Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.

This commit is contained in:
lotodore committed 2007-06-04 16:19:11 +00:00
1 parent ffbe8ac924
commit b9ccba6ed4
8 files changed
+37 -15

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@@ -21,6 +21,7 @@
#include "session.h"
#include "configfile.h"
#include "tinyxml.h"
#include <net/socket_startup.h>
using namespace std;
@@ -90,6 +91,8 @@ void joinNetworkGameDialogImpl::exec() {
fillServerProfileList();
}
checkBox_sctp->setEnabled(socket_has_sctp());
QDialog::exec();
}