more polymorphie steps for BeRo
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@@ -173,7 +173,10 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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myRiver = myFactory->createRiver(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myBeRoFactory = myFactory->createBeRoFactory(this, myID, actualQuantityPlayers, dealerPosition, smallBlind);
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myBeRo = myBeRoFactory->switchRounds();
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int currentRound = actualRound; // for Lothar ;-)
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myBeRo = myBeRoFactory->switchRounds(currentRound);
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}
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@@ -378,6 +381,8 @@ void LocalHand::switchRounds() {
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myGui->refreshGameLabels((GameState)getActualRound());
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// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
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//
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// cout << "NextPlayerSpeed2 start" << endl;
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switch(actualRound) {
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case 0: {
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