Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand.
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@@ -62,6 +62,8 @@ void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::refreshButton() const {}
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void ServerGuiWrapper::refreshGameLabels(GameState state) const {}
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void ServerGuiWrapper::waitForGuiUpdateDone() const {}
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void ServerGuiWrapper::dealHoleCards() {}
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void ServerGuiWrapper::dealFlopCards() {}
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void ServerGuiWrapper::dealTurnCard() {}
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@@ -46,6 +46,8 @@ public:
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void refreshButton() const;
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void refreshGameLabels(GameState state) const;
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void waitForGuiUpdateDone() const;
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void dealHoleCards();
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void dealFlopCards();
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void dealTurnCard();
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