Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
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@@ -511,10 +511,6 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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myWaitingForServerGameDialog = new waitForServerToStartGameDialogImpl(this);
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myAboutPokerthDialog = new aboutPokerthImpl(this);
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//dialog settings
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// mySettingsDialog->checkBox_useSctp->setEnabled(mySession->hasSctp());
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// myJoinNetworkGameDialog->checkBox_sctp->setEnabled(mySession->hasSctp());
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// //ShortCuts
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// QShortcut *quitPokerTHKeys = new QShortcut(QKeySequence(Qt::Key_Control + Qt::Key_Q), this);
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// connect( quitPokerTHKeys, SIGNAL(activated() ), actionQuit, SLOT( trigger() ) );
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@@ -798,7 +794,7 @@ void mainWindowImpl::callSettingsDialog() {
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else { groupBox_RightToolBox->hide(); }
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//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
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if (mySettingsDialog->getPlayerNickIsChanged() && mySession->getCurrentGame()) {
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if (mySettingsDialog->getPlayerNickIsChanged() && mySession->getCurrentGame() && !mySession->isNetworkClientRunning()) {
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HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
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currentHand->getPlayerArray()[0]->setMyName(mySettingsDialog->lineEdit_HumanPlayerName->text().toUtf8().constData());
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