complete integration of new cards value function with an additional auxiliary function; renaming some variables; comment old code

This commit is contained in:
floty
2014-06-12 02:24:59 +02:00
parent a2d7c2e916
commit b79c60e246
8 changed files with 830 additions and 839 deletions
+20 -20
View File
@@ -792,20 +792,20 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog)
//refresh board cards if game is running
if(myStartWindow->getSession()->getCurrentGame()) {
int tempBoardCardsArray[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
int boardCards[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
GameState currentState = myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->getMyBeRoID();
if(currentState >= GAME_STATE_FLOP && currentState <= GAME_STATE_POST_RIVER)
for(int i=0; i<3; i++) {
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[i], 10)+".png"));
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(boardCards[i], 10)+".png"));
boardCardsArray[i]->setPixmap(card, false);
}
if(currentState >= GAME_STATE_TURN && currentState <= GAME_STATE_POST_RIVER) {
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[3], 10)+".png"));
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(boardCards[3], 10)+".png"));
boardCardsArray[3]->setPixmap(card, false);
}
if(currentState == GAME_STATE_RIVER || currentState == GAME_STATE_POST_RIVER) {
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[4], 10)+".png"));
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(boardCards[4], 10)+".png"));
boardCardsArray[4]->setPixmap(card, false);
}
}
@@ -1532,10 +1532,10 @@ void gameTableImpl::dealFlopCards3()
void gameTableImpl::dealFlopCards4()
{
int tempBoardCardsArray[5];
int boardCards[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[0], 10)+".png"));
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(boardCards[0], 10)+".png"));
//Config? mit oder ohne Eye-Candy?
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
@@ -1552,9 +1552,9 @@ void gameTableImpl::dealFlopCards4()
void gameTableImpl::dealFlopCards5()
{
int tempBoardCardsArray[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[1], 10)+".png"));
int boardCards[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(boardCards[1], 10)+".png"));
//Config? mit oder ohne Eye-Candy?
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
@@ -1571,9 +1571,9 @@ void gameTableImpl::dealFlopCards5()
void gameTableImpl::dealFlopCards6()
{
int tempBoardCardsArray[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[2], 10)+".png"));
int boardCards[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(boardCards[2], 10)+".png"));
//Config? mit oder ohne Eye-Candy?
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
@@ -1615,9 +1615,9 @@ void gameTableImpl::dealTurnCards1()
void gameTableImpl::dealTurnCards2()
{
int tempBoardCardsArray[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[3], 10)+".png"));
int boardCards[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(boardCards[3], 10)+".png"));
//Config? mit oder ohne Eye-Candy?
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
@@ -1660,9 +1660,9 @@ void gameTableImpl::dealRiverCards1()
void gameTableImpl::dealRiverCards2()
{
int tempBoardCardsArray[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[4], 10)+".png"));
int boardCards[5];
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(boardCards[4], 10)+".png"));
//Config? mit oder ohne Eye-Candy?
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {