringList = myChatString.split(" ");
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QStringList matchStringList;
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QStringList matchStringList;
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if(nickAutoCompletitionCounter == 0) {
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if(nickAutoCompletitionCounter == 0) {
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if(myNickListModel) {
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if(myNickListModel) {
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int it = 0;
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int it = 0;
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while (myNickListModel->item(it)) {
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while (myNickListModel->item(it)) {
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QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
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QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
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if(text.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "") {
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if(text.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "") {
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matchStringList << text;
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matchStringList << text;
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}
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}
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++it;
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++it;
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}
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}
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}
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}
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if(!myNickStringList.isEmpty()) {
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if(!myNickStringList.isEmpty()) {
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QStringListIterator it(myNickStringList);
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QStringListIterator it(myNickStringList);
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while (it.hasNext()) {
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while (it.hasNext()) {
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QString next = it.next();
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QString next = it.next();
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if (next.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "")
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if (next.startsWith(myChatStringList.last(), Qt::CaseInsensitive) && myChatStringList.last() != "")
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matchStringList << next;
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matchStringList << next;
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}
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}
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}
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}
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}
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}
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if(!matchStringList.isEmpty() || nickAutoCompletitionCounter > 0) {
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if(!matchStringList.isEmpty() || nickAutoCompletitionCounter > 0) {
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myChatStringList.removeLast();
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myChatStringList.removeLast();
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// cout << nickAutoCompletitionCounter << endl;
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// cout << nickAutoCompletitionCounter << endl;
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if(nickAutoCompletitionCounter == 0) {
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if(nickAutoCompletitionCounter == 0) {
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//first one
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//first one
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lastChatString = myChatStringList.join(" ");
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lastChatString = myChatStringList.join(" ");
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lastMatchStringList = matchStringList;
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lastMatchStringList = matchStringList;
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}
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}
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if(nickAutoCompletitionCounter == lastMatchStringList.size()) nickAutoCompletitionCounter = 0;
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if(nickAutoCompletitionCounter == lastMatchStringList.size()) nickAutoCompletitionCounter = 0;
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// cout << nickAutoCompletitionCounter << "\n";
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// cout << nickAutoCompletitionCounter << "\n";
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if(lastChatString == "")
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if(lastChatString == "")
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myLineEdit->setText(lastMatchStringList.at(nickAutoCompletitionCounter)+": ");
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myLineEdit->setText(lastMatchStringList.at(nickAutoCompletitionCounter)+": ");
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else
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else
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myLineEdit->setText(lastChatString+" "+lastMatchStringList.at(nickAutoCompletitionCounter)+" ");
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myLineEdit->setText(lastChatString+" "+lastMatchStringList.at(nickAutoCompletitionCounter)+" ");
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nickAutoCompletitionCounter++;
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nickAutoCompletitionCounter++;
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}
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}
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}
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}
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void ChatTools::setChatTextEdited()
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void ChatTools::setChatTextEdited()
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{
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{
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nickAutoCompletitionCounter = 0;
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nickAutoCompletitionCounter = 0;
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}
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}
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void ChatTools::refreshIgnoreList()
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void ChatTools::refreshIgnoreList()
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{
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{
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ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
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ignoreList = myConfig->readConfigStringList("PlayerIgnoreList");
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}
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}
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unsigned ChatTools::parsePrivateMessageTarget(QString &chatText)
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unsigned ChatTools::parsePrivateMessageTarget(QString &chatText)
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{
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{
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QString playerName;
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QString playerName;
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int endPosName = -1;
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int endPosName = -1;
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// Target player is either in the format "this is a user" or singlename.
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// Target player is either in the format "this is a user" or singlename.
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if (chatText.startsWith('"')) {
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if (chatText.startsWith('"')) {
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chatText.remove(0, 1);
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chatText.remove(0, 1);
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endPosName = chatText.indexOf('"');
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endPosName = chatText.indexOf('"');
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} else {
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} else {
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endPosName = chatText.indexOf(' ');
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endPosName = chatText.indexOf(' ');
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}
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}
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if (endPosName > 0) {
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if (endPosName > 0) {
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playerName = chatText.left(endPosName);
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playerName = chatText.left(endPosName);
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chatText.remove(0, endPosName + 1);
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chatText.remove(0, endPosName + 1);
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}
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}
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chatText = chatText.trimmed();
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chatText = chatText.trimmed();
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unsigned playerId = 0;
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unsigned playerId = 0;
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if (!playerName.isEmpty() && !chatText.isEmpty()) {
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if (!playerName.isEmpty() && !chatText.isEmpty()) {
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if(myNickListModel) {
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if(myNickListModel) {
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int it = 0;
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int it = 0;
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while (myNickListModel->item(it)) {
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while (myNickListModel->item(it)) {
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QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
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QString text = myNickListModel->item(it, 0)->data(Qt::DisplayRole).toString();
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if(text == playerName) {
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if(text == playerName) {
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playerId = myNickListModel->item(it, 0)->data(Qt::UserRole).toUInt();
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playerId = myNickListModel->item(it, 0)->data(Qt::UserRole).toUInt();
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break;
|
break;
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}
|
}
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++it;
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++it;
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}
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}
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}
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}
|
||||||
}
|
}
|
||||||
return playerId;
|
return playerId;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ public:
|
|||||||
public slots:
|
public slots:
|
||||||
|
|
||||||
void sendMessage();
|
void sendMessage();
|
||||||
void receiveMessage(QString playerName, QString message);
|
void receiveMessage(QString playerName, QString message, bool pm=false);
|
||||||
void privateMessage(QString playerName, QString message);
|
void privateMessage(QString playerName, QString message);
|
||||||
void clearChat();
|
void clearChat();
|
||||||
void checkInputLength(QString string);
|
void checkInputLength(QString string);
|
||||||
|
|||||||
@@ -1554,7 +1554,7 @@ p, li { white-space: pre-wrap; }
|
|||||||
<item row="2" column="0" colspan="2">
|
<item row="2" column="0" colspan="2">
|
||||||
<widget class="QTabWidget" name="tabWidget_2">
|
<widget class="QTabWidget" name="tabWidget_2">
|
||||||
<property name="currentIndex">
|
<property name="currentIndex">
|
||||||
<number>0</number>
|
<number>1</number>
|
||||||
</property>
|
</property>
|
||||||
<widget class="QWidget" name="tab_2">
|
<widget class="QWidget" name="tab_2">
|
||||||
<attribute name="title">
|
<attribute name="title">
|
||||||
@@ -1844,7 +1844,7 @@ p, li { white-space: pre-wrap; }
|
|||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="5" column="0">
|
<item row="6" column="0">
|
||||||
<spacer name="spacer">
|
<spacer name="spacer">
|
||||||
<property name="orientation">
|
<property name="orientation">
|
||||||
<enum>Qt::Vertical</enum>
|
<enum>Qt::Vertical</enum>
|
||||||
@@ -1857,6 +1857,13 @@ p, li { white-space: pre-wrap; }
|
|||||||
</property>
|
</property>
|
||||||
</spacer>
|
</spacer>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="5" column="0">
|
||||||
|
<widget class="QCheckBox" name="checkBox_InetGane_AutoLeaveTheTableAfterGameFinished">
|
||||||
|
<property name="text">
|
||||||
|
<string>Automatically leave the table after the game finished</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
<widget class="QWidget" name="tab_6">
|
<widget class="QWidget" name="tab_6">
|
||||||
|
|||||||
@@ -234,7 +234,8 @@ void settingsDialogImpl::prepareDialog()
|
|||||||
lineEdit_InternetGamePassword->setText(QString::fromUtf8(myConfig->readConfigString("InternetGamePassword").c_str()));
|
lineEdit_InternetGamePassword->setText(QString::fromUtf8(myConfig->readConfigString("InternetGamePassword").c_str()));
|
||||||
}
|
}
|
||||||
checkBox_UseLobbyChat->setChecked(myConfig->readConfigInt("UseLobbyChat"));
|
checkBox_UseLobbyChat->setChecked(myConfig->readConfigInt("UseLobbyChat"));
|
||||||
comboBox_internetGameType->setCurrentIndex(myConfig->readConfigInt("InternetGameType"));
|
checkBox_InetGane_AutoLeaveTheTableAfterGameFinished->setChecked(myConfig->readConfigInt("NetAutoLeaveGameAfterFinish"));
|
||||||
|
comboBox_internetGameType->setCurrentIndex(myConfig->readConfigInt("InternetGameType"));
|
||||||
lineEdit_internetGameName->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
|
lineEdit_internetGameName->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
|
||||||
|
|
||||||
std::list<std::string> playerIgnoreList = myConfig->readConfigStringList("PlayerIgnoreList");
|
std::list<std::string> playerIgnoreList = myConfig->readConfigStringList("PlayerIgnoreList");
|
||||||
@@ -596,7 +597,8 @@ void settingsDialogImpl::isAccepted()
|
|||||||
myConfig->writeConfigInt("UseInternetGamePassword", checkBox_UseInternetGamePassword->isChecked());
|
myConfig->writeConfigInt("UseInternetGamePassword", checkBox_UseInternetGamePassword->isChecked());
|
||||||
myConfig->writeConfigString("InternetGamePassword", lineEdit_InternetGamePassword->text().toUtf8().constData());
|
myConfig->writeConfigString("InternetGamePassword", lineEdit_InternetGamePassword->text().toUtf8().constData());
|
||||||
myConfig->writeConfigInt("UseLobbyChat", checkBox_UseLobbyChat->isChecked());
|
myConfig->writeConfigInt("UseLobbyChat", checkBox_UseLobbyChat->isChecked());
|
||||||
myConfig->writeConfigInt("InternetGameType", comboBox_internetGameType->currentIndex());
|
myConfig->writeConfigInt("NetAutoLeaveGameAfterFinish", checkBox_InetGane_AutoLeaveTheTableAfterGameFinished->isChecked());
|
||||||
|
myConfig->writeConfigInt("InternetGameType", comboBox_internetGameType->currentIndex());
|
||||||
myConfig->writeConfigString("InternetGameName", lineEdit_internetGameName->text().toUtf8().constData());
|
myConfig->writeConfigString("InternetGameName", lineEdit_internetGameName->text().toUtf8().constData());
|
||||||
|
|
||||||
int k;
|
int k;
|
||||||
|
|||||||
@@ -691,7 +691,7 @@ void startWindowImpl::networkError(int errorID, int /*osErrorID*/)
|
|||||||
case ERR_SOCK_RECV_FAILED: // Sometimes windows reports recv failed on close.
|
case ERR_SOCK_RECV_FAILED: // Sometimes windows reports recv failed on close.
|
||||||
case ERR_SOCK_CONN_RESET: {
|
case ERR_SOCK_CONN_RESET: {
|
||||||
QMessageBox::warning(this, tr("Network Error"),
|
QMessageBox::warning(this, tr("Network Error"),
|
||||||
tr("Connection was closed by the server."),
|
tr("The connection to the server was lost."),
|
||||||
QMessageBox::Close);
|
QMessageBox::Close);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -917,7 +917,7 @@ void startWindowImpl::networkError(int errorID, int /*osErrorID*/)
|
|||||||
myGameLobbyDialog->reject();
|
myGameLobbyDialog->reject();
|
||||||
myConnectToServerDialog->reject();
|
myConnectToServerDialog->reject();
|
||||||
myStartNetworkGameDialog->reject();
|
myStartNetworkGameDialog->reject();
|
||||||
myGuiInterface->getMyW()->close();
|
myGuiInterface->getMyW()->close();
|
||||||
}
|
}
|
||||||
|
|
||||||
void startWindowImpl::networkNotification(int notificationId)
|
void startWindowImpl::networkNotification(int notificationId)
|
||||||
|
|||||||
Reference in New Issue
Block a user