Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand.
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@@ -60,6 +60,12 @@ void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
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void GuiWrapper::refreshButton() const { myW->signalRefreshButton(); }
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void GuiWrapper::refreshGameLabels(GameState state) const { myW->signalRefreshGameLabels(state); }
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void GuiWrapper::waitForGuiUpdateDone() const
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{
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myW->signalGuiUpdateDone();
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myW->waitForGuiUpdateDone();
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}
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void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
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void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }
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void GuiWrapper::dealTurnCard() { myW->signalDealTurnCards0(); }
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