Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef CLIENTBOARD_H
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#define CLIENTBOARD_H
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#include <boardinterface.h>
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class PlayerInterface;
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class HandInterface;
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class ClientBoard : public BoardInterface{
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public:
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ClientBoard();
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~ClientBoard();
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void setPlayer(PlayerInterface**);
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void setHand(HandInterface*);
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void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
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void getMyCards(int* theValue) { int i; for(i=0; i<5; i++) theValue[i] = myCards[i]; }
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int getPot() const { return pot;}
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void setPot(int theValue) { pot = theValue;}
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int getSets() const { return sets; }
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void collectSets();
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void collectPot();
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private:
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PlayerInterface **playerArray;
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HandInterface *actualHand;
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int myCards[5];
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int pot;
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int sets;
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};
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#endif
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