first colors and font sizes are skinnable now
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@@ -20,6 +20,7 @@
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#include "chattools.h"
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#include "session.h"
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#include "configfile.h"
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#include "gametablestylereader.h"
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#include <iostream>
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using namespace std;
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@@ -63,9 +64,11 @@ void ChatTools::receiveMessage(QString playerName, QString message) {
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switch (myNotifyMode) {
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case 0: tempMsg = message;
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break;
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// lobby
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case 1: tempMsg = QString("<span style=\"font-weight:bold;\">"+message+"</span>");
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break;
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case 2: tempMsg = QString("<span style=\"color:#FFFF00;\">"+message+"</span>");
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// ingame
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case 2: tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextNickNotifyColor()+";\">"+message+"</span>");
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break;
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default:;
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}
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@@ -74,9 +77,11 @@ void ChatTools::receiveMessage(QString playerName, QString message) {
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switch (myNotifyMode) {
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case 0: tempMsg = message;
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break;
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// lobby
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case 1: tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
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break;
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case 2: tempMsg = QString("<span style=\"color:#FFFFFF;\">"+message+"</span>");
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// ingame
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case 2: tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextColor()+";\">"+message+"</span>");
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break;
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default:;
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}
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