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@@ -63,6 +63,8 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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tempBoardArray[i] = cardsArray[i];
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tempPlayerAndBoardArray[i+2] = cardsArray[i];
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}
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k = 0;
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myBoard->setMyCards(tempBoardArray);
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for(i=0; i<startQuantityPlayers; i++) {
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@@ -185,7 +187,7 @@ void LocalHand::switchRounds() {
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int i;
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// cout << "switchrounds" << endl;
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// cout <<" ------- HandID: " << myID << " | actualround: " << actualRound << " ---------" << endl;
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//Aktive Spieler z�len --> wenn nur noch einer nicht-folded dann gleich den Pot verteilen
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activePlayersCounter = 0;
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@@ -205,10 +207,12 @@ void LocalHand::switchRounds() {
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myGui->refreshSet();
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actualRound = 4;
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}
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// prfen der All In Kondition
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// fr All In Prozedur mssen mindestens zwei aktive Player vorhanden sein
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else {
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// cout << "activplayerscounter: " << activePlayersCounter << " | allInPlayersCounter: " << allInPlayersCounter << " | " << endl;
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// 1) wenn alle All In
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if(allInPlayersCounter == activePlayersCounter) {
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allInCondition = 1;
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@@ -232,6 +236,8 @@ void LocalHand::switchRounds() {
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break;
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default: {}
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}
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// cout << "tempHighestSet: " << tempHighestSet << "playerArray[i]->getMySet(): " << playerArray[i]->getMySet() << endl;
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if(playerArray[i]->getMySet() >= tempHighestSet) {
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allInCondition = 1;
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}
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