Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef CLIENTFLOP_H
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#define CLIENTFLOP_H
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#include "flopinterface.h"
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class HandInterface;
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class ClientFlop : public FlopInterface{
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public:
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ClientFlop(HandInterface*, int, int, int, int);
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~ClientFlop();
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void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn; }
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void setHighestSet(const int& theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setFirstFlopRound(bool theValue) { firstFlopRound = theValue;}
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bool getFirstFlopRound() const { return firstFlopRound;}
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void setSmallBlindPosition(const int& theValue) { smallBlindPosition = theValue;}
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int getSmallBlindPosition() const { return smallBlindPosition; }
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void setSmallBlind(const int& theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void flopRun();
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void nextPlayer2();
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private:
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HandInterface *myHand;
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int myID;
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int actualQuantityPlayers;
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int dealerPosition;
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int smallBlindPosition;
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int smallBlind;
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int highestSet;
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bool firstFlopRun;
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bool firstFlopRound;
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int playersTurn;
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};
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#endif
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