Use configuration setting to decide whether to download the server list or directly connect to the server. Accept other server lists. Accept un'zlib'ed server lists. Use IPv6 address from server list if configured.
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@@ -46,7 +46,6 @@ ResolverThread::Init(const ClientContext &context)
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GetContext().SetAddrFamily(context.GetAddrFamily());
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GetContext().SetServerAddr(context.GetServerAddr());
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GetContext().SetAlternateServerAddr(context.GetAlternateServerAddr());
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GetContext().SetServerPort(context.GetServerPort());
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}
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@@ -80,19 +79,6 @@ ResolverThread::Main()
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context.GetProtocol(),
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(struct sockaddr *)context.GetClientSockaddr(),
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context.GetClientSockaddrSize());
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if (!m_retVal && !context.GetAlternateServerAddr().empty())
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{
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// Try alternate name.
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m_retVal = socket_resolve(
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context.GetAlternateServerAddr().c_str(),
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tmpStr.str().c_str(),
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context.GetAddrFamily(),
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SOCK_STREAM,
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context.GetProtocol(),
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(struct sockaddr *)context.GetClientSockaddr(),
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context.GetClientSockaddrSize());
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}
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}
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const ClientContext &
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