Start position of dealer is now set via network. Added files for network client engine. Added factory code.

This commit is contained in:
lotodore
2007-05-18 17:13:27 +00:00
parent a9e2d56b0d
commit b773c30ae0
38 changed files with 1302 additions and 55 deletions
+1 -1
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@@ -95,7 +95,7 @@ void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->SignalNetClientGam
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalNetClientError(errorID, osErrorID); }
void GuiWrapper::SignalNetClientPlayerJoined(const string &playerName) { myW->SignalNetClientPlayerJoined(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetClientPlayerLeft(const string &playerName) { myW->SignalNetClientPlayerLeft(QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(gameData.numberOfPlayers, gameData.startCash, gameData.smallBlind, gameData.handsBeforeRaise); }
void GuiWrapper::SignalNetClientGameStart(const GameData &gameData) { myW->SignalNetClientGameStart(); }
void GuiWrapper::SignalNetServerSuccess(int actionID) { }
void GuiWrapper::SignalNetServerError(int errorID, int osErrorID) { }
+12 -9
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@@ -37,9 +37,11 @@
#include "handinterface.h"
#include "game.h"
#include "session.h"
#include "tools.h"
#include "log.h"
#include "configfile.h"
#include <gamedata.h>
#include <generic/serverguiwrapper.h>
#include <net/socket_msg.h>
@@ -561,7 +563,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
// Errors are handled globally, not within one dialog.
connect(this, SIGNAL(SignalNetClientError(int, int)), this, SLOT(networkError(int, int)));
connect(this, SIGNAL(SignalNetClientGameStart(int, int, int, int)), this, SLOT(networkStart(int, int, int, int)));
connect(this, SIGNAL(SignalNetClientGameStart()), this, SLOT(networkStart()));
connect(this, SIGNAL(SignalNetServerPlayerJoined(QString)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(QString)));
connect(this, SIGNAL(SignalNetServerPlayerLeft(QString)), myStartNetworkGameDialog, SLOT(removePlayer(QString)));
@@ -619,8 +621,12 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
//Speeds
gameData.guiSpeed = myConfig->readConfigInt("GameSpeed");
}
// Set dealer pos.
Tools myTool;
myTool.getRandNumber(0, gameData.numberOfPlayers-1, 1, &gameData.startDealerPos, 0);
//Start Game!!!
mySession->startGame(gameData);
mySession->startLocalGame(gameData);
}
@@ -2375,14 +2381,11 @@ void mainWindowImpl::networkError(int errorID, int osErrorID) {
myWaitingForServerGameDialog->reject();
}
void mainWindowImpl::networkStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise)
void mainWindowImpl::networkStart()
{
GameData gameData;
gameData.numberOfPlayers = numberOfPlayers;
gameData.startCash = startCash;
gameData.smallBlind = smallBlind;
gameData.handsBeforeRaise = handsBeforeRaise;
mySession->startGame(gameData);
// QMutexLocker lock(&myClientDataMutex);
// assert(!myClientPlayerDataList.empty());
// mySession->startClientGame(myClientGameData, myClientPlayerDataList);
}
void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
+2 -3
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@@ -22,7 +22,6 @@
#include "ui_mainwindow.h"
#include "game_defs.h"
#include <gamedata.h>
#include <iostream>
#include <string>
@@ -96,7 +95,7 @@ signals:
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientPlayerJoined(QString playerName);
void SignalNetClientPlayerLeft(QString playerName);
void SignalNetClientGameStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise);
void SignalNetClientGameStart();
void SignalNetServerPlayerJoined(QString playerName);
void SignalNetServerPlayerLeft(QString playerName);
@@ -197,7 +196,7 @@ public slots:
void paintStartSplash();
void networkError(int, int);
void networkStart(int, int, int, int);
void networkStart();
void closeEvent(QCloseEvent*);