more polymorphie steps for BeRo

This commit is contained in:
doitux
2007-08-05 13:07:23 +00:00
parent ce61172ab3
commit b68b8d48dd
29 changed files with 1736 additions and 41 deletions
+82
View File
@@ -0,0 +1,82 @@
/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef LOCALBEROFLOP_H
#define LOCALBEROFLOP_H
#include <iostream>
#include <localbero.h>
class HandInterface;
class LocalBeRoFlop : public LocalBeRo{
public:
LocalBeRoFlop(HandInterface*, int, int, int, int);
~LocalBeRoFlop();
void setPlayersTurn(int theValue) { playersTurn = theValue; }
int getPlayersTurn() const { return playersTurn; }
void setHighestSet(int theValue) { highestSet = theValue; }
int getHighestSet() const { return highestSet;}
void setFirstFlopRound(bool theValue) { firstFlopRound = theValue;}
bool getFirstFlopRound() const { return firstFlopRound;}
void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
int getSmallBlindPosition() const { return smallBlindPosition; }
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void resetFirstRun() { firstFlopRun = false; }
void flopRun();
void nextPlayer2();
//only until bero refactory is over
void preflopRun() {}
void turnRun() {}
void riverRun() {}
void postRiverRun() {}
private:
HandInterface *myHand;
int myID;
int actualQuantityPlayers;
int dealerPosition;
int smallBlindPosition;
int smallBlind;
int highestSet;
bool firstFlopRun;
bool firstFlopRound;
bool firstHeadsUpFlopRound;
int playersTurn;
bool logBoardCardsDone;
};
#endif