Start position of dealer is now set via network. Added files for network client engine. Added factory code.

This commit is contained in:
lotodore
2007-05-18 17:13:27 +00:00
parent a9e2d56b0d
commit b773c30ae0
38 changed files with 1302 additions and 55 deletions
+1 -1
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@@ -19,7 +19,7 @@
***************************************************************************/
#include "localboard.h"
#include "localhand.h"
#include "handinterface.h"
#include <game_defs.h>
using namespace std;
@@ -41,7 +41,7 @@ LocalEngineFactory::~LocalEngineFactory()
}
HandInterface* LocalEngineFactory::createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, p, id, sP, aP, dP, sB, sC); }
HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) { return new LocalHand(f, g, b, p, id, sP, aP, dP, sB, sC); }
BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
+1 -1
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@@ -38,7 +38,7 @@ public:
LocalEngineFactory(ConfigFile*);
~LocalEngineFactory();
HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
BoardInterface* createBoard();
PlayerInterface* createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
+2 -1
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@@ -24,7 +24,8 @@
using namespace std;
LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) : HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0), bettingRoundsPlayed(0)
LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC)
: HandInterface(), myFactory(f), myGui(g), myBoard(b), playerArray(p), myPreflop(0), myFlop(0), myTurn(0), myRiver(0), myID(id), actualQuantityPlayers(aP), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), allInCondition(0), bettingRoundsPlayed(0)
{
int i, j, k;
+2 -2
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@@ -33,7 +33,7 @@
class LocalHand : public HandInterface{
public:
LocalHand(EngineFactory*, GuiInterface*, BoardInterface*, PlayerInterface**, int, int, int, int, int, int);
LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, PlayerInterface**, int, int, int, int, int, int);
~LocalHand();
void start();
@@ -88,7 +88,7 @@ public:
private:
EngineFactory *myFactory;
boost::shared_ptr<EngineFactory> myFactory;
GuiInterface *myGui;
BoardInterface *myBoard;
PlayerInterface **playerArray;
+1 -1
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@@ -18,7 +18,7 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "localplayer.h"
#include "localhand.h"
#include "handinterface.h"
#include "tools.h"
#include "cardsvalue.h"
#include <configfile.h>