number of guests limited
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@@ -65,6 +65,7 @@
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#define SERVER_MAX_NUM_LOBBY_SESSIONS 512 // Maximum number of idle users in lobby.
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#define SERVER_MAX_NUM_TOTAL_SESSIONS 2000 // Total maximum of sessions, fitting a 2048 handle limit
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#define SERVER_MAX_GUEST_USERS 150 // Maximum number of guests users allowed
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#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
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#define SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC 500
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@@ -395,8 +396,12 @@ ServerLobbyThread::CloseSession(boost::shared_ptr<SessionData> session)
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m_sessionManager.RemoveSession(session->GetId());
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m_gameSessionManager.RemoveSession(session->GetId());
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if (session->GetPlayerData())
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if (session->GetPlayerData()){
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if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST){
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m_sessionManager.DecrementGuest();
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}
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NotifyPlayerLeftLobby(session->GetPlayerData()->GetUniqueId());
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}
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// Update stats (if needed).
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UpdateStatisticsNumberOfPlayers();
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@@ -1010,6 +1015,7 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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// @XXX: debug tests
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//if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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// LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Should be declined!");
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//LOG_ERROR("number of guests (before this session is accepted) = " << m_sessionManager.GetGuestUsers() << ".");
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//}
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// @XXX: end debug tests
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@@ -1053,7 +1059,9 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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MD5Buf avatarMD5;
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bool noAuth = false;
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bool validGuest = false;
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if (initMessage.login() == InitMessage::guestLogin) {
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// @XXX: productive: if (initMessage.login() == InitMessage::guestLogin) {
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// @XXX: debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
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if (initMessage.login() == InitMessage::guestLogin) {
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playerName = initMessage.nickname();
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// Verify guest player name.
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if (playerName.length() > sizeof(SERVER_GUEST_PLAYER_NAME - 1)
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@@ -1066,7 +1074,12 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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// @XXX: check if a guest session with same ip is already connected - decline if true
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if(m_sessionManager.IsGuestConnectedMultiple(session->GetClientAddr())){
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//LOG_ERROR("Guest with IP " << session->GetClientAddr() << " already connected! Decline!");
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validGuest = false;
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SessionError(session, ERR_NET_TOO_MANY_GUESTS);
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return;
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}
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if (m_sessionManager.GetGuestUsers() >= SERVER_MAX_GUEST_USERS) {
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SessionError(session, ERR_NET_TOO_MANY_GUESTS);
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return;
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}
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}
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if (!validGuest) {
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@@ -1133,6 +1146,10 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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m_sessionManager.SetSessionPlayerData(session->GetId(), tmpPlayerData);
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session->SetPlayerData(tmpPlayerData);
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if (validGuest){
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m_sessionManager.IncrementGuest();
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}
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if (noAuth)
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InitAfterLogin(session);
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else
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