calcHandsChance
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@@ -605,6 +605,7 @@ int** CardsValue::calcCardsChance(GameState beRoID, int* playerCards, int* board
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}
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}
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for(i=0;i<10;i++) {
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for(i=0;i<10;i++) {
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hand[i][0] = (int)(((double)hand[i][0]/(double)sum)*100.0+0.5);
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hand[i][0] = (int)(((double)hand[i][0]/(double)sum)*100.0+0.5);
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if(hand[i][0] > 0) hand[i][1] = 1;
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}
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}
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} break;
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} break;
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@@ -619,11 +620,13 @@ int** CardsValue::calcCardsChance(GameState beRoID, int* playerCards, int* board
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}
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}
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for(i=0;i<10;i++) {
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for(i=0;i<10;i++) {
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hand[i][0] = (int)(((double)hand[i][0]/(double)sum)*100.0+0.5);
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hand[i][0] = (int)(((double)hand[i][0]/(double)sum)*100.0+0.5);
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if(hand[i][0] > 0) hand[i][1] = 1;
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}
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}
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} break;
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} break;
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case GAME_STATE_RIVER: {
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case GAME_STATE_RIVER: {
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hand[cardsValue(cards,0)/100000000][0] = 100;
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hand[cardsValue(cards,0)/100000000][0] = 100;
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hand[cardsValue(cards,0)/100000000][1] = 1;
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} break;
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} break;
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default: {
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default: {
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}
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}
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