Use configuration setting to decide whether to download the server list or directly connect to the server. Accept other server lists. Accept un'zlib'ed server lists. Use IPv6 address from server list if configured.

This commit is contained in:
lotodore
2008-05-10 15:47:48 +00:00
parent 8aad232ef2
commit b5c2399603
9 changed files with 80 additions and 64 deletions
+4 -3
View File
@@ -74,8 +74,8 @@ ClientThread::~ClientThread()
void
ClientThread::Init(
const string &serverAddress, const string &alternateServerAddress,
unsigned serverPort, bool ipv6, bool sctp,
const string &serverAddress, const string &serverListUrl,
bool useServerList, unsigned serverPort, bool ipv6, bool sctp,
const string &pwd, const string &playerName, const string &avatarFile,
const string &cacheDir)
{
@@ -90,7 +90,8 @@ ClientThread::Init(
context.SetProtocol(sctp ? SOCKET_IPPROTO_SCTP : 0);
context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
context.SetServerAddr(serverAddress);
context.SetAlternateServerAddr(alternateServerAddress);
context.SetServerListUrl(serverListUrl);
context.SetUseServerList(useServerList);
context.SetServerPort(serverPort);
context.SetPassword(pwd);
context.SetPlayerName(playerName);