adds fourth column for display ranking icon for ranking games
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6807449a33
commit
b598129cf9
4 files changed
+75
-30
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@@ -67,14 +67,15 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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myGameListSelectionModel = treeView_GameList->selectionModel();
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myGameListSelectionModel = treeView_GameList->selectionModel();
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QStringList headerList;
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QStringList headerList;
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headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
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headerList << tr("Game") << tr("Players") << tr("State") << tr("R") << tr("P");
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myGameListModel->setHorizontalHeaderLabels(headerList);
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myGameListModel->setHorizontalHeaderLabels(headerList);
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treeView_GameList->setColumnWidth(0,185);
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treeView_GameList->setColumnWidth(0,220);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(3,65);
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treeView_GameList->setColumnWidth(3,30);
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treeView_GameList->setColumnWidth(4,30);
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treeView_GameList->setStyleSheet("QTreeView {background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
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treeView_GameList->setStyleSheet("QTreeView {background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
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treeView_GameList->setAutoFillBackground(TRUE);
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treeView_GameList->setAutoFillBackground(TRUE);
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@@ -114,13 +115,14 @@ void gameLobbyDialogImpl::exec()
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waitStartGameMsgBoxTimer->stop();
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waitStartGameMsgBoxTimer->stop();
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waitStartGameMsgBox->hide();
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waitStartGameMsgBox->hide();
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}
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}
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gameLobbyDialogImpl::~gameLobbyDialogImpl()
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gameLobbyDialogImpl::~gameLobbyDialogImpl()
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{
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{
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delete myChat;
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delete myChat;
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myChat = NULL;
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myChat = NULL;
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}
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}
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@@ -234,7 +236,7 @@ void gameLobbyDialogImpl::joinAnyGame() {
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int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
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int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
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int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
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int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
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if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 3)->data(16) == "nonpriv" && players < maxPlayers)
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if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 4)->data(16) == "nonpriv" && players < maxPlayers)
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{
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{
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if(players > mostConnectedPlayers) {
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if(players > mostConnectedPlayers) {
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mostConnectedPlayers = players;
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mostConnectedPlayers = players;
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@@ -263,13 +265,14 @@ void gameLobbyDialogImpl::refresh(int actionID) {
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treeWidget_NickList->clear();
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treeWidget_NickList->clear();
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QStringList headerList;
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QStringList headerList;
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headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
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headerList << tr("Game") << tr("Players") << tr("State") << tr("R") << tr("P");
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myGameListModel->setHorizontalHeaderLabels(headerList);
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myGameListModel->setHorizontalHeaderLabels(headerList);
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treeView_GameList->setColumnWidth(0,185);
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treeView_GameList->setColumnWidth(0,220);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(3,65);
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treeView_GameList->setColumnWidth(3,30);
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treeView_GameList->setColumnWidth(4,30);
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this->accept();
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this->accept();
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myW->show();
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myW->show();
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}
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}
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@@ -343,6 +346,7 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
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itemList.at(1)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(1)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(2)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(2)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(3)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(3)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(4)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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break;
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break;
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}
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}
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else {
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else {
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@@ -351,6 +355,7 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
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itemList.at(1)->setBackground(QBrush());
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itemList.at(1)->setBackground(QBrush());
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itemList.at(2)->setBackground(QBrush());
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itemList.at(2)->setBackground(QBrush());
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itemList.at(3)->setBackground(QBrush());
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itemList.at(3)->setBackground(QBrush());
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itemList.at(4)->setBackground(QBrush());
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}
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}
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++i;
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++i;
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}
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}
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@@ -371,13 +376,13 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
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}
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}
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if (info.isPasswordProtected) {
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if (info.isPasswordProtected) {
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itemList.at(3)->setIcon(QIcon(myAppDataPath+"gfx/gui/misc/lock.png"));
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itemList.at(4)->setIcon(QIcon(myAppDataPath+"gfx/gui/misc/lock.png"));
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itemList.at(3)->setData(" ", Qt::DisplayRole);
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itemList.at(4)->setData(" ", Qt::DisplayRole);
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itemList.at(3)->setData("private", 16);
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itemList.at(4)->setData("private", 16);
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}
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}
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else {
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else {
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itemList.at(3)->setData("", Qt::DisplayRole);
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itemList.at(4)->setData("", Qt::DisplayRole);
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itemList.at(3)->setData("nonpriv", 16);
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itemList.at(4)->setData("nonpriv", 16);
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}
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}
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// treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
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// treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
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@@ -391,7 +396,8 @@ void gameLobbyDialogImpl::addGame(unsigned gameId)
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QStandardItem *item2 = new QStandardItem();
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QStandardItem *item2 = new QStandardItem();
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QStandardItem *item3 = new QStandardItem();
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QStandardItem *item3 = new QStandardItem();
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QStandardItem *item4 = new QStandardItem();
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QStandardItem *item4 = new QStandardItem();
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itemList << item1 << item2 << item3 << item4;
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QStandardItem *item5 = new QStandardItem();
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itemList << item1 << item2 << item3 << item4 << item5;
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myGameListModel->appendRow(itemList);
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myGameListModel->appendRow(itemList);
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@@ -406,7 +412,7 @@ void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
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if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId)
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if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId)
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{
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{
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QList <QStandardItem*> itemList;
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QList <QStandardItem*> itemList;
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itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3);
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itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3) << myGameListModel->item(it, 4);
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updateGameItem(itemList, gameId);
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updateGameItem(itemList, gameId);
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break;
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break;
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}
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}
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@@ -482,7 +488,7 @@ void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
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while (myGameListModel->item(it)) {
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while (myGameListModel->item(it)) {
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if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
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if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
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QList <QStandardItem*> itemList;
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QList <QStandardItem*> itemList;
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itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3);
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itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3) << myGameListModel->item(it, 4);
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updateGameItem(itemList, gameId);
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updateGameItem(itemList, gameId);
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break;
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break;
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@@ -509,7 +515,7 @@ void gameLobbyDialogImpl::gameRemovePlayer(unsigned gameId, unsigned playerId)
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while (myGameListModel->item(it)) {
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while (myGameListModel->item(it)) {
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if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
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if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
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QList <QStandardItem*> itemList;
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QList <QStandardItem*> itemList;
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itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3);
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itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3) << myGameListModel->item(it, 4);
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updateGameItem(itemList, gameId);
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updateGameItem(itemList, gameId);
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break;
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break;
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@@ -557,12 +563,13 @@ void gameLobbyDialogImpl::clearDialog()
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pushButton_joinAnyGame->setEnabled(false);
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pushButton_joinAnyGame->setEnabled(false);
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QStringList headerList;
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QStringList headerList;
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headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
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headerList << tr("Game") << tr("Players") << tr("State") << tr("R") << tr("P");
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myGameListModel->setHorizontalHeaderLabels(headerList);
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myGameListModel->setHorizontalHeaderLabels(headerList);
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treeView_GameList->setColumnWidth(0,185);
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treeView_GameList->setColumnWidth(0,220);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(3,65);
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treeView_GameList->setColumnWidth(3,30);
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treeView_GameList->setColumnWidth(4,30);
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pushButton_CreateGame->clearFocus();
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pushButton_CreateGame->clearFocus();
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lineEdit_ChatInput->setFocus();
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lineEdit_ChatInput->setFocus();
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@@ -914,6 +921,8 @@ void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
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// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
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// if (event->key() == Qt::Key_N) registeredUserMode();
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// if (event->key() == Qt::Key_M) guestUserMode();
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}
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}
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@@ -973,7 +982,7 @@ void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
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int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
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int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
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int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
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int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
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if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 3)->data(16) == "nonpriv" && players < maxPlayers) {
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if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 4)->data(16) == "nonpriv" && players < maxPlayers) {
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openNonPrivateNonFullGamesCounter++;
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openNonPrivateNonFullGamesCounter++;
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}
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}
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++it;
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++it;
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@@ -1029,31 +1038,37 @@ void gameLobbyDialogImpl::changeGameListFilter(int index) {
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp());
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}
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}
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break;
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break;
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case 1: {
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case 1: {
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp());
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}
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}
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break;
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break;
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case 2: {
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case 2: {
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp());
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}
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}
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break;
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break;
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case 3: {
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case 3: {
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
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}
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}
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break;
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break;
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case 4: {
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case 4: {
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
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myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
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myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
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}
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}
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break;
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break;
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// case 5: {
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// case 5: {
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
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@@ -1149,3 +1164,26 @@ void gameLobbyDialogImpl::changeGameListSorting() {
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// <string>11 - Show private games</string>
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// <string>11 - Show private games</string>
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// </property>
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// </property>
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// </item>
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// </item>
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void gameLobbyDialogImpl::registeredUserMode()
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{
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pushButton_CreateGame->setEnabled(true);
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pushButton_CreateGame->setToolTip("");
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pushButton_CreateGame->setWhatsThis("");
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pushButton_CreateGame->setStatusTip("");
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lineEdit_ChatInput->clear();
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lineEdit_ChatInput->setEnabled(true);
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}
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void gameLobbyDialogImpl::guestUserMode()
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{
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pushButton_CreateGame->setDisabled(true);
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pushButton_CreateGame->setToolTip("Create games is available only for registered members");
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pushButton_CreateGame->setWhatsThis("Create games is available only for registered members");
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pushButton_CreateGame->setStatusTip("Create games is available only for registered members");
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lineEdit_ChatInput->setText("Chat is avaiable only for registered members");
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lineEdit_ChatInput->setDisabled(true);
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}
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@@ -115,6 +115,9 @@ public slots:
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void changeGameListFilter(int);
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void changeGameListFilter(int);
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void changeGameListSorting();
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void changeGameListSorting();
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void registeredUserMode();
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void guestUserMode();
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private:
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private:
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gameTableImpl* myW;
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gameTableImpl* myW;
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@@ -13,9 +13,11 @@ bool MyGameListSortFilterProxyModel::filterAcceptsRow(int sourceRow, const QMode
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QModelIndex index1 = sourceModel()->index(sourceRow, 1, sourceParent);
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QModelIndex index1 = sourceModel()->index(sourceRow, 1, sourceParent);
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QModelIndex index2 = sourceModel()->index(sourceRow, 2, sourceParent);
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QModelIndex index2 = sourceModel()->index(sourceRow, 2, sourceParent);
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QModelIndex index3 = sourceModel()->index(sourceRow, 3, sourceParent);
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QModelIndex index3 = sourceModel()->index(sourceRow, 3, sourceParent);
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QModelIndex index4 = sourceModel()->index(sourceRow, 4, sourceParent);
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return ((sourceModel()->data(index1, 16).toString().contains(column1RegExp)
|
return ((sourceModel()->data(index1, 16).toString().contains(column1RegExp)
|
||||||
&& sourceModel()->data(index2, 16).toString().contains(column2RegExp)
|
&& sourceModel()->data(index2, 16).toString().contains(column2RegExp)
|
||||||
&& sourceModel()->data(index3, 16).toString().contains(column3RegExp)) || sourceModel()->data(index0, 16) == "MeInThisGame");
|
&& sourceModel()->data(index3, 16).toString().contains(column3RegExp)
|
||||||
|
&& sourceModel()->data(index4, 16).toString().contains(column4RegExp)) || sourceModel()->data(index0, 16) == "MeInThisGame");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -12,6 +12,7 @@ Q_OBJECT
|
|||||||
void setColumn1RegExp(QRegExp column1) { column1RegExp = column1; }
|
void setColumn1RegExp(QRegExp column1) { column1RegExp = column1; }
|
||||||
void setColumn2RegExp(QRegExp column2) { column2RegExp = column2; }
|
void setColumn2RegExp(QRegExp column2) { column2RegExp = column2; }
|
||||||
void setColumn3RegExp(QRegExp column3) { column3RegExp = column3; }
|
void setColumn3RegExp(QRegExp column3) { column3RegExp = column3; }
|
||||||
|
void setColumn4RegExp(QRegExp column4) { column3RegExp = column4; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
|
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
|
||||||
@@ -20,6 +21,7 @@ Q_OBJECT
|
|||||||
QRegExp column1RegExp;
|
QRegExp column1RegExp;
|
||||||
QRegExp column2RegExp;
|
QRegExp column2RegExp;
|
||||||
QRegExp column3RegExp;
|
QRegExp column3RegExp;
|
||||||
|
QRegExp column4RegExp;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user