Start position of dealer is now set via network. Added files for network client engine. Added factory code.

This commit is contained in:
lotodore
2007-05-18 17:13:27 +00:00
parent a9e2d56b0d
commit b773c30ae0
38 changed files with 1302 additions and 55 deletions
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "clientboard.h"
#include "localhand.h"
#include <game_defs.h>
using namespace std;
ClientBoard::ClientBoard()
: playerArray(0), actualHand(0), pot(0), sets(0)
{
}
ClientBoard::~ClientBoard()
{
}
void
ClientBoard::setPlayer(PlayerInterface** p)
{
playerArray = p;
}
void
ClientBoard::setHand(HandInterface* br)
{
actualHand = br;
}
void
ClientBoard::collectSets()
{
}
void
ClientBoard::collectPot()
{
}