Default network game id is 1, not 0.
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@@ -84,7 +84,7 @@ void startNetworkGameDialogImpl::addConnectedPlayer(unsigned playerId, QString p
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item->setData(0, Qt::UserRole, playerId);
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item->setData(0, Qt::UserRole, playerId);
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item->setData(0, Qt::DisplayRole, playerName);
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item->setData(0, Qt::DisplayRole, playerName);
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GameInfo info = mySession->getClientGameInfo(0);
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GameInfo info = mySession->getClientGameInfo(1);
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if(this->isVisible() && myConfig->readConfigInt("PlayNetworkGameNotification")) {
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if(this->isVisible() && myConfig->readConfigInt("PlayNetworkGameNotification")) {
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if(treeWidget->topLevelItemCount() < info.data.maxNumberOfPlayers) {
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if(treeWidget->topLevelItemCount() < info.data.maxNumberOfPlayers) {
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@@ -137,7 +137,7 @@ void startNetworkGameDialogImpl::newGameAdmin(unsigned playerId, QString)
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void startNetworkGameDialogImpl::gameCreated(unsigned /*gameId*/)
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void startNetworkGameDialogImpl::gameCreated(unsigned /*gameId*/)
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{
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{
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GameInfo info = mySession->getClientGameInfo(0);
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GameInfo info = mySession->getClientGameInfo(1);
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label_maxPlayerNumber->setText(QString::number(info.data.maxNumberOfPlayers));
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label_maxPlayerNumber->setText(QString::number(info.data.maxNumberOfPlayers));
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}
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}
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