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-2
@@ -56,8 +56,8 @@
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</qresource>
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</qresource>
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<qresource prefix="/fonts" >
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<qresource prefix="/fonts" >
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<file>fonts/andybold.ttf</file>
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<file>fonts/andybold.ttf</file>
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<file>fonts/c059013l.pfb</file>
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<file>fonts/c059013l.ttf</file>
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<file>fonts/n019003l.pfb</file>
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<file>fonts/n019003l.ttf</file>
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</qresource>
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</qresource>
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<qresource prefix="/graphics" >
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<qresource prefix="/graphics" >
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<file>graphics/1px.png</file>
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<file>graphics/1px.png</file>
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@@ -53,7 +53,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
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int i;
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int i;
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// Schriftart laden
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// Schriftart laden
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QFontDatabase::addApplicationFont (":fonts/fonts/n019003l.pfb");
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QFontDatabase::addApplicationFont (":fonts/fonts/n019003l.ttf");
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QFont tmpFont("Nimbus Sans L",9);
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QFont tmpFont("Nimbus Sans L",9);
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QApplication::setFont(tmpFont);
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QApplication::setFont(tmpFont);
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@@ -1418,6 +1418,17 @@ void mainWindowImpl::postRiverRunAnimation3() {
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}
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}
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if (index6) { boardCardsArray[4]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index6" << endl;*/}
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if (index6) { boardCardsArray[4]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index6" << endl;*/}
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}
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}
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}
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else {
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if( actualHand->getActivePlayersCounter() != 1 && actualHand->getPlayerArray()[i]->getMyAction() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation", 1) ) {
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//aufgedeckte Gegner auch ausblenden
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holeCardsArray[i][0]->startFadeOut(guiGameSpeed);
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holeCardsArray[i][1]->startFadeOut(guiGameSpeed);
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}
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}
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}
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}
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}
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@@ -22,7 +22,7 @@
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StartSplash::StartSplash(mainWindowImpl *parent)
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StartSplash::StartSplash(mainWindowImpl *parent)
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: QSplashScreen(parent), myW(parent)
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: QSplashScreen(parent), myW(parent)
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{
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{
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QFontDatabase::addApplicationFont (":fonts/fonts/c059013l.pfb");
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QFontDatabase::addApplicationFont (":fonts/fonts/c059013l.ttf");
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QFontDatabase::addApplicationFont (":fonts/fonts/andybold.ttf");
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QFontDatabase::addApplicationFont (":fonts/fonts/andybold.ttf");
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frameNo = 52;
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frameNo = 52;
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