Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand.
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@@ -51,6 +51,8 @@ public:
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virtual void refreshButton() const =0;
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virtual void refreshGameLabels(GameState state) const=0;
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virtual void waitForGuiUpdateDone() const=0;
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// // Karten-Funktionen
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virtual void dealHoleCards()=0;
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virtual void dealFlopCards()=0;
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