Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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@@ -95,7 +95,7 @@ void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->SignalNetClientGam
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->SignalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->SignalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
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void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(gameData.numberOfPlayers, gameData.startCash, gameData.smallBlind, gameData.handsBeforeRaise); }
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void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(); }
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void GuiWrapper::SignalNetServerSuccess(int actionID) { }
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void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
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@@ -37,9 +37,11 @@
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#include "handinterface.h"
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#include "game.h"
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#include "session.h"
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#include "tools.h"
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#include "log.h"
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#include "configfile.h"
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#include <gamedata.h>
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#include <generic/serverguiwrapper.h>
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#include <net/socket_msg.h>
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@@ -561,7 +563,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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// Errors are handled globally, not within one dialog.
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connect(this, SIGNAL(SignalNetClientError(int, int)), this, SLOT(networkError(int, int)));
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connect(this, SIGNAL(SignalNetClientGameStart(int, int, int, int)), this, SLOT(networkStart(int, int, int, int)));
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connect(this, SIGNAL(SignalNetClientGameStart()), this, SLOT(networkStart()));
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connect(this, SIGNAL(SignalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
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connect(this, SIGNAL(SignalNetServerPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
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@@ -619,8 +621,12 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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//Speeds
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gameData.guiSpeed = myConfig->readConfigInt("GameSpeed");
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}
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// Set dealer pos.
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Tools myTool;
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myTool.getRandNumber(0, gameData.numberOfPlayers-1, 1, &gameData.startDealerPos, 0);
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//Start Game!!!
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mySession->startGame(gameData);
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mySession->startLocalGame(gameData);
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}
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@@ -2375,14 +2381,11 @@ void mainWindowImpl::networkError(int errorID, int osErrorID) {
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myWaitingForServerGameDialog->reject();
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}
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void mainWindowImpl::networkStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise)
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void mainWindowImpl::networkStart()
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{
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GameData gameData;
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gameData.numberOfPlayers = numberOfPlayers;
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gameData.startCash = startCash;
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gameData.smallBlind = smallBlind;
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gameData.handsBeforeRaise = handsBeforeRaise;
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mySession->startGame(gameData);
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// QMutexLocker lock(&myClientDataMutex);
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// assert(!myClientPlayerDataList.empty());
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// mySession->startClientGame(myClientGameData, myClientPlayerDataList);
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}
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void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
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@@ -22,7 +22,6 @@
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#include "ui_mainwindow.h"
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#include "game_defs.h"
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#include <gamedata.h>
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#include <iostream>
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#include <string>
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@@ -96,7 +95,7 @@ signals:
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetClientPlayerJoined(QString playerName);
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void SignalNetClientPlayerLeft(QString playerName);
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void SignalNetClientGameStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise);
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void SignalNetClientGameStart();
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void SignalNetServerPlayerJoined(QString playerName);
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void SignalNetServerPlayerLeft(QString playerName);
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@@ -197,7 +196,7 @@ public slots:
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void paintStartSplash();
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void networkError(int, int);
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void networkStart(int, int, int, int);
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void networkStart();
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void closeEvent(QCloseEvent*);
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