Start position of dealer is now set via network. Added files for network client engine. Added factory code.

This commit is contained in:
lotodore
2007-05-18 17:13:27 +00:00
parent a9e2d56b0d
commit b773c30ae0
38 changed files with 1302 additions and 55 deletions
+2 -3
View File
@@ -22,7 +22,6 @@
#include "ui_mainwindow.h"
#include "game_defs.h"
#include <gamedata.h>
#include <iostream>
#include <string>
@@ -96,7 +95,7 @@ signals:
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientPlayerJoined(QString playerName);
void SignalNetClientPlayerLeft(QString playerName);
void SignalNetClientGameStart(int numberOfPlayers, int startCash, int smallBlind, int handsBeforeRaise);
void SignalNetClientGameStart();
void SignalNetServerPlayerJoined(QString playerName);
void SignalNetServerPlayerLeft(QString playerName);
@@ -197,7 +196,7 @@ public slots:
void paintStartSplash();
void networkError(int, int);
void networkStart(int, int, int, int);
void networkStart();
void closeEvent(QCloseEvent*);