adds LogNewBlindsSetsMsg to seperate blindsSets logging

This commit is contained in:
doitux
2007-10-03 19:27:37 +00:00
parent 48c411dc00
commit b8d369a126
8 changed files with 66 additions and 5 deletions
+10 -1
View File
@@ -239,8 +239,17 @@ void Game::startHand()
//GUI bereinigen
myGui->nextRoundCleanGui();
//Log new Hand
myGui->logNewGameHandMsg(myGameID, actualHandID);
//Log blinds sets for new Hand
PlayerListConstIterator it_sB, it_bB;
it_sB = actualHand->getActivePlayerIt(actualHand->getCurrentBeRo()->getSmallBlindPositionId());
it_bB = actualHand->getActivePlayerIt(actualHand->getCurrentBeRo()->getBigBlindPositionId());
if(it_sB != actualHand->getActivePlayerList()->end() && it_bB != actualHand->getActivePlayerList()->end()) {
myGui->logNewBlindsSetsMsg(myGameID, (*it_sB)->getMySet(), (*it_bB)->getMySet(), (*it_sB)->getMyName().c_str(), (*it_bB)->getMyName().c_str());
}
else { cout << "Log Error: cannot find sBID or bBID" << "\n"; }
actualHand->start();
}