This commit is contained in:
doitux
2007-04-03 10:55:16 +00:00
parent 2a4d935827
commit b79a3a8e43
14 changed files with 726 additions and 355 deletions
+18
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@@ -1,3 +1,21 @@
2007-04-04 version 0.4:
- feature: settings menu (to do a lot of settings and save preferences)
- feature: set player names and avatars for computer opponents
- feature: switch to fullscreen mode
- feature: cards animation (show winning hand, flip cards)
- feature: set you own card-flipside picture
- feature: log-window and log-files
- feature: start-stop button (for break between hands)
- feature: game-speed slider (for changing speed during game)
- feature: graphical handranking overview
- feature: keyboard shortcuts (e.g. for human player action)
- change: now you can play against up to 6 opponents
- change: complete new gui (gfx by tranberry)
- change: complete new engine design
- bugfix: a lot of bugfixes
2006-10-16 version 0.3: 2006-10-16 version 0.3:
- change: some changes on game-speed and game-rhythm. game-speed delay near 0 is possible ;) - change: some changes on game-speed and game-rhythm. game-speed delay near 0 is possible ;)
+26 -5
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@@ -311,7 +311,7 @@ int array[7][3];
for(j2=0; j2<4; j2++) { for(j2=0; j2<4; j2++) {
position[j2] = array[j1+j2][2]; position[j2] = array[j1+j2][2];
} }
position[4] = array[j1][2]; position[4] = array[0][2];
} }
return 700000000+array[j1][1]*1000000+array[0][1]*10000; return 700000000+array[j1][1]*1000000+array[0][1]*10000;
} }
@@ -328,7 +328,7 @@ int array[7][3];
for(j4=j3+1; j4<7; j4++) { for(j4=j3+1; j4<7; j4++) {
for(j5=j4+1; j5<7; j5++) { for(j5=j4+1; j5<7; j5++) {
// Straight // Straight
if((array[j1][1]-1 == array[j2][1] || array[j1][1]-9 == array[j2][1] ) && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) { if(array[j1][1]-1 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) {
if(position) { if(position) {
// Position-Array fuellen // Position-Array fuellen
position[0] = array[j1][2]; position[0] = array[j1][2];
@@ -337,9 +337,7 @@ int array[7][3];
position[3] = array[j4][2]; position[3] = array[j4][2];
position[4] = array[j5][2]; position[4] = array[j5][2];
} }
// hste Karte der Straight ermitteln return 400000000+array[j1][1]*1000000;
if(array[j1][1]-9 == array[j2][1]) return 400000000+array[j2][1]*1000000;
else return 400000000+array[j1][1]*1000000;
} }
// Full House // Full House
if((array[j1][1] == array[j2][1] && array[j1][1] == array[j3][1] && array[j4][1] == array[j5][1]) || (array[j3][1] == array[j4][1] && array[j3][1] == array[j5][1] && array[j1][1] == array[j2][1])) { if((array[j1][1] == array[j2][1] && array[j1][1] == array[j3][1] && array[j4][1] == array[j5][1]) || (array[j3][1] == array[j4][1] && array[j3][1] == array[j5][1] && array[j1][1] == array[j2][1])) {
@@ -362,6 +360,29 @@ int array[7][3];
} }
} }
// auf Straight-Spezialfall ( 5 4 3 2 A ) testen
for(j1=0; j1<7; j1++) {
for(j2=j1+1; j2<7; j2++) {
for(j3=j2+1; j3<7; j3++) {
for(j4=j3+1; j4<7; j4++) {
for(j5=j4+1; j5<7; j5++) {
if(array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j2][2];
position[2] = array[j3][2];
position[3] = array[j4][2];
position[4] = array[j5][2];
}
return 400000000+array[j2][1]*1000000;
}
}
}
}
}
}
// auf Drilling (Klasse 3) testen // auf Drilling (Klasse 3) testen
for(j1=0; j1<5; j1++) { for(j1=0; j1<5; j1++) {
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1]) { if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1]) {
+8 -2
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@@ -63,6 +63,8 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
tempBoardArray[i] = cardsArray[i]; tempBoardArray[i] = cardsArray[i];
tempPlayerAndBoardArray[i+2] = cardsArray[i]; tempPlayerAndBoardArray[i+2] = cardsArray[i];
} }
k = 0; k = 0;
myBoard->setMyCards(tempBoardArray); myBoard->setMyCards(tempBoardArray);
for(i=0; i<startQuantityPlayers; i++) { for(i=0; i<startQuantityPlayers; i++) {
@@ -185,7 +187,7 @@ void LocalHand::switchRounds() {
int i; int i;
// cout << "switchrounds" << endl; // cout <<" ------- HandID: " << myID << " | actualround: " << actualRound << " ---------" << endl;
//Aktive Spieler zlen --> wenn nur noch einer nicht-folded dann gleich den Pot verteilen //Aktive Spieler zlen --> wenn nur noch einer nicht-folded dann gleich den Pot verteilen
activePlayersCounter = 0; activePlayersCounter = 0;
@@ -205,10 +207,12 @@ void LocalHand::switchRounds() {
myGui->refreshSet(); myGui->refreshSet();
actualRound = 4; actualRound = 4;
} }
// prfen der All In Kondition // prfen der All In Kondition
// fr All In Prozedur mssen mindestens zwei aktive Player vorhanden sein // fr All In Prozedur mssen mindestens zwei aktive Player vorhanden sein
else { else {
// cout << "activplayerscounter: " << activePlayersCounter << " | allInPlayersCounter: " << allInPlayersCounter << " | " << endl;
// 1) wenn alle All In // 1) wenn alle All In
if(allInPlayersCounter == activePlayersCounter) { if(allInPlayersCounter == activePlayersCounter) {
allInCondition = 1; allInCondition = 1;
@@ -232,6 +236,8 @@ void LocalHand::switchRounds() {
break; break;
default: {} default: {}
} }
// cout << "tempHighestSet: " << tempHighestSet << "playerArray[i]->getMySet(): " << playerArray[i]->getMySet() << endl;
if(playerArray[i]->getMySet() >= tempHighestSet) { if(playerArray[i]->getMySet() >= tempHighestSet) {
allInCondition = 1; allInCondition = 1;
} }
+104 -37
View File
@@ -25,6 +25,14 @@ using namespace std;
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0) LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
{ {
// for statistic development
// if(myID==0) {
// myActiveStatus=0;
// myCash=0;
// }
////////////////////////////
// myBestHandPosition mit -1 initialisieren // myBestHandPosition mit -1 initialisieren
int i; int i;
for(i=0; i<5; i++) { for(i=0; i<5; i++) {
@@ -50,13 +58,14 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::strin
int interval = 7; int interval = 7;
int count = 4; int count = 4;
int tempArray[4]; int *tempArray = new int[count];
myTool.getRandNumber(0, 2*interval, count, tempArray, 0); myTool.getRandNumber(0, 2*interval, count, tempArray, 0);
for(i=0; i<count; i++) { for(i=0; i<count; i++) {
myDude4 += tempArray[i]; myDude4 += tempArray[i];
} }
myDude4 = (myDude4/count)-interval; myDude4 = (myDude4/count)-interval;
delete[] tempArray;
myCardsValue = new CardsValue; myCardsValue = new CardsValue;
@@ -147,7 +156,7 @@ void LocalPlayer::preflopEngine() {
// 1. Fold -- Call // 1. Fold -- Call
myNiveau[0] = 43 + myDude4 - 6*(players - 2); myNiveau[0] = 43 + myDude4 - 6*(players - 2);
// 3. Call -- Raise // 3. Call -- Raise
myNiveau[2] = 50 + myDude4 - 6*(players - 2); myNiveau[2] = 54 + myDude4 - 7*(players - 2);
// eigenes mögliches highestSet // eigenes mögliches highestSet
int individualHighestSet = actualHand->getPreflop()->getHighestSet(); int individualHighestSet = actualHand->getPreflop()->getHighestSet();
@@ -161,19 +170,22 @@ void LocalPlayer::preflopEngine() {
} }
// Verhaeltnis Set / Cash für raise // Verhaeltnis Set / Cash für raise
if(myCash/individualHighestSet < 10) { if(myCash/individualHighestSet < 11) {
myNiveau[2] += (10-myCash/individualHighestSet)/2; myNiveau[2] += (11-myCash/individualHighestSet)/2;
} }
// cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl; // cout << myID << ": " << myHoleCardsValue << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << myCards[0] << " " << myCards[1] << endl;
// Aggresivität des humanPlayers auslesen // Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist !
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0); int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
// cout << aggValue << " "; // cout << aggValue << " ";
myNiveau[0] -= aggValue;
myNiveau[2] -= aggValue; if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
myNiveau[0] -= aggValue;
myNiveau[2] -= aggValue;
}
// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl; // cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl;
@@ -195,7 +207,13 @@ void LocalPlayer::preflopEngine() {
} }
// nur call // nur call
else { else {
myAction = 3; // all in bei knappem call
if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/5) {
raise = myCash;
myAction = 5;
} else {
myAction = 3;
}
} }
// Standard-Raise-Routine // Standard-Raise-Routine
@@ -222,10 +240,19 @@ void LocalPlayer::preflopEngine() {
} }
else { else {
// call // call
if(myOdds >= myNiveau[0] || (mySet >= actualHand->getPreflop()->getHighestSet()/2 && myOdds >= myNiveau[0]-5)) { if(myOdds >= myNiveau[0] || (mySet >= actualHand->getPreflop()->getHighestSet()/2 && myOdds >= myNiveau[0]-8)) {
// bigBlind --> check // bigBlind --> check
if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2; if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
else myAction = 3; else {
// all in bei knappem call
if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/5) {
raise = myCash;
myAction = 5;
}
else {
myAction = 3;
}
}
} }
// fold // fold
else { else {
@@ -245,7 +272,14 @@ void LocalPlayer::preflopEngine() {
// Gegner raisen ebenfalls -> call // Gegner raisen ebenfalls -> call
if(actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind()) { if(actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
myAction = 3; // all in bei knappem call
if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/5) {
raise = myCash;
myAction = 5;
}
else {
myAction = 3;
}
} }
// Standard-Raise-Routine // Standard-Raise-Routine
else { else {
@@ -293,17 +327,19 @@ void LocalPlayer::flopEngine() {
// 2. Check -- Bet // 2. Check -- Bet
myNiveau[1] = 54 + myDude4 - 6*(players - 2); myNiveau[1] = 54 + myDude4 - 6*(players - 2);
// 3. Call -- Raise // 3. Call -- Raise
myNiveau[2] = 67 + myDude4 - 6*(players - 2); myNiveau[2] = 69 + myDude4 - 7*(players - 2);
// eigenes mögliches highestSet // eigenes mögliches highestSet
int individualHighestSet = actualHand->getFlop()->getHighestSet(); int individualHighestSet = actualHand->getFlop()->getHighestSet();
if(individualHighestSet > myCash) individualHighestSet = myCash; if(individualHighestSet > myCash) individualHighestSet = myCash;
// Aggresivität des humanPlayers auslesen // Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0); int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
for(i=0; i<3; i++) { if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
myNiveau[i] -= aggValue; for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
}
} }
// Check-Bluff generieren // Check-Bluff generieren
@@ -320,8 +356,8 @@ void LocalPlayer::flopEngine() {
} }
// Verhaeltnis Set / Cash für raise // Verhaeltnis Set / Cash für raise
if(myCash/individualHighestSet < 10) { if(myCash/individualHighestSet < 11) {
myNiveau[2] += (10-myCash/individualHighestSet)/2; myNiveau[2] += (11-myCash/individualHighestSet)/2;
} }
// raise (bei hohem Niveau) // raise (bei hohem Niveau)
@@ -336,7 +372,13 @@ void LocalPlayer::flopEngine() {
} }
// nur call // nur call
else { else {
myAction = 3; // all in bei knappem call
if(myCash-actualHand->getFlop()->getHighestSet() <= (myCash*1)/5) {
raise = myCash;
myAction = 5;
} else {
myAction = 3;
}
} }
// Standard-Raise-Routine // Standard-Raise-Routine
@@ -777,13 +819,15 @@ void LocalPlayer::turnEngine() {
// 2. Check -- Bet // 2. Check -- Bet
myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/; myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 3. Call -- Raise // 3. Call -- Raise
myNiveau[2] = 66 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/; myNiveau[2] = 69 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// Aggresivität des humanPlayers auslesen // Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0); int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
for(i=0; i<3; i++) { if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
myNiveau[i] -= aggValue; for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
}
} }
// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl; // cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl;
@@ -807,8 +851,8 @@ void LocalPlayer::turnEngine() {
} }
// Verhaeltnis Set / Cash für raise // Verhaeltnis Set / Cash für raise
if(myCash/individualHighestSet < 10) { if(myCash/individualHighestSet < 11) {
myNiveau[2] += (10-myCash/individualHighestSet)/2; myNiveau[2] += (11-myCash/individualHighestSet)/2;
} }
// raise (bei hohem Niveau) // raise (bei hohem Niveau)
@@ -823,7 +867,13 @@ void LocalPlayer::turnEngine() {
} }
// nur call // nur call
else { else {
myAction = 3; // all in bei knappem call
if(myCash-actualHand->getTurn()->getHighestSet() <= (myCash*1)/5) {
raise = myCash;
myAction = 5;
} else {
myAction = 3;
}
} }
// Standard-Raise-Routine // Standard-Raise-Routine
@@ -974,6 +1024,8 @@ void LocalPlayer::turnEngine() {
// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl; // cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
// cout << "myAction: " << myAction << endl;
evaluation(bet, raise); evaluation(bet, raise);
} }
@@ -1014,13 +1066,15 @@ void LocalPlayer::riverEngine() {
// 2. Check -- Bet // 2. Check -- Bet
myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/; myNiveau[1] = 54 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// 3. Call -- Raise // 3. Call -- Raise
myNiveau[2] = 66 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/; myNiveau[2] = 69 + myDude4/* - 6*(actualHand->getActualQuantityPlayers() - 2)*/;
// Aggresivität des humanPlayers auslesen // Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0); int aggValue = (int)(((actualHand->getPlayerArray()[0]->getMyAggressive()*1.0)/7.0 - 1.0/actualHand->getActualQuantityPlayers())*21.0);
for(i=0; i<3; i++) { if(actualHand->getPlayerArray()[0]->getMyActiveStatus()) {
myNiveau[i] -= aggValue; for(i=0; i<3; i++) {
myNiveau[i] -= aggValue;
}
} }
// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl; // cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl;
@@ -1040,8 +1094,8 @@ void LocalPlayer::riverEngine() {
} }
// Verhaeltnis Set / Cash für raise // Verhaeltnis Set / Cash für raise
if(myCash/individualHighestSet < 10) { if(myCash/individualHighestSet < 11) {
myNiveau[2] += (10-myCash/individualHighestSet)/2; myNiveau[2] += (11-myCash/individualHighestSet)/2;
} }
// raise (bei hohem Niveau) // raise (bei hohem Niveau)
@@ -1055,7 +1109,13 @@ void LocalPlayer::riverEngine() {
} }
// nur call // nur call
else { else {
myAction = 3; // all in bei knappem call
if(myCash-actualHand->getRiver()->getHighestSet() <= (myCash*1)/5) {
raise = myCash;
myAction = 5;
} else {
myAction = 3;
}
} }
} }
// Standard-Raise-Routine // Standard-Raise-Routine
@@ -1218,6 +1278,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
default: cout << "ERROR - wrong init of actualRound" << endl; default: cout << "ERROR - wrong init of actualRound" << endl;
} }
// cout << "myAction(evaluation): " << myAction << endl;
switch(myAction) { switch(myAction) {
// none // none
case 0: {} case 0: {}
@@ -1230,12 +1291,14 @@ void LocalPlayer::evaluation(int bet, int raise) {
break; break;
// call // call
case 3: { case 3: {
// cout << "evaluation(call) - highestSet = " << highestSet << endl;
// all in // all in
if(highestSet >= myCash) { if(highestSet >= myCash + mySet) {
mySet += myCash; mySet += myCash;
myCash = 0; myCash = 0;
myAction = 6; myAction = 6;
} // cout << "evaluation(call) - mySet: " << mySet << endl;
}
// sonst // sonst
else { else {
myCash = myCash - highestSet + mySet; myCash = myCash - highestSet + mySet;
@@ -1262,11 +1325,13 @@ void LocalPlayer::evaluation(int bet, int raise) {
break; break;
// raise // raise
case 5: { case 5: {
// cout << "evaluation(raise) - highestSet = " << highestSet << " - raise: " << raise << endl;
// all in // all in
if(highestSet + raise >= myCash) { if(highestSet + raise >= myCash) {
mySet += myCash; mySet += myCash;
myCash = 0; myCash = 0;
myAction = 6; myAction = 6;
// cout << "evaluation(raise) - mySet: " << mySet << endl;
if(mySet > highestSet) highestSet = mySet; if(mySet > highestSet) highestSet = mySet;
} }
// sonst // sonst
@@ -1283,6 +1348,8 @@ void LocalPlayer::evaluation(int bet, int raise) {
default: {} default: {}
} }
// cout << "highestSet(ende evaluation): " << highestSet << endl;
switch(actualHand->getActualRound()) { switch(actualHand->getActualRound()) {
case 0: actualHand->getPreflop()->setHighestSet(highestSet); case 0: actualHand->getPreflop()->setHighestSet(highestSet);
break; break;
+3
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@@ -48,6 +48,9 @@ public:
void setMyDude(const int& theValue) { myDude = theValue; } void setMyDude(const int& theValue) { myDude = theValue; }
int getMyDude() const { return myDude; } int getMyDude() const { return myDude; }
void setMyDude4(const int& theValue) { myDude4 = theValue; }
int getMyDude4() const { return myDude4; }
void setMyName(const std::string& theValue) { myName = theValue; } void setMyName(const std::string& theValue) { myName = theValue; }
std::string getMyName() const { return myName; } std::string getMyName() const { return myName; }
+3
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@@ -35,6 +35,9 @@ public:
virtual void setMyDude(const int& theValue) =0; virtual void setMyDude(const int& theValue) =0;
virtual int getMyDude() const =0; virtual int getMyDude() const =0;
virtual void setMyDude4(const int& theValue) =0;
virtual int getMyDude4() const =0;
virtual void setMyName(const std::string& theValue) =0; virtual void setMyName(const std::string& theValue) =0;
virtual std::string getMyName() const =0; virtual std::string getMyName() const =0;
@@ -42,7 +42,7 @@ joinNetworkGameDialogImpl::joinNetworkGameDialogImpl(QWidget *parent)
myServerProfilesFile = myConfig.readConfigString("DataDir")+"serverprofiles.xml"; myServerProfilesFile = myConfig.readConfigString("DataDir")+"serverprofiles.xml";
//Anlegen wenn noch nicht existiert! //Anlegen wenn noch nicht existiert!
QFile serverProfilesfile(QString::fromStdString(myServerProfilesFile)); QFile serverProfilesfile(QString::fromUtf8(myServerProfilesFile.c_str()));
if(!serverProfilesfile.exists()) { if(!serverProfilesfile.exists()) {
@@ -89,7 +89,7 @@ void joinNetworkGameDialogImpl::fillServerProfileList() {
TiXmlDocument doc(myServerProfilesFile); TiXmlDocument doc(myServerProfilesFile);
if(!doc.LoadFile()) { if(!doc.LoadFile()) {
QMessageBox::warning(this, tr("Load Server-Profile-File Error"), QMessageBox::warning(this, tr("Load Server-Profile-File Error"),
tr("Could not load server-profiles-file:\n"+QString::fromStdString(myServerProfilesFile).toAscii()), tr("Could not load server-profiles-file:\n"+QString::fromUtf8(myServerProfilesFile.c_str()).toAscii()),
QMessageBox::Close); QMessageBox::Close);
} }
TiXmlHandle docHandle( &doc ); TiXmlHandle docHandle( &doc );
@@ -108,7 +108,7 @@ void joinNetworkGameDialogImpl::fillServerProfileList() {
int tempInt = 0; int tempInt = 0;
profile->QueryIntAttribute("IsIpv6", &tempInt ); profile->QueryIntAttribute("IsIpv6", &tempInt );
if( tempInt == 1 ) { isIpv6 = "yes"; } if( tempInt == 1 ) { isIpv6 = "yes"; }
item->setData(3, 0, QString::fromStdString(isIpv6)); item->setData(3, 0, QString::fromUtf8(isIpv6.c_str()));
treeWidget->addTopLevelItem(item); treeWidget->addTopLevelItem(item);
} }
@@ -128,7 +128,7 @@ void joinNetworkGameDialogImpl::itemFillForm (QTreeWidgetItem* item, int column)
TiXmlDocument doc(myServerProfilesFile); TiXmlDocument doc(myServerProfilesFile);
if(!doc.LoadFile()) { if(!doc.LoadFile()) {
QMessageBox::warning(this, tr("Load Server-Profile-File Error"), QMessageBox::warning(this, tr("Load Server-Profile-File Error"),
tr("Could not load server-profiles-file:\n"+QString::fromStdString(myServerProfilesFile).toAscii()), tr("Could not load server-profiles-file:\n"+QString::fromUtf8(myServerProfilesFile.c_str()).toAscii()),
QMessageBox::Close); QMessageBox::Close);
} }
TiXmlHandle docHandle( &doc ); TiXmlHandle docHandle( &doc );
@@ -136,11 +136,11 @@ void joinNetworkGameDialogImpl::itemFillForm (QTreeWidgetItem* item, int column)
TiXmlElement* profile = docHandle.FirstChild( "PokerTH" ).FirstChild( "ServerProfiles" ).FirstChild( item->data(0,0).toString().toStdString() ).ToElement(); TiXmlElement* profile = docHandle.FirstChild( "PokerTH" ).FirstChild( "ServerProfiles" ).FirstChild( item->data(0,0).toString().toStdString() ).ToElement();
if ( profile ) { if ( profile ) {
lineEdit_profileName->setText(QString::fromStdString(profile->Attribute("Name"))); lineEdit_profileName->setText(QString::fromUtf8(profile->Attribute("Name")));
lineEdit_ipAddress->setText(QString::fromStdString(profile->Attribute("Address"))); lineEdit_ipAddress->setText(QString::fromUtf8(profile->Attribute("Address")));
lineEdit_password->setText(QString::fromStdString(profile->Attribute("Password"))); lineEdit_password->setText(QString::fromUtf8(profile->Attribute("Password")));
spinBox_port->setValue(QString::fromStdString(profile->Attribute("Port")).toInt(&toIntTrue, 10)); spinBox_port->setValue(QString::fromUtf8(profile->Attribute("Port")).toInt(&toIntTrue, 10));
checkBox_ipv6->setChecked(QString::fromStdString(profile->Attribute("IsIpv6")).toInt(&toIntTrue, 10)); checkBox_ipv6->setChecked(QString::fromUtf8(profile->Attribute("IsIpv6")).toInt(&toIntTrue, 10));
} }
@@ -154,7 +154,7 @@ void joinNetworkGameDialogImpl::saveServerProfile() {
TiXmlDocument doc(myServerProfilesFile); TiXmlDocument doc(myServerProfilesFile);
if(!doc.LoadFile()) { if(!doc.LoadFile()) {
QMessageBox::warning(this, tr("Load Server-Profile-File Error"), QMessageBox::warning(this, tr("Load Server-Profile-File Error"),
tr("Could not load server-profiles-file:\n"+QString::fromStdString(myServerProfilesFile).toAscii()), tr("Could not load server-profiles-file:\n"+QString::fromUtf8(myServerProfilesFile.c_str()).toAscii()),
QMessageBox::Close); QMessageBox::Close);
} }
TiXmlHandle docHandle( &doc ); TiXmlHandle docHandle( &doc );
@@ -210,7 +210,7 @@ void joinNetworkGameDialogImpl::saveServerProfile() {
QMessageBox::Close); } QMessageBox::Close); }
if(!doc.SaveFile()) { QMessageBox::warning(this, tr("Save Server-Profile-File Error"), if(!doc.SaveFile()) { QMessageBox::warning(this, tr("Save Server-Profile-File Error"),
tr("Could not save server-profiles-file:\n"+QString::fromStdString(myServerProfilesFile).toAscii()), tr("Could not save server-profiles-file:\n"+QString::fromUtf8(myServerProfilesFile.c_str()).toAscii()),
QMessageBox::Close); } QMessageBox::Close); }
fillServerProfileList(); fillServerProfileList();
@@ -221,7 +221,7 @@ void joinNetworkGameDialogImpl::deleteServerProfile() {
TiXmlDocument doc(myServerProfilesFile); TiXmlDocument doc(myServerProfilesFile);
if(!doc.LoadFile()) { if(!doc.LoadFile()) {
QMessageBox::warning(this, tr("Load Server-Profile-File Error"), QMessageBox::warning(this, tr("Load Server-Profile-File Error"),
tr("Could not load server-profiles-file:\n"+QString::fromStdString(myServerProfilesFile).toAscii()), tr("Could not load server-profiles-file:\n"+QString::fromUtf8(myServerProfilesFile.c_str()).toAscii()),
QMessageBox::Close); QMessageBox::Close);
} }
else { else {
@@ -232,7 +232,7 @@ void joinNetworkGameDialogImpl::deleteServerProfile() {
if ( profile ) { profile->Parent()->RemoveChild(profile); } if ( profile ) { profile->Parent()->RemoveChild(profile); }
if(!doc.SaveFile()) { QMessageBox::warning(this, tr("Save Server-Profile-File Error"), if(!doc.SaveFile()) { QMessageBox::warning(this, tr("Save Server-Profile-File Error"),
tr("Could not save server-profiles-file:\n"+QString::fromStdString(myServerProfilesFile).toAscii()), tr("Could not save server-profiles-file:\n"+QString::fromUtf8(myServerProfilesFile.c_str()).toAscii()),
QMessageBox::Close); } QMessageBox::Close); }
//Liste Füllen //Liste Füllen
+21 -18
View File
@@ -28,12 +28,12 @@ Log::Log(mainWindowImpl* w) : myW(w)
myW->setLog(this); myW->setLog(this);
myConfig = new ConfigFile; myConfig = new ConfigFile;
if(myConfig->readConfigString("LogDir") != "" && QDir::QDir(QString::fromStdString(myConfig->readConfigString("LogDir"))).exists()) { if(myConfig->readConfigString("LogDir") != "" && QDir::QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())).exists()) {
#ifdef _WIN32 #ifdef _WIN32
myLogDir = new QDir(QString::fromStdString(myConfig->readConfigString("LogDir"))); myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str()));
#else #else
myLogDir = new QDir(QString::fromStdString(myConfig->readConfigString("LogDir"))); myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str()));
#endif #endif
myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html"); myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html");
@@ -45,6 +45,9 @@ Log::Log(mainWindowImpl* w) : myW(w)
myLogFile->open( QIODevice::WriteOnly ); myLogFile->open( QIODevice::WriteOnly );
QTextStream stream( myLogFile ); QTextStream stream( myLogFile );
stream << "<html>\n"; stream << "<html>\n";
stream << "<head>\n";
stream << "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf8\">";
stream << "</head>\n";
stream << "<body>\n"; stream << "<body>\n";
stream << "<img src='logo.png'>\n"; stream << "<img src='logo.png'>\n";
stream << "<h3><b>Log-File for PokerTH Session started on "+QDate::currentDate().toString("yyyy-MM-dd")+" at "+QTime::currentTime().toString("hh:mm:ss")+"</b></h3>\n"; stream << "<h3><b>Log-File for PokerTH Session started on "+QDate::currentDate().toString("yyyy-MM-dd")+" at "+QTime::currentTime().toString("hh:mm:ss")+"</b></h3>\n";
@@ -95,7 +98,7 @@ void Log::logPlayerActionMsg(string playerName, int action, int setValue) {
int i; int i;
QString msg; QString msg;
msg = QString::fromStdString(playerName); msg = QString::fromUtf8(playerName.c_str());
switch (action) { switch (action) {
@@ -160,12 +163,12 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 1) { if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 1) {
if(k==1) { stream << ", "; } if(k==1) { stream << ", "; }
k=1; k=1;
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$"; stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$";
} }
else { else {
if(k==1) { stream << ", "; } if(k==1) { stream << ", "; }
k=1; k=1;
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$"; stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
} }
} }
} }
@@ -177,12 +180,12 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 3) { if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 3) {
if(k==1) { stream << ", "; } if(k==1) { stream << ", "; }
k=1; k=1;
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$"; stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
} }
else { else {
if(k==1) { stream << ", "; } if(k==1) { stream << ", "; }
k=1; k=1;
stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[i]->getMyName())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$"; stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
} }
} }
} }
@@ -202,9 +205,9 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
// cout << (i+myW->getActualHand()->getDealerPosition()+j)%5 << endl; // cout << (i+myW->getActualHand()->getDealerPosition()+j)%5 << endl;
switch (myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyButton()) { switch (myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyButton()) {
case 2 : stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyName())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMySet(),10)+"$), "; case 2 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMySet(),10)+"$), ";
break; break;
case 3 : stream << QString::fromStdString(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyName())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMySet(),10)+"$)"; case 3 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMySet(),10)+"$)";
break; break;
default :; default :;
} }
@@ -228,12 +231,12 @@ void Log::logPlayerWinsMsg(int playerID, int pot) {
for(i=0; i<=linesInFile; i++) { stream.readLine(); } for(i=0; i<=linesInFile; i++) { stream.readLine(); }
// if (cardsValueInt != -1) { // if (cardsValueInt != -1) {
// myW->textBrowser_Log->append(QString::fromStdString(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$ with "+translateCardsValueCode(cardsValueInt).at(0)+"!!! "); // myW->textBrowser_Log->append(QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$ with "+translateCardsValueCode(cardsValueInt).at(0)+"!!! ");
// stream << "</br><i>"+QString::fromStdString(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!!</i></p>\n"; // stream << "</br><i>"+QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!!</i></p>\n";
// } // }
// else { // else {
myW->textBrowser_Log->append(QString::fromStdString(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!! "); myW->textBrowser_Log->append(QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!! ");
stream << "</br><i>"+QString::fromStdString(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!!</i></p>\n"; stream << "</br><i>"+QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!!</i></p>\n";
// } // }
myLogFile->close(); myLogFile->close();
@@ -384,13 +387,13 @@ void Log::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int
default: {} default: {}
} }
myW->textBrowser_Log->append(QString::fromStdString(playerName)+" "+QString::fromStdString(showHas)+" \""+tempHandName+"\""); myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" \""+tempHandName+"\"");
stream << QString::fromStdString(playerName)+" "+QString::fromStdString(showHas)+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n"; stream << QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
} }
else { else {
myW->textBrowser_Log->append(QString::fromStdString(playerName)+" "+QString::fromStdString(showHas)+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]"); myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
stream << QString::fromStdString(playerName)+" "+QString::fromStdString(showHas)+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n"; stream << QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
} }
myLogFile->close(); myLogFile->close();
+168 -3
View File
@@ -1347,6 +1347,9 @@
</item> </item>
<item> <item>
<widget class="QPushButton" name="pushButton_break" > <widget class="QPushButton" name="pushButton_break" >
<property name="enabled" >
<bool>true</bool>
</property>
<property name="maximumSize" > <property name="maximumSize" >
<size> <size>
<width>40</width> <width>40</width>
@@ -1356,6 +1359,15 @@
<property name="palette" > <property name="palette" >
<palette> <palette>
<active> <active>
<colorrole role="WindowText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>240</red>
<green>240</green>
<blue>240</blue>
</color>
</brush>
</colorrole>
<colorrole role="Button" > <colorrole role="Button" >
<brush brushstyle="SolidPattern" > <brush brushstyle="SolidPattern" >
<color alpha="255" > <color alpha="255" >
@@ -1365,6 +1377,33 @@
</color> </color>
</brush> </brush>
</colorrole> </colorrole>
<colorrole role="Light" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>255</red>
<green>255</green>
<blue>255</blue>
</color>
</brush>
</colorrole>
<colorrole role="Text" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>240</red>
<green>240</green>
<blue>240</blue>
</color>
</brush>
</colorrole>
<colorrole role="BrightText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>255</red>
<green>255</green>
<blue>255</blue>
</color>
</brush>
</colorrole>
<colorrole role="ButtonText" > <colorrole role="ButtonText" >
<brush brushstyle="SolidPattern" > <brush brushstyle="SolidPattern" >
<color alpha="255" > <color alpha="255" >
@@ -1383,8 +1422,35 @@
</color> </color>
</brush> </brush>
</colorrole> </colorrole>
<colorrole role="HighlightedText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>255</red>
<green>255</green>
<blue>255</blue>
</color>
</brush>
</colorrole>
<colorrole role="AlternateBase" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>232</red>
<green>232</green>
<blue>232</blue>
</color>
</brush>
</colorrole>
</active> </active>
<inactive> <inactive>
<colorrole role="WindowText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>240</red>
<green>240</green>
<blue>240</blue>
</color>
</brush>
</colorrole>
<colorrole role="Button" > <colorrole role="Button" >
<brush brushstyle="SolidPattern" > <brush brushstyle="SolidPattern" >
<color alpha="255" > <color alpha="255" >
@@ -1394,6 +1460,33 @@
</color> </color>
</brush> </brush>
</colorrole> </colorrole>
<colorrole role="Light" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>255</red>
<green>255</green>
<blue>255</blue>
</color>
</brush>
</colorrole>
<colorrole role="Text" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>240</red>
<green>240</green>
<blue>240</blue>
</color>
</brush>
</colorrole>
<colorrole role="BrightText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>255</red>
<green>255</green>
<blue>255</blue>
</color>
</brush>
</colorrole>
<colorrole role="ButtonText" > <colorrole role="ButtonText" >
<brush brushstyle="SolidPattern" > <brush brushstyle="SolidPattern" >
<color alpha="255" > <color alpha="255" >
@@ -1412,8 +1505,35 @@
</color> </color>
</brush> </brush>
</colorrole> </colorrole>
<colorrole role="HighlightedText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>255</red>
<green>255</green>
<blue>255</blue>
</color>
</brush>
</colorrole>
<colorrole role="AlternateBase" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>232</red>
<green>232</green>
<blue>232</blue>
</color>
</brush>
</colorrole>
</inactive> </inactive>
<disabled> <disabled>
<colorrole role="WindowText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>131</red>
<green>153</green>
<blue>86</blue>
</color>
</brush>
</colorrole>
<colorrole role="Button" > <colorrole role="Button" >
<brush brushstyle="SolidPattern" > <brush brushstyle="SolidPattern" >
<color alpha="255" > <color alpha="255" >
@@ -1423,12 +1543,39 @@
</color> </color>
</brush> </brush>
</colorrole> </colorrole>
<colorrole role="Light" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>131</red>
<green>153</green>
<blue>86</blue>
</color>
</brush>
</colorrole>
<colorrole role="Text" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>131</red>
<green>153</green>
<blue>86</blue>
</color>
</brush>
</colorrole>
<colorrole role="BrightText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>131</red>
<green>153</green>
<blue>86</blue>
</color>
</brush>
</colorrole>
<colorrole role="ButtonText" > <colorrole role="ButtonText" >
<brush brushstyle="SolidPattern" > <brush brushstyle="SolidPattern" >
<color alpha="255" > <color alpha="255" >
<red>128</red> <red>131</red>
<green>128</green> <green>153</green>
<blue>128</blue> <blue>86</blue>
</color> </color>
</brush> </brush>
</colorrole> </colorrole>
@@ -1441,6 +1588,24 @@
</color> </color>
</brush> </brush>
</colorrole> </colorrole>
<colorrole role="HighlightedText" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>131</red>
<green>153</green>
<blue>86</blue>
</color>
</brush>
</colorrole>
<colorrole role="AlternateBase" >
<brush brushstyle="SolidPattern" >
<color alpha="255" >
<red>131</red>
<green>153</green>
<blue>86</blue>
</color>
</brush>
</colorrole>
</disabled> </disabled>
</palette> </palette>
</property> </property>
+32 -11
View File
@@ -58,19 +58,25 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
{ {
int i; int i;
//for statistic development
for(i=0; i<15; i++) {
statisticArray[i] = 0;
}
////////////////////////////
myConfig = new ConfigFile; myConfig = new ConfigFile;
// Resourcen abladen // Resourcen abladen
QFile preflopValuesFile(":data/resources/data/preflopValues"); QFile preflopValuesFile(":data/resources/data/preflopValues");
QFile preflopValuesFileDest(QString::fromStdString(myConfig->readConfigString("DataDir")+"preflopValues")); QFile preflopValuesFileDest(QString::fromUtf8(myConfig->readConfigString("DataDir").c_str())+QString("preflopValues"));
// if(!preflopValuesFileDest.exists()) { // if(!preflopValuesFileDest.exists()) {
preflopValuesFile.copy(QString::fromStdString(myConfig->readConfigString("DataDir")+"preflopValues")); preflopValuesFile.copy(QString::fromUtf8(myConfig->readConfigString("DataDir").c_str())+QString("preflopValues"));
// } // }
QFile flopValuesFile(":data/resources/data/flopValues"); QFile flopValuesFile(":data/resources/data/flopValues");
QFile flopValuesFileDest(QString::fromStdString(myConfig->readConfigString("DataDir")+"flopValues")); QFile flopValuesFileDest(QString::fromUtf8(myConfig->readConfigString("DataDir").c_str())+QString("flopValues"));
// if(!flopValuesFileDest.exists()) { // if(!flopValuesFileDest.exists()) {
flopValuesFile.copy(QString::fromStdString(myConfig->readConfigString("DataDir")+"flopValues")); flopValuesFile.copy(QString::fromUtf8(myConfig->readConfigString("DataDir").c_str())+QString("flopValues"));
// } // }
// Schriftart laden und für Dialoge setzen // Schriftart laden und für Dialoge setzen
@@ -196,7 +202,7 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent)
flipside = new QPixmap(":/cards/resources/graphics/cards/flipside.png"); flipside = new QPixmap(":/cards/resources/graphics/cards/flipside.png");
if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") { if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") {
QPixmap tmpFlipside(QString::fromStdString(myConfig->readConfigString("FlipsideOwnFile"))); QPixmap tmpFlipside(QString::fromUtf8(myConfig->readConfigString("FlipsideOwnFile").c_str()));
flipside = new QPixmap(tmpFlipside.scaled(QSize(57, 80))); flipside = new QPixmap(tmpFlipside.scaled(QSize(57, 80)));
} }
else { flipside->load(":/cards/resources/graphics/cards/flipside.png"); } else { flipside->load(":/cards/resources/graphics/cards/flipside.png"); }
@@ -727,7 +733,7 @@ void mainWindowImpl::callSettingsDialog() {
//Flipside refresh //Flipside refresh
if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") { if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") {
QPixmap tmpFlipside(QString::fromStdString(myConfig->readConfigString("FlipsideOwnFile"))); QPixmap tmpFlipside(QString::fromUtf8(myConfig->readConfigString("FlipsideOwnFile").c_str()));
flipside = new QPixmap(tmpFlipside.scaled(QSize(57, 80))); flipside = new QPixmap(tmpFlipside.scaled(QSize(57, 80)));
} }
else { flipside->load(":/cards/resources/graphics/cards/flipside.png"); } else { flipside->load(":/cards/resources/graphics/cards/flipside.png"); }
@@ -805,7 +811,7 @@ void mainWindowImpl::refreshPlayerName() {
int i; int i;
for (i=0; i<maxQuantityPlayers; i++) { for (i=0; i<maxQuantityPlayers; i++) {
if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) { if(actualHand->getPlayerArray()[i]->getMyActiveStatus()) {
playerNameLabelArray[i]->setText(QString::fromStdString(actualHand->getPlayerArray()[i]->getMyName())); playerNameLabelArray[i]->setText(QString::fromUtf8(actualHand->getPlayerArray()[i]->getMyName().c_str()));
} else { } else {
playerNameLabelArray[i]->setText(""); playerNameLabelArray[i]->setText("");
@@ -828,7 +834,7 @@ void mainWindowImpl::refreshPlayerAvatar() {
playerAvatarLabelArray[0]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png")); playerAvatarLabelArray[0]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png"));
} }
else { else {
playerAvatarLabelArray[0]->setPixmap(QString::fromStdString(actualHand->getPlayerArray()[0]->getMyAvatar())); playerAvatarLabelArray[0]->setPixmap(QString::fromUtf8(actualHand->getPlayerArray()[0]->getMyAvatar().c_str()));
} }
} }
else { else {
@@ -836,7 +842,7 @@ void mainWindowImpl::refreshPlayerAvatar() {
playerAvatarLabelArray[i]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png")); playerAvatarLabelArray[i]->setPixmap(QPixmap(":/guiv2/resources/guiv2/genereticAvatar.png"));
} }
else { else {
playerAvatarLabelArray[i]->setPixmap(QString::fromStdString(actualHand->getPlayerArray()[i]->getMyAvatar())); playerAvatarLabelArray[i]->setPixmap(QString::fromUtf8(actualHand->getPlayerArray()[i]->getMyAvatar().c_str()));
} }
} }
} }
@@ -1005,7 +1011,7 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
void mainWindowImpl::highlightRoundLabel(string tempround) { void mainWindowImpl::highlightRoundLabel(string tempround) {
QString round (QString::fromStdString(tempround)); QString round (QString::fromUtf8(tempround.c_str()));
// für PostRiverRun (alte Runden stehen lassen) // für PostRiverRun (alte Runden stehen lassen)
if(round != "") { if(round != "") {
@@ -1840,16 +1846,31 @@ void mainWindowImpl::postRiverRunAnimation5() {
void mainWindowImpl::postRiverRunAnimation6() { void mainWindowImpl::postRiverRunAnimation6() {
int i; int i;
refreshCash(); refreshCash();
refreshPot(); refreshPot();
// wenn nur noch ein Spieler aktive "neues Spiel"-Dialog anzeigen // wenn nur noch ein Spieler aktive "neues Spiel"-Dialog anzeigen
int playersPositiveCashCounter = 0; int playersPositiveCashCounter = 0;
for (i=0; i<actualGame->getStartQuantityPlayers(); i++) { for (i=0; i<actualGame->getStartQuantityPlayers(); i++) {
// cout << "player 0 cash: " << actualHand->getPlayerArray()[0]->getMyCash()
if (actualHand->getPlayerArray()[i]->getMyCash() > 0) playersPositiveCashCounter++; if (actualHand->getPlayerArray()[i]->getMyCash() > 0)
playersPositiveCashCounter++;
} }
if (playersPositiveCashCounter==1) { if (playersPositiveCashCounter==1) {
// for (i=0; i<actualGame->getStartQuantityPlayers(); i++) {
// // cout << "player 0 cash: " << actualHand->getPlayerArray()[0]->getMyCash()
// if (actualHand->getPlayerArray()[i]->getMyCash() > 0) {
// (statisticArray[actualHand->getPlayerArray()[i]->getMyDude4()+7])++;
// }
// }
// for(i=0; i<15; i++) {
// cout << i-7 << ": " << statisticArray[i] << " | ";
// }
// cout << endl;
callNewGameDialog(); callNewGameDialog();
//Bei Cancel nichts machen!!! //Bei Cancel nichts machen!!!
+3
View File
@@ -308,6 +308,9 @@ private:
QColor inactive; QColor inactive;
QColor highlight; QColor highlight;
// statistic testing
int statisticArray[15];
friend class GuiWrapper; friend class GuiWrapper;
}; };
+309 -248
View File
@@ -137,7 +137,7 @@
<string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;style type="text/css"> <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;style type="text/css">
p, li { white-space: pre-wrap; } p, li { white-space: pre-wrap; }
&lt;/style>&lt;/head>&lt;body style=" font-family:'Nimbus Sans L'; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;"> &lt;/style>&lt;/head>&lt;body style=" font-family:'Nimbus Sans L'; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">&lt;span style=" font-style:italic;">Note: Best Quality with Image Ratio like &lt;/span>&lt;span style=" font-weight:600; font-style:italic;">Width=100, Height=140&lt;/span>&lt;/p>&lt;/body>&lt;/html></string> &lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">&lt;span style=" font-style:italic;">Note: Best quality with image ratio like &lt;/span>&lt;span style=" font-weight:600; font-style:italic;">width=100, height=140.&lt;/span>&lt;/p>&lt;/body>&lt;/html></string>
</property> </property>
<property name="wordWrap" > <property name="wordWrap" >
<bool>true</bool> <bool>true</bool>
@@ -608,6 +608,13 @@ p, li { white-space: pre-wrap; }
<property name="spacing" > <property name="spacing" >
<number>6</number> <number>6</number>
</property> </property>
<item row="1" column="0" >
<widget class="Line" name="line_4" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="3" column="0" > <item row="3" column="0" >
<widget class="QGroupBox" name="groupBox_3" > <widget class="QGroupBox" name="groupBox_3" >
<property name="title" > <property name="title" >
@@ -620,6 +627,90 @@ p, li { white-space: pre-wrap; }
<property name="spacing" > <property name="spacing" >
<number>5</number> <number>5</number>
</property> </property>
<item row="3" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent4Name" />
</item>
<item row="2" column="3" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="lineEdit_Opponent3Avatar" />
</item>
<item>
<widget class="QPushButton" name="pushButton_openAvatarFile3" >
<property name="minimumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="maximumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="icon" >
<iconset resource="resources.qrc" >:/graphics/resources/graphics/fileopen16.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="4" column="0" >
<widget class="QLabel" name="label_26" >
<property name="text" >
<string>Opponent 5:</string>
</property>
</widget>
</item>
<item row="1" column="2" >
<widget class="QLabel" name="label_22" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="1" column="3" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="lineEdit_Opponent2Avatar" />
</item>
<item>
<widget class="QPushButton" name="pushButton_openAvatarFile2" >
<property name="minimumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="maximumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="icon" >
<iconset resource="resources.qrc" >:/graphics/resources/graphics/fileopen16.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent1Name" />
</item>
<item row="5" column="3" > <item row="5" column="3" >
<layout class="QHBoxLayout" > <layout class="QHBoxLayout" >
<property name="margin" > <property name="margin" >
@@ -652,6 +743,149 @@ p, li { white-space: pre-wrap; }
</item> </item>
</layout> </layout>
</item> </item>
<item row="2" column="0" >
<widget class="QLabel" name="label_11" >
<property name="text" >
<string>Opponent 3:</string>
</property>
</widget>
</item>
<item row="5" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent6Name" />
</item>
<item row="0" column="3" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="lineEdit_Opponent1Avatar" />
</item>
<item>
<widget class="QPushButton" name="pushButton_openAvatarFile1" >
<property name="minimumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="maximumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="icon" >
<iconset resource="resources.qrc" >:/graphics/resources/graphics/fileopen16.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent2Name" />
</item>
<item row="2" column="2" >
<widget class="QLabel" name="label_24" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="0" column="2" >
<widget class="QLabel" name="label_21" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label_10" >
<property name="text" >
<string>Opponent 2:</string>
</property>
</widget>
</item>
<item row="3" column="2" >
<widget class="QLabel" name="label_25" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="5" column="0" >
<widget class="QLabel" name="label_32" >
<property name="text" >
<string>Opponent 6:</string>
</property>
</widget>
</item>
<item row="4" column="2" >
<widget class="QLabel" name="label_30" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="0" column="0" >
<widget class="QLabel" name="label_9" >
<property name="text" >
<string>Opponent 1:</string>
</property>
</widget>
</item>
<item row="3" column="0" >
<widget class="QLabel" name="label_12" >
<property name="text" >
<string>Opponent 4:</string>
</property>
</widget>
</item>
<item row="5" column="2" >
<widget class="QLabel" name="label_31" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="2" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent3Name" />
</item>
<item row="3" column="3" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="lineEdit_Opponent4Avatar" />
</item>
<item>
<widget class="QPushButton" name="pushButton_openAvatarFile4" >
<property name="minimumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="maximumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="icon" >
<iconset resource="resources.qrc" >:/graphics/resources/graphics/fileopen16.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="4" column="3" > <item row="4" column="3" >
<layout class="QHBoxLayout" > <layout class="QHBoxLayout" >
<property name="margin" > <property name="margin" >
@@ -684,259 +918,12 @@ p, li { white-space: pre-wrap; }
</item> </item>
</layout> </layout>
</item> </item>
<item row="3" column="3" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="lineEdit_Opponent4Avatar" />
</item>
<item>
<widget class="QPushButton" name="pushButton_openAvatarFile4" >
<property name="minimumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="maximumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="icon" >
<iconset resource="resources.qrc" >:/graphics/resources/graphics/fileopen16.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="3" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="lineEdit_Opponent3Avatar" />
</item>
<item>
<widget class="QPushButton" name="pushButton_openAvatarFile3" >
<property name="minimumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="maximumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="icon" >
<iconset resource="resources.qrc" >:/graphics/resources/graphics/fileopen16.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="3" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="lineEdit_Opponent2Avatar" />
</item>
<item>
<widget class="QPushButton" name="pushButton_openAvatarFile2" >
<property name="minimumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="maximumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="icon" >
<iconset resource="resources.qrc" >:/graphics/resources/graphics/fileopen16.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="3" >
<layout class="QHBoxLayout" >
<property name="margin" >
<number>0</number>
</property>
<property name="spacing" >
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="lineEdit_Opponent1Avatar" />
</item>
<item>
<widget class="QPushButton" name="pushButton_openAvatarFile1" >
<property name="minimumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="maximumSize" >
<size>
<width>27</width>
<height>23</height>
</size>
</property>
<property name="icon" >
<iconset resource="resources.qrc" >:/graphics/resources/graphics/fileopen16.png</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="2" >
<widget class="QLabel" name="label_24" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="0" column="2" >
<widget class="QLabel" name="label_21" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="1" column="2" >
<widget class="QLabel" name="label_22" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="3" column="2" >
<widget class="QLabel" name="label_25" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="4" column="2" >
<widget class="QLabel" name="label_30" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="5" column="2" >
<widget class="QLabel" name="label_31" >
<property name="text" >
<string>Avatar:</string>
</property>
</widget>
</item>
<item row="3" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent4Name" />
</item>
<item row="2" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent3Name" />
</item>
<item row="0" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent1Name" />
</item>
<item row="1" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent2Name" />
</item>
<item row="5" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent6Name" />
</item>
<item row="4" column="1" > <item row="4" column="1" >
<widget class="QLineEdit" name="lineEdit_Opponent5Name" /> <widget class="QLineEdit" name="lineEdit_Opponent5Name" />
</item> </item>
<item row="1" column="0" >
<widget class="QLabel" name="label_10" >
<property name="text" >
<string>Opponent 2:</string>
</property>
</widget>
</item>
<item row="2" column="0" >
<widget class="QLabel" name="label_11" >
<property name="text" >
<string>Opponent 3:</string>
</property>
</widget>
</item>
<item row="3" column="0" >
<widget class="QLabel" name="label_12" >
<property name="text" >
<string>Opponent 4:</string>
</property>
</widget>
</item>
<item row="0" column="0" >
<widget class="QLabel" name="label_9" >
<property name="text" >
<string>Opponent 1:</string>
</property>
</widget>
</item>
<item row="4" column="0" >
<widget class="QLabel" name="label_26" >
<property name="text" >
<string>Opponent 5:</string>
</property>
</widget>
</item>
<item row="5" column="0" >
<widget class="QLabel" name="label_32" >
<property name="text" >
<string>Opponent 6:</string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>
<item row="4" column="0" >
<spacer>
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" >
<size>
<width>295</width>
<height>51</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="0" >
<widget class="Line" name="line_4" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="2" column="0" > <item row="2" column="0" >
<layout class="QHBoxLayout" > <layout class="QHBoxLayout" >
<property name="margin" > <property name="margin" >
@@ -996,6 +983,19 @@ p, li { white-space: pre-wrap; }
</item> </item>
</layout> </layout>
</item> </item>
<item row="5" column="0" >
<spacer>
<property name="orientation" >
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" >
<size>
<width>295</width>
<height>51</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="0" > <item row="0" column="0" >
<widget class="QLabel" name="label_7" > <widget class="QLabel" name="label_7" >
<property name="font" > <property name="font" >
@@ -1009,6 +1009,16 @@ p, li { white-space: pre-wrap; }
</property> </property>
</widget> </widget>
</item> </item>
<item row="4" column="0" >
<widget class="QLabel" name="label_38" >
<property name="text" >
<string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;style type="text/css">
p, li { white-space: pre-wrap; }
&lt;/style>&lt;/head>&lt;body style=" font-family:'Nimbus Sans L'; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">
&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">&lt;span style=" font-style:italic;">Note: Best quality with image ratio like &lt;/span>&lt;span style=" font-weight:600; font-style:italic;">width=50, height=50.&lt;/span>&lt;/p>&lt;/body>&lt;/html></string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
<widget class="QWidget" name="page_5" > <widget class="QWidget" name="page_5" >
@@ -1206,6 +1216,57 @@ p, li { white-space: pre-wrap; }
</widget> </widget>
<tabstops> <tabstops>
<tabstop>listWidget</tabstop> <tabstop>listWidget</tabstop>
<tabstop>checkBox_showIntro</tabstop>
<tabstop>checkBox_showLeftToolbox</tabstop>
<tabstop>checkBox_showRightToolbox</tabstop>
<tabstop>checkBox_showStatusbarMessages</tabstop>
<tabstop>checkBox_showFadeOutCardsAnimation</tabstop>
<tabstop>checkBox_showFlipCardsAnimation</tabstop>
<tabstop>radioButton_flipsideTux</tabstop>
<tabstop>radioButton_flipsideOwn</tabstop>
<tabstop>lineEdit_OwnFlipsideFilename</tabstop>
<tabstop>pushButton_openFlipsidePicture</tabstop>
<tabstop>spinBox_quantityPlayers</tabstop>
<tabstop>spinBox_startCash</tabstop>
<tabstop>spinBox_smallBlind</tabstop>
<tabstop>spinBox_handsBeforeRaiseSmallBlind</tabstop>
<tabstop>spinBox_gameSpeed</tabstop>
<tabstop>comboBox_engineVersion</tabstop>
<tabstop>checkBox_pauseBetweenHands</tabstop>
<tabstop>checkBox_showGameSettingsDialogOnNewGame</tabstop>
<tabstop>spinBox_netQuantityPlayers</tabstop>
<tabstop>spinBox_netStartCash</tabstop>
<tabstop>spinBox_netSmallBlind</tabstop>
<tabstop>spinBox_netHandsBeforeRaiseSmallBlind</tabstop>
<tabstop>spinBox_netGameSpeed</tabstop>
<tabstop>comboBox_netEngineVersion</tabstop>
<tabstop>spinBox_serverPort</tabstop>
<tabstop>lineEdit_serverPassword</tabstop>
<tabstop>checkBox_useIpv6</tabstop>
<tabstop>lineEdit_humanPlayerName</tabstop>
<tabstop>lineEdit_humanPlayerAvatar</tabstop>
<tabstop>pushButton_openAvatarFile0</tabstop>
<tabstop>lineEdit_Opponent1Name</tabstop>
<tabstop>lineEdit_Opponent1Avatar</tabstop>
<tabstop>pushButton_openAvatarFile1</tabstop>
<tabstop>lineEdit_Opponent2Name</tabstop>
<tabstop>lineEdit_Opponent2Avatar</tabstop>
<tabstop>pushButton_openAvatarFile2</tabstop>
<tabstop>lineEdit_Opponent3Name</tabstop>
<tabstop>lineEdit_Opponent3Avatar</tabstop>
<tabstop>pushButton_openAvatarFile3</tabstop>
<tabstop>lineEdit_Opponent4Name</tabstop>
<tabstop>lineEdit_Opponent4Avatar</tabstop>
<tabstop>pushButton_openAvatarFile4</tabstop>
<tabstop>lineEdit_Opponent5Name</tabstop>
<tabstop>lineEdit_Opponent5Avatar</tabstop>
<tabstop>pushButton_openAvatarFile5</tabstop>
<tabstop>lineEdit_Opponent6Name</tabstop>
<tabstop>lineEdit_Opponent6Avatar</tabstop>
<tabstop>pushButton_openAvatarFile6</tabstop>
<tabstop>lineEdit_logDir</tabstop>
<tabstop>pushButton_openLogDir</tabstop>
<tabstop>spinBox_logStoreDuration</tabstop>
<tabstop>buttonBox</tabstop> <tabstop>buttonBox</tabstop>
</tabstops> </tabstops>
<resources> <resources>
@@ -38,20 +38,20 @@ settingsDialogImpl::settingsDialogImpl(QWidget *parent)
ConfigFile myConfig; ConfigFile myConfig;
//Player Nicks //Player Nicks
lineEdit_humanPlayerName->setText(QString::fromStdString(myConfig.readConfigString("MyName"))); lineEdit_humanPlayerName->setText(QString::fromUtf8(myConfig.readConfigString("MyName").c_str()));
lineEdit_humanPlayerAvatar->setText(QString::fromStdString(myConfig.readConfigString("MyAvatar"))); lineEdit_humanPlayerAvatar->setText(QString::fromUtf8(myConfig.readConfigString("MyAvatar").c_str()));
lineEdit_Opponent1Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent1Name"))); lineEdit_Opponent1Name->setText(QString::fromUtf8(myConfig.readConfigString("Opponent1Name").c_str()));
lineEdit_Opponent1Avatar->setText(QString::fromStdString(myConfig.readConfigString("Opponent1Avatar"))); lineEdit_Opponent1Avatar->setText(QString::fromUtf8(myConfig.readConfigString("Opponent1Avatar").c_str()));
lineEdit_Opponent2Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent2Name"))); lineEdit_Opponent2Name->setText(QString::fromUtf8(myConfig.readConfigString("Opponent2Name").c_str()));
lineEdit_Opponent2Avatar->setText(QString::fromStdString(myConfig.readConfigString("Opponent2Avatar"))); lineEdit_Opponent2Avatar->setText(QString::fromUtf8(myConfig.readConfigString("Opponent2Avatar").c_str()));
lineEdit_Opponent3Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent3Name"))); lineEdit_Opponent3Name->setText(QString::fromUtf8(myConfig.readConfigString("Opponent3Name").c_str()));
lineEdit_Opponent3Avatar->setText(QString::fromStdString(myConfig.readConfigString("Opponent3Avatar"))); lineEdit_Opponent3Avatar->setText(QString::fromUtf8(myConfig.readConfigString("Opponent3Avatar").c_str()));
lineEdit_Opponent4Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent4Name"))); lineEdit_Opponent4Name->setText(QString::fromUtf8(myConfig.readConfigString("Opponent4Name").c_str()));
lineEdit_Opponent4Avatar->setText(QString::fromStdString(myConfig.readConfigString("Opponent4Avatar"))); lineEdit_Opponent4Avatar->setText(QString::fromUtf8(myConfig.readConfigString("Opponent4Avatar").c_str()));
lineEdit_Opponent5Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent5Name"))); lineEdit_Opponent5Name->setText(QString::fromUtf8(myConfig.readConfigString("Opponent5Name").c_str()));
lineEdit_Opponent5Avatar->setText(QString::fromStdString(myConfig.readConfigString("Opponent5Avatar"))); lineEdit_Opponent5Avatar->setText(QString::fromUtf8(myConfig.readConfigString("Opponent5Avatar").c_str()));
lineEdit_Opponent6Name->setText(QString::fromStdString(myConfig.readConfigString("Opponent6Name"))); lineEdit_Opponent6Name->setText(QString::fromUtf8(myConfig.readConfigString("Opponent6Name").c_str()));
lineEdit_Opponent6Avatar->setText(QString::fromStdString(myConfig.readConfigString("Opponent6Avatar"))); lineEdit_Opponent6Avatar->setText(QString::fromUtf8(myConfig.readConfigString("Opponent6Avatar").c_str()));
//Local Game Settings //Local Game Settings
spinBox_quantityPlayers->setValue(myConfig.readConfigInt("NumberOfPlayers")); spinBox_quantityPlayers->setValue(myConfig.readConfigInt("NumberOfPlayers"));
@@ -71,7 +71,7 @@ settingsDialogImpl::settingsDialogImpl(QWidget *parent)
spinBox_netGameSpeed->setValue(myConfig.readConfigInt("NetGameSpeed")); spinBox_netGameSpeed->setValue(myConfig.readConfigInt("NetGameSpeed"));
comboBox_netEngineVersion->setCurrentIndex(myConfig.readConfigInt("NetEngineVersion")); comboBox_netEngineVersion->setCurrentIndex(myConfig.readConfigInt("NetEngineVersion"));
spinBox_serverPort->setValue(myConfig.readConfigInt("ServerPort")); spinBox_serverPort->setValue(myConfig.readConfigInt("ServerPort"));
lineEdit_serverPassword->setText(QString::fromStdString(myConfig.readConfigString("ServerPassword"))); lineEdit_serverPassword->setText(QString::fromUtf8(myConfig.readConfigString("ServerPassword").c_str()));
checkBox_useIpv6->setChecked(myConfig.readConfigInt("ServerUseIpv6")); checkBox_useIpv6->setChecked(myConfig.readConfigInt("ServerUseIpv6"));
@@ -88,10 +88,10 @@ settingsDialogImpl::settingsDialogImpl(QWidget *parent)
lineEdit_OwnFlipsideFilename->setEnabled(TRUE); lineEdit_OwnFlipsideFilename->setEnabled(TRUE);
pushButton_openFlipsidePicture->setEnabled(TRUE); pushButton_openFlipsidePicture->setEnabled(TRUE);
} }
lineEdit_OwnFlipsideFilename->setText(QString::fromStdString(myConfig.readConfigString("FlipsideOwnFile"))); lineEdit_OwnFlipsideFilename->setText(QString::fromUtf8(myConfig.readConfigString("FlipsideOwnFile").c_str()));
//Log //Log
lineEdit_logDir->setText(QString::fromStdString(myConfig.readConfigString("LogDir"))); lineEdit_logDir->setText(QString::fromUtf8(myConfig.readConfigString("LogDir").c_str()));
spinBox_logStoreDuration->setValue(myConfig.readConfigInt("LogStoreDuration")); spinBox_logStoreDuration->setValue(myConfig.readConfigInt("LogStoreDuration"));
connect( buttonBox, SIGNAL( accepted() ), this, SLOT( isAccepted() ) ); connect( buttonBox, SIGNAL( accepted() ), this, SLOT( isAccepted() ) );
@@ -44,7 +44,7 @@ void startNetworkGameDialogImpl::cancel() {
void startNetworkGameDialogImpl::addConnectedPlayer(std::string playerName) { void startNetworkGameDialogImpl::addConnectedPlayer(std::string playerName) {
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0); QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
item->setData(0, 0, QString::fromStdString(playerName)); item->setData(0, 0, QString::fromUtf8(playerName.c_str()));
} }
void startNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) { void startNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {