Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
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@@ -21,6 +21,7 @@
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#include "session.h"
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#include "configfile.h"
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#include "tinyxml.h"
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#include <net/socket_startup.h>
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using namespace std;
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@@ -90,6 +91,8 @@ void joinNetworkGameDialogImpl::exec() {
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fillServerProfileList();
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}
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checkBox_sctp->setEnabled(socket_has_sctp());
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QDialog::exec();
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}
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