Set "stayOnTableStatus" in engine.

This commit is contained in:
lotodore
2011-12-23 19:32:56 +00:00
parent 4961e79ea1
commit b90fa705aa
2 changed files with 7 additions and 1 deletions
+1 -1
View File
@@ -1735,7 +1735,7 @@ ClientStateWaitHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
tmpPlayer->setMyUniqueID(idChanged->newPlayerId);
// This player is now active again.
tmpPlayer->setMyActiveStatus(true);
tmpPlayer->setMyStayOnTableStatus(true);
// Also update the dealer, if necessary.
curGame->replaceDealer(idChanged->oldPlayerId, idChanged->newPlayerId);
}