Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-).
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@@ -84,8 +84,6 @@ public:
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void AddComputerPlayer(boost::shared_ptr<PlayerData> player);
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void RemoveComputerPlayer(boost::shared_ptr<PlayerData> player);
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void RemoveGame(unsigned id);
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u_int32_t GetNextUniquePlayerId();
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u_int32_t GetNextGameId();
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ServerCallback &GetCallback();
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